v21’s avatarv21’s Twitter Archive

Tweets from 2012/02

  1. Hey look, @christinelove's new game is out: ahatestory.com/
  2. …in reply to @terrycavanagh
    @terrycavanagh i feel i should make an mmo, just to enjoy playing it with other people at all hours of the day.
  3. …in reply to @terrycavanagh
    @terrycavanagh incidentally, that tweet took ages to write, as I couldn't see the keys for cat.
  4. …in reply to @tiedtiger
    @tiedtiger Do they not break out of game-fulness when they become heavily impactful on the real world?
  5. …in reply to @tiedtiger
    @tiedtiger Reminded of the Weightwatchers game where completing real world tasks earns you points you can spend on real world eating.
  6. RT @oh_cripes: Submitted Uprok, if you want to check it out then look at adam-a.co.uk/uprok You need Chrome I'm afraid and probably 4 ...
  7. …in reply to @tiedtiger
    @tiedtiger To be honest, i'm not sure where I stand on the distinction between sports and games. Will think on it!
  8. …in reply to @radiodario
    @radiodario let me know how, if you succeed.
  9. …in reply to @edclef
    @edclef @nachimir hackspaces have labcoats, people put an order in. unfortunately they're all *someone elses* lab coats.
  10. …in reply to @radiodario
    @radiodario what, formaldehyde?
  11. “It’s our responsibility as publishers to find new ways to keep all of our characters relevant,” NOT WHEN IT'S WATCHMEN IT'S NOT.
  12. RT @OScpp: looking onwards for this weekend's #abitofalright and the #abitofgamejam in London @v21 @OxyOxspring
  13. …in reply to @oh_cripes
  14. …in reply to @oh_cripes
    @oh_cripes Dave Gibbons' statement is very carefully worded. Also :"“I think the gut reaction is going to be, ‘Why?’ ” Mr. Azzarello said."
  15. …in reply to @oh_cripes
  16. 613 lines of global variables at the top of this file
  17. "can I --uh -- can I take a break from this to tweet about it in a horrified tone?" "yeah, sure go ahead"
  18. …in reply to @penguat
    @penguat it's a god object, and it's not hugely sensible. current task - ripping out cruft.
  19. …in reply to @undefined
    @AstroFRA @unity3d yeah, does by default in the scene view. can turn it on in-game, by going to "Gizmos"
  20. …in reply to @KommanderKlobb
    @KommanderKlobb @bfod @Fortress_Inman I have one, at home or at work. Mind, they're filthy Apple products.
  21. …in reply to @undefined
    @AstroFRA @Skizomeuh Yeah, it has -- You get metadata sidecar files in Free, and you get mergeable scene files in Pro. Want our .gitignore ?
  22. …in reply to @Slaktus
    @Slaktus @rohan71 nice! The haXe stuff has always looked supercool
  23. …in reply to @christinelove
    @christinelove AND include a little screen explaining such, and anticipating that response and it doesn't boot you anything.
  24. …in reply to @TRUTRUTRULUV
    @c_hedborg I try to avoid, but I'd rather receive that than mealy-mouthedness.
  25. I want to write about @christinelove's Analogue, but I don't want to do spoilers and I can't be arsed writing around the spoilers :<
  26. …in reply to @mattwebb85
    @mattwebb85 yes. i think it makes sense, but i just spent a few minutes checking. yes, apparently it can also mean "As well; in addition"
  27. …in reply to @doougle
    @doougle @WildRumpus @alrightthere fuck yeah! see you tomorrow!
  28. …in reply to @doougle
    @doougle @KommanderKlobb fuck, that's a formidable force. might try to bully @oh_cripes into helping me train this evening.
  29. …in reply to @asponge
    @asponge @D_Nye_Griffiths @doougle don't shake her hand, whatever you do!
  30. Still kinda awed by people coming from abroad to come to Wild Rumpus...
  31. …in reply to @docky
    @docky is it? Discussed that idea an increasing amount recently, I guess I'll have to play it.
  32. …in reply to @Slaktus
    @Slaktus once you're, y'know, not in immediate danger of death, most of your problems turn out to be status related.
  33. …in reply to @Slaktus
    @Slaktus I dunno. What else do you want? Our base desires have got us pretty far, so far.
  34. …in reply to @new_nomad
    @new_nomad I want the Waterloo and City line to become a combination walkway/art gallery.
  35. …in reply to @TerrorBullGames
    @TerrorBullGames @WildRumpus screaming, terror, and shoving.
  36. …in reply to @mikeBithell
    @mikeBithell both are huge, diverse, internally-conflicting things.
  37. …in reply to @musebloom
    @musebloom and reopening under new, more corporate management in a months time. :<
  38. …in reply to @Slaktus
    @Slaktus but any change could break any part of the game, and fully testing it takes aaaaages. I'll try to do both.
  39. …in reply to @asponge
    @asponge And to think I pulled a wodge out this morning...
  40. …in reply to @Slaktus
    @Slaktus which is an important part of the larger battle. And they later form regression tests, which is also important.
  41. …in reply to @Slaktus
    @Slaktus Most game code isn't suitable for unit testing, but that that is, absolutely should be.
  42. …in reply to @Slaktus
    @Slaktus it can pass the unit tests and be totally wrong, but it's hard for it to fail the unit tests and be right.
  43. …in reply to @Slaktus
    @Slaktus Basically: have as many regression tests as you can. Gameplay tests are way more important, but way more expensive to run.
  44. …in reply to @Slaktus
    @Slaktus I've never yet found Tortoise* unhateful. Sometimes better than the alternatives, but. Someday there'll be good Win git support.
  45. Nothing that makes you feel sillier than only pretending to do something very silly.
  46. I should probably be disassembling and sorting out The Beast now, but unfortunately a small child is really enjoying playing on it.
  47. …in reply to @musebloom
    @musebloom at least there's hope.
  48. …in reply to @vetraskr
  49. …in reply to @asponge
    @asponge yeah, where did you go? i was wondering. our house is full of indies.
  50. …in reply to @HilariousCow
    @HilariousCow oh jesus christ, we saw those red stripe cans, we were wondering who'd drink out of sharpened edged cans.
  51. …in reply to @HilariousCow
    @HilariousCow it was you who crashed joust, denying me my final shot at glory?!
  52. …in reply to @undefined
    @cucumberoneye @KommanderKlobb yeah for sure it was super awesome. i played some, it totally worked.
  53. …in reply to @asponge
    @asponge it's more likely than you think.
  54. …in reply to @asponge
    @asponge @WildRumpus I am sad I failed to actually play any Joust. Ah well, there's always tomorrow. Or Monday. Or maybe the weekend.
  55. …in reply to @KommanderKlobb
    @KommanderKlobb @vetraskr @Draknek @reallyfancy no, one gives you poached eggs, and the other gives you a virtuous life (and poached eggs).
  56. …in reply to @unseven
    @unseven it is totally unnecessary. do not stress about this.
  57. Done with day two of the hardcore indie weekend. #boa2012 was epic. J.S. Lemon, with @doogle and @Minkette playing... :D
  58. I could whatever, but I am drunk and need to sleep to be capable of jamming tomorrow. But it was so lovely to see everyone.
  59. We've been going minutes, and already we're in hashtag confusion. #boagj ? #bitofjam ?
  60. …in reply to @edclef
    @edclef @asponge It was like sitting in a warm bath after a long day. Also made me crave Mild Rumpus.
  61. …in reply to @mattwebb85
    @mattwebb85 the hashtag is officially #bitofjam
  62. @mattwebb85 so I have decreed!
  63. …in reply to @HilariousCow
    @HilariousCow dude. dude. dude. I wanna team up and make something with you. today. let's do it?
  64. the theme is CLOUDS or FRACTALS or VENEGANCE
  65. @radiodario I wrote your name on my wrist on Thursday, but I can't remember why.
  66. @edclef ZOMBIE LARP ZOMBIE LARP ZOMBIE LARP zombielarp.co.uk/
  67. RT @elibrody: @v21 WHITE CHOCOLATE or CHOCOLATE or TOOTHPASTE
  68. @edclef (sorry, I had "bug Ed about Zombie LARP" written on my arm when I woke up this morning)
  69. RT @asponge: Toying with ideas for real-world social-y games, I spot a big hurdle: what I find hilariously awkward, many find awkwardly ...
  70. "I wandered lonely as a cloud. I am a cloud. Which way am I wandering? (N/S/E/W)"
  71. I am making a swarm because I like making swarms. I will worry about the game later. #bitofjam
  72. …in reply to @undefined
    @cucumberoneye @KommanderKlobb yeah, for sure. I'll get a snapshot of it when I'm next tending to the Beast.
  73. …in reply to @undefined
    @cucumberoneye @KommanderKlobb I think aaaaa was kinda hogging the machine, though.
  74. I am stirring fruit and sugar in a pot. #bitofjam
  75. …in reply to @undefined
    @cucumberoneye @KommanderKlobb main thing is that it was hard to notice if you didn't know it was there.
  76. …in reply to @mattwebb85
    @mattwebb85 the webcomic is sometimes pornographic. This one isn't, but.
  77. …in reply to @radiodario
    @radiodario ah, shame. It's at the LRC building at LSBU, Elephant & Castle. I'm making a flocking thing.
  78. …in reply to @mattwebb85
    @mattwebb85 yeeeeeah.
  79. …in reply to @doougle
    @doougle @KommanderKlobb Was an honour to be crushed beneath your boots. Gonna try to get some training in...
  80. …in reply to @Slaktus
    @Slaktus @KommanderKlobb But the average complexity of TV plots has dramatically increased. Even MTV quick cuts are hard to process.
  81. …in reply to @KommanderKlobb
    @KommanderKlobb nup, but I mighta read an article on it at some point. Mainly noticed through watching old scifi shows, which are boooooring
  82. …in reply to @patrickashe
    @patrickashe you've reminded me i need to bring my other hats today. looking now!
  83. …in reply to @KommanderKlobb
    @KommanderKlobb @patrickashe @asponge bit too long to explain in a tweet. it's a game about passing ever increasing accusations about.
  84. …in reply to @HilariousCow
    @HilariousCow i know exactly what you mean. it's something i've been feeling the lack of recently, too.
  85. …in reply to @DGoodayle
    @DGoodayle yeah, i took a shedload. will sort... at some point?
  86. RT @asponge: A hilarious long game of I Demand Satisfaction! began spontaneously in the pub. It feels pretty great when people like a ga ...
  87. I feel like a waddling little penguin.
  88. …in reply to @mattwebb85
    @mattwebb85 @OScpp @kitrichardsonuk Sorry, I was slow getting up and at 'em this morning.
  89. …in reply to @mattwebb85
    @mattwebb85 @kitrichardsonuk has arrived!
  90. …in reply to @undefined
    @nachimir so did I! It's my ringtune, and it's suitably demented.
  91. Hey look, @oh_cripes talking about Skies of Arcadia just automatically posted: bestgamedesign.tumblr.com/post/17087381989/joe-bain-on-skies-of-arcadia
  92. Right, I've set up a tumblr for people to submit #bitofjam games to. bitofagamejam.tumblr.com/submit (or email me a build if you want me to host it)
  93. …in reply to @terrycavanagh
    @terrycavanagh at least do palette swaps
  94. The not-really-a-game I've been fiddling with this weekend is up : bitofagamejam.tumblr.com/post/17094134999/blobs-by-v21 #bitofjam
  95. …in reply to @edclef
    @edclef oh, that sounds lovely!
  96. …in reply to @ashleygwinnell
    @ashleygwinnell @oh_cripes @asponge You are entirely welcome!
  97. …in reply to @edclef
    @edclef yeah, I know that. Am feeling pretty bloody knackered myself. But, then, you missed "I Demand Satisfaction" & snowy lemon jousting.
  98. …in reply to @edclef
    @edclef @asponge It is a face to face game, and you will for sure get the chance some day. Even if I have to pirate it to play it with you.
  99. This is an interesting thing: wonderfl.net/c/zKJB (via @abagames, who I follow despite not being able to read Japanese)
  100. RT @WonderlandBlog: Answering the door to a builder: "Hello, is there a man in charge?" Me: "there may not be a man in charge." Him: "oh ...
  101. …in reply to @emeraldsong
    @emeraldsong the only part of promoterapp.com/ I use is the emails about upcoming submission deadlines...
  102. …in reply to @emeraldsong
  103. …in reply to @tigershungry
    @tigershungry @KommanderKlobb Can't you picture Ricky as a foreman at a brewery?
  104. …in reply to @mattwebb85
    @mattwebb85 And thank you for showing up! Finish it finish it finish it...
  105. …in reply to @undefined
    @samjermy87 @JoeKinglake Yep yep, I shall be putting it up soon. Meant to do it last night night, but then I, er, accidentally fell asleep.
  106. RT @MrAlanCooper: This is one of the wisest posts about UX I've ever read: bit.ly/AgCmQ0
  107. …in reply to @DGoodayle
  108. …in reply to @JoeKinglake
    @JoeKinglake feel free to post it up now -- no shame in an incomplete jam game.
  109. @oh_cripes I've put ping pong spidermother up on the jam site.
  110. …in reply to @oh_cripes
    @oh_cripes ah, yeah. sorry, i was too lazy to do it meself.
  111. More tickets now released for our GDC party. If you hadn't gotten one before - there is still time! : allotherpartiesaretriteanddull.com/
  112. …in reply to @undefined
    @samjermy87 dya know who did Egyptian Cloud Attack? I am afraid I have forgotten, but want to credit them properly.
  113. …in reply to @JoeKinglake
    @JoeKinglake Sweet, it's live. Who was on yr team, shall I add credits?
  114. …in reply to @undefined
  115. …in reply to @JoeKinglake
  116. …in reply to @tigershungry
    @tigershungry i am trying to use Songkick here, but trying not to notice a)awesome gigs in London while I'm in SF, or b) other way round.
  117. RT @londonhackspace: We've just broken past 400 paying members! Thanks everyone for your support!
  118. …in reply to @jonbro
    @jonbro yeah, it was excellent to meet you! looking at your site i see you did pyoing -- that's an excellent little game.
  119. …in reply to @profaniti
    @profaniti yeah, it was fantastic to meet you. hopefully see you there -- we can totally play on the Beast without everyone else in the way.
  120. …in reply to @Slaktus
    @Slaktus @jimrossignol @MituK It's been needed for the last decade. Depresses me that exiledonline.com/elite-versus-elitny/ is still relevant and incisive.
  121. …in reply to @oh_cripes
    @oh_cripes it should auto-size, but tumblr auto inserts width and height attributes into the img tag, which fucks it.
  122. …in reply to @oh_cripes
  123. …in reply to @tigershungry
    @tigershungry ..from all those prying eyes... fuck, I guess I have to listen to that now, huh?
  124. …in reply to @undefined
  125. …in reply to @undefined
    @SiriHoho The risk of being killed violently these days is at the lowest than at any other time in human history, roughly speaking.
  126. …in reply to @undefined
    @SiriHoho the focus on women in rape prevention is pretty fucked up, though. Most women I know are already hyper-cautious/aware.
  127. …in reply to @emeraldsong
    @emeraldsong not at all! A reliable, used calendar would be an amazing thing - previous attempts have all kinda fallen over after a bit...
  128. …in reply to @undefined
    @SiriHoho for sure I would love to argue this at a pub. Most of what I know of these are from arguing...
  129. RT @clckwrk: Been thinking about the future, so I made a Roughly Chronological Game Development Bucket List: imgur.com/9sq2N
  130. …in reply to @HilariousCow
    @HilariousCow I added three lines to my "terrible game ideas" file last night. I should probably go look to see what they were...
  131. …in reply to @edclef
  132. …in reply to @edclef
    @edclef @miguelsicart @doougle @mjntendency @radiatoryang difference between "crafting with a material" and the end you're trying to achieve
  133. "Graphics, story, and music are all key to an amazing game, but nothing defines a title's success more than its gameplay."
  134. …in reply to @PerrinAshcroft
    @PerrinAshcroft @terrycavanagh @Dick_Hogg I keep trying to watch it, for the good hate, but my disgust keeps making me stop every 15 seconds
  135. …in reply to @asponge
    @asponge @LewieP @kitrichardsonuk @mattwebb85 @Carachan1 I'm in.
  136. …in reply to @FollowEllie
    @FollowEllie my only real q was : so how much is desk space, then?
  137. @booleanBoy @jax_ed @unseven Just put Big Earner up on the jam site : bitofagamejam.tumblr.com/post/17274404248/big-earner
  138. …in reply to @PeopleIKnow
    @PeopleIKnow Pembury Tavern in Hackney
  139. …in reply to @psychicteeth
    @psychicteeth @c_hedborg careful, that way lies Javascript.
  140. …in reply to @musebloom
    @musebloom :/ sounds terrible for all involved.
  141. …in reply to @edclef
    @edclef boy, that is good!
  142. …in reply to @musebloom
    @musebloom yeah,I figured. no fun. still, on behalf of people who have been rejected before, thank you for doing it gently and unambiguously
  143. …in reply to @edclef
    @edclef @xbelanch the best use of Google Wave was running D&D campaigns, apparently.
  144. …in reply to @undefined
    @Cunthorse If I was reading cover letters, I would want the cover letters to be short as possible.
  145. …in reply to @undefined
    @Cunthorse people who design forms are different people from the ones who decide.
  146. …in reply to @HilariousCow
    @HilariousCow @docky @paperCaves @psychicteeth oooh, oooh, i've played that!
  147. …in reply to @mikeBithell
    @mikeBithell indiegogo ?
  148. …in reply to @LewieP
    @LewieP I see what you mean, but am reminded of PC Gamer telling IV they'd fucked up the controls for Multiwinia. Was that wrong?
  149. …in reply to @oh_cripes
    @oh_cripes @benmilsom can't you just turn up and say "Hello, I am Joe Bain"?
  150. …in reply to @undefined
    @nachimir @Dick_Hogg The attitude of serious investment in your work is good though.
  151. …in reply to @undefined
    @nachimir @Dick_Hogg I was unemployed and spent a grand and a half on a laptop, and I think that was incredibly sensible to do.
  152. …in reply to @FollowEllie
    @FollowEllie lucky the government is getting so gung-ho on supporting startups, then.
  153. …in reply to @doougle
    @doougle I would be, actually, yeah (though when I'll get time to read them...)
  154. …in reply to @undefined
    @SiriHoho @SimoRoth @ansob Weeeell, he had < 50k beforehand.
  155. …in reply to @doougle
    @doougle @smestorp it's Thursday. And yes, and it's fantastic.
  156. …in reply to @doougle
    @doougle @edclef @PingChan Did I tell you about my idea for a Joust training day? Get Tai-chi instructors to teach stillness and balance...
  157. …in reply to @doougle
    @doougle @smestorp @bushghost oooooh. always collecting this kind of game. this looks good!
  158. Wow, this job looks ace : music.columbia.edu/pipermail/dorkbotlondon-blabber/2012-February/002156.html herding arcade machines around the world for the Barbican...
  159. …in reply to @GameTOILET
    @KBsGameTOILET Oh goodness, I really want that to exist.
  160. …in reply to @Slaktus
    @Slaktus you say that, but @oh_cripes has been having Problems making standalone exe's of his HTML5 games.
  161. …in reply to @tiedtiger
    @tiedtiger Calling over $2mil. The news feeds itself by this point.
  162. …in reply to @undefined
    @Cunthorse whatcha doing this in?
  163. …in reply to @Slaktus
    @Slaktus @oh_cripes tell that to my half-baked launcher software on The Beast. New platforms don't replace old ones, they supplement them.
  164. …in reply to @undefined
    @Cunthorse ah, can't help you there. :<
  165. RT @bogost_ebooks: Cereal used to *mean* something.
  166. …in reply to @TRUTRUTRULUV
    @c_hedborg I think this is a really good guide to "networking" songbytoad.com/2010/10/song-by-toads-guide-to-schmooze/ (though obviously s/music/games/ )
  167. …in reply to @TRUTRUTRULUV
    @c_hedborg Whole implied aim of that article is to help yr career. But it turns out the best way is the least soulless?
  168. …in reply to @asponge
    @asponge @Carachan1 @kitrichardsonuk @mattwebb85 @LewieP done!
  169. …in reply to @Slaktus
    @Slaktus @oh_cripes like Chrome doesn't provide that now?
  170. …in reply to @Slaktus
    @Slaktus @oh_cripes well, Flash and WebGL both open up the huge attack vector of graphics cards. And I assume it'll be walled garden perms.
  171. …in reply to @Slaktus
    @Slaktus @oh_cripes well, full HW goes further than than. Serial, raw TCP & UDP, full graphics card, even interesting USB stuff...
  172. …in reply to @dinosaurrparty
    @dinosaurrparty @doougle @scd @selmaleh I think that's incredibly important ... but it's a GDC party. Everyone will be from games, anyway.
  173. …in reply to @selmaleh
    @selmaleh True, but I'm skeptical it'll get that crowd. The main reason I care about Wild Rumpus is for attracting non game types, but
  174. …in reply to @selmaleh
    @selmaleh -- but I'm pretty sure AOPATAD will get few to none non-games people. (I know, the music...)
  175. …in reply to @psychicteeth
    @psychicteeth oh fuck yea
  176. …in reply to @undefined
    @Rachelbug1 Be are good. Virgin Media sometimes good (and don't need a landline, being cable)
  177. @asponge stupid film overthinking, prefaced with a duke nukem mod. youtube.com/watch?v=0sUIxXCCFWw&feature=player_embedded#!
  178. …in reply to @undefined
    @Cunthorse the first thing people managed to put in space was a manhole cover. from an atomic test.
  179. "let the game be what it wants to be" lockeddoorpuzzle.com/site/devblog/process
  180. …in reply to @rclarke
    @rclarke boo! hiss!
  181. Hey, it's me, in a recorded audio format, while a bit pissed and enthusiastic : 99coins.tumblr.com/
  182. Oddly, I'm hearing a recording of me talking about seeing something on the screen that I am reading these words on.
  183. …in reply to @asponge
    @asponge now appended to "terrible game ideas.txt"
  184. …in reply to @feralvector
    @alrightthere oh yeah, I have a few I took, want a hi-quality zip of 'em?
  185. …in reply to @KommanderKlobb
    @KommanderKlobb @steishere I can confirm that this is very good feedback. Also that I want a Garlic Zoom now.
  186. …in reply to @feralvector
  187. …in reply to @feralvector
    @alrightthere and feel free to do whatever you like with 'em.
  188. …in reply to @HilariousCow
    @HilariousCow @HilariousCow I remember fighting it when I first got into Macland, but I have acclimated since.
  189. RT @asponge: I spy space in the new Kotaku schedule for a late-night Fruitaku show: fruitaku.blogspot.com/
  190. …in reply to @catburton
    @catburton if you just jump fast enough, you can fly. which is nice. i think listening to creepy ambient helped the atmosphere...
  191. A Sophisticated Philosophy of Functions with illustrations by Maurice Sendak: phiwumbda.org/~jesse/geek/functions.html
  192. …in reply to @undefined
    @Carachan1 I hate all games. And am still waiting to be invited on the show.
  193. …in reply to @puffins
    @puffins @doougle register "xn--7o8h.com" , it'll work in some browsers.
  194. …in reply to @edclef
    @edclef @doougle I seem to have gone temporarily insane with jealousy.
  195. People are using my red, puffy face to sell their videogame to sell someone's console.I feel OK about it. blog.eu.playstation.com/2012/02/10/playstation-vita-discovery-apps-frobisher-says-and-tg/
  196. apparently the first videogame was called "cathode ray tube amusement device"? that's surely the best name for a game ever!
  197. Just queued up a month of Best Game Design posts. Up next is @terrycavanagh talking about dying in Dark Souls.
  198. …in reply to @jonbro
    @jonbro hahaha, yes. all done in grey helvetica.
  199. …in reply to @LewieP
    @LewieP Do I? I'm pretty sure we don't need to go to California to talk, you only live down the road.
  200. Of the three ways I could learn of a new DM, email, texts or this page, why is this page the slowest?
  201. I love the London Hackspace mailing list "theres a totally unused 60w co2 laser just lying under my bed"
  202. …in reply to @srules
    @srules fuck yeah congrats!
  203. …in reply to @terrycavanagh
    @terrycavanagh well, I've heard umpteen times while editing it and putting it up and testing it, and it's still an excellent story.so: Good!
  204. …in reply to @KommanderKlobb
    @KommanderKlobb @keefstuart if, y'know, context didn't exist, "an appointment with the little man" would sound amazingly sinister.
  205. Put up a bunch of Bit of A Game Jam pictures last night on bitofagamejam.tumblr.com/ #bitofjam
  206. …in reply to @mattwebb85
    @mattwebb85 look at you, studious as anything!
  207. …in reply to @HilariousCow
    @HilariousCow that tweet made me seriously consider opening a parody twitter account of you.
  208. …in reply to @KommanderKlobb
    @KommanderKlobb I was thinking more in the lines of The Prisoner, or the Black Books episode with the tiny mobster.
  209. …in reply to @edclef
    @edclef is that a ruined tower I see? :D :D
  210. …in reply to @edclef
    @edclef Oooh, oooh, feature request! Cross-shaped shelters on saddles, and when you get in the lee of them, the wind noise dies.
  211. …in reply to @edclef
  212. …in reply to @patrickashe
    @patrickashe I had a poached egg, and now am doing some work! It is a good way to live!
  213. From an email : "Our whole team has been working hard to satisfy your product needs." Guess what for?
  214. Fry and Laurie on privatizing in the name of choice. Depressingly relevant. youtube.com/watch?v=Nv_TvSB-9Mk
  215. …in reply to @KommanderKlobb
    @KommanderKlobb @docky @edclef I am reminded of one of my favorite websites : whitenoisemp3s.com/
  216. …in reply to @KommanderKlobb
    @KommanderKlobb @docky @edclef (fantastic recordings, a dancing thing in the header, and read the description on eg Sleepy Beach Waves!)
  217. …in reply to @hannahnicklin
    @hannahnicklin Whip it? Depends on your opinion of Juno-face and the kind of films she's in, but I enjoyed it.
  218. Hey, @terrycavanagh 's interview went up! Death in Dark Souls! Really fantastic analysis. bestgamedesign.tumblr.com/
  219. …in reply to @undefined
    @Cunthorse now four...
  220. Some point soon, I need to go buy some plastic spoons.
  221. RT @retroremakes: On that Eurogamer piece from yesterday, "Insert Entitlement, Exit Stage Left" is.gd/8nmhTD
  222. …in reply to @musebloom
    @musebloom I know surprisingly little about her, and am not particularly curious. I don't really care, but don't even mind other do?
  223. …in reply to @undefined
    @Carachan1 You mean you don't like Wiseau's rippling, melted, thrusting flesh?
  224. …in reply to @undefined
    @Carachan1 *clench* *clench* *clench* *bellybutton*
  225. …in reply to @undefined
    @Carachan1 night night! sweet dreams!
  226. …in reply to @edclef
    @edclef I think, on balance, I would. But you can do something minimal/well stylized. Like just the address lines without stamp or divider?
  227. …in reply to @edclef
    @edclef @Dick_Hogg @KommanderKlobb only reason i'd do it is because it transforms it from "card" to "postcard"? stamp face would be enough.
  228. …in reply to @tigershungry
    @tigershungry @KommanderKlobb @Dick_Hogg Now I am imagining you both as a dinosaur comedy duo, that only makes the sounds "RHA!" and "RHO!"
  229. …in reply to @terrycavanagh
    @terrycavanagh a token that needs to be redeemed, fuel for a machine that's based in town, a key for a lock?
  230. …in reply to @terrycavanagh
    @terrycavanagh the item you collect requires both hands/is a massive burden/is alive and eating you all the while/is drugs & fucks yr vision
  231. …in reply to @lefishy
    @lefishy that's some beautiful awareness of colorblindness issues, there.
  232. …in reply to @lefishy
    @lefishy it's really neat though -- someone did pretty much the same at the gamejam, but this is totally simplest expression of the idea.
  233. …in reply to @docky
    @docky @KommanderKlobb Anything I build will come with a big pile of issues, and no-one who'll fix them but me. :<
  234. …in reply to @docky
    @docky @KommanderKlobb It's of course a tradeoff: ramp-up time/lock in/momentum of the platform/how weird your game is.
  235. …in reply to @bfod
    @bfod if the world depended on them, they wouldn't be able to get away with the margins they do...
  236. …in reply to @bfod
    @bfod I find lots of things philosophically weird about corporations.
  237. …in reply to @docky
    @docky @KommanderKlobb yet another reason to use open-source when you can... (Not too worried about Unity - they've refused enough offers..)
  238. …in reply to @docky
    @docky @KommanderKlobb to be fair, so is commercial software. But yeah, actually working takes priority.
  239. Can't wait for tweeting your "jam" to become socially unacceptable.
  240. So, I'm respamming this since it's not the weekend anymore: @terrycavanagh enthusing about death in Dark Souls bestgamedesign.tumblr.com/
  241. …in reply to @doougle
    @doougle @KommanderKlobb You've seen Shit Snake 2, right? draknek.org/games/shitsnake2/
  242. …in reply to @doougle
    @doougle @KommanderKlobb beautiful! I want the teletype bell to be pinging furiously as a warning your typing is getting dangerous...
  243. dreamweaver is write-only bullshit
  244. …in reply to @LewieP
    @LewieP @marksandspencer maybe you should write them a longwinded letter and post it on your blog full of longwinded complaints letters.
  245. …in reply to @DGoodayle
    @DGoodayle I'm just getting the train. But the Megabus might be a bit cheaper?
  246. …in reply to @DGoodayle
    @DGoodayle or you could hitch it, but just getting out of London is expensive...
  247. …in reply to @wjjjjt
    @resiak yeah, want that joke to die, too. But since posting that, thisismyspam.com/ exists...
  248. …in reply to @patrickashe
    @patrickashe you can add "-county" to your the alert, which should help. unless you get talked about in the context of counties.
  249. …in reply to @terrycavanagh
    @terrycavanagh man, it's frustrating to have a sucky ping and hence have people outrun you. :(
  250. @terrycavanagh call it "Look! I found a gemstone!"
  251. RT @WstonesOxfordSt: Roses are red / Violets are blue / It's Valentine's Day / Buy books
  252. …in reply to @oh_cripes
    @oh_cripes fuck yeah, dude, congrats!
  253. …in reply to @undefined
    @Carachan1 whip your hair
  254. …in reply to @HilariousCow
    @HilariousCow weirdly, i find my excitement largely unaffected by scale...
  255. …in reply to @HilariousCow
    @HilariousCow ha, i totally get that. but scale on the cheap opens interesting questions, that could be answered by good games.
  256. …in reply to @HilariousCow
    @HilariousCow ie Realm Of The Mad God -- an MMO made by 2 people for a Tigsource Compo...
  257. …in reply to @Slaktus
  258. …in reply to @Slaktus
    @Slaktus @PeterMolydeux @HilariousCow (would also be 100% unsurprised if that idea is in the queue for @asponge 's blog)
  259. Would be interested to see @unity3d s reference docs clustered by mutual referring page counts.
  260. …in reply to @undefined
    @medeasin ctrl and + (or ctrl and scrollwheel)?
  261. …in reply to @KommanderKlobb
    @KommanderKlobb @ashleygwinnell i see that on one monitor, but noth the other. think that colour is just super sensitive to viewing angle?
  262. …in reply to @Dick_Hogg
    @Dick_Hogg I'm moaning!
  263. …in reply to @la_miaow
    @la_miaow grey!
  264. …in reply to @HilariousCow
    @HilariousCow oooh, yeah, i can put that boids-y thing i did at the jam out on webplayer build.
  265. …in reply to @HilariousCow
    @HilariousCow oooh, and use build in gamecenter stuff for cubes
  266. …in reply to @doougle
    @doougle ooh, I've been liking Belbury Poly since @edclef jammed it.
  267. …in reply to @WhosTheSuit
    @FinalBullet @_TheEvent_ if I was up at the right time, yeah!
  268. …in reply to @edclef
    @edclef @doougle already well on the Pye Corner stuff -- but will check out the others.
  269. …in reply to @doougle
    @doougle @mybestdayever i'm glad it cheered you up!
  270. …in reply to @DGoodayle
    @DGoodayle @patrickashe but seriously, if you ever want a beta tester...
  271. …in reply to @SimoRoth
    @SimoRoth Yeah, I remember at the time. But it's now been translated officially, and is the full version, with an expanded backstory...
  272. …in reply to @undefined
    @Carachan1 man i cant wait to get old and rich and get angry about uteri
  273. @KommanderKlobb too many hidden affordances for me...
  274. Is there a Game Design course where people have to make a game, put it on the App Store, and get graded on how much cash you make?
  275. (Not saying it's a good idea, mind)
  276. …in reply to @new_nomad
    @new_nomad you should come to a gamejam! it's pretty much that, except without anyone telling you what to do.
  277. …in reply to @new_nomad
    @new_nomad beginners very much welcome, though - at the last one I hosted there were 5 or 6 people who were making their first game.
  278. …in reply to @doougle
    @doougle @Vlambeer if that's true, then I'd love to do an interview if you don't. (Just reading yours seems much easier)
  279. …in reply to @new_nomad
    @new_nomad There's one in Cambridge this weekend ( tigjamuk6.eventbrite.com/ ), or I'll probably be hosting another in a few months.
  280. …in reply to @new_nomad
    @new_nomad probably be one somewhere for ludumdare.com/compo/ in April, too.
  281. …in reply to @scaol_
    @RubZo on my list of games i think i'd love, if i allowed myself the time to play them.
  282. …in reply to @scaol_
    @RubZo having that list might make me a miserable person
  283. …in reply to @smestorp
    @smestorp true enough. the main reason is to make them care about the fit, the obscure bugs, the last 10% that takes 90%.
  284. …in reply to @jasperstocker
    @jasperstocker if nothing else, it'll give 'em a healthy respect for the concept of marketing things.
  285. …in reply to @oh_cripes
    @oh_cripes a bitter lesson to learn
  286. …in reply to @annashipman
    @annashipman "the excellent v21" *blushes*
  287. …in reply to @annashipman
    @annashipman happy with either -- one is my "Internet name" and one my "real name", I guess.
  288. …in reply to @oh_cripes
    @oh_cripes you still bitter about @srules 's success?
  289. …in reply to @scaol_
    @RubZo haha, I have a literal one of those. It's called "Terrible game ideas"
  290. …in reply to @HilariousCow
    @HilariousCow @docky and then extra GUI to explain the HUD!
  291. …in reply to @Slaktus
    @Slaktus @botherer @bonzrat I also like discussing the racism and fascism inherent in the world of My Little Pony : Friendship is Magic.
  292. …in reply to @HilariousCow
    @HilariousCow @docky i'm not sure the precise distinction between feedback and interface?
  293. …in reply to @tigershungry
    @tigershungry @Dick_Hogg that's obviously what's made my computer go all wobbly. how do i uninstall it?
  294. …in reply to @Slaktus
    @Slaktus "if it doesn't have science, it's baseless"?
  295. videogames are interfaces that don't connect to anything else
  296. …in reply to @KommanderKlobb
    @KommanderKlobb @docky i remember playing FIFA that way.
  297. …in reply to @HilariousCow
    @HilariousCow @docky like SupCom's amazing zoomy camera. Or, fuck, Spore did this brilliantly. Best thing about Spore, come to think of it.
  298. …in reply to @Slaktus
    @Slaktus still a shitty analogy. fuck "playing the game wrong". More fun can come from breaking something.
  299. …in reply to @Slaktus
    @Slaktus ie - last Sunday I saw The Room in a cinema. It was fantastic fun. Not at all what the auteur intended. Should I be ashamed?
  300. …in reply to @Slaktus
    @Slaktus if it turns out there's literally nothing of interest in the wrong direction, i'll stop doing it. but that's very rarely the case.
  301. …in reply to @Slaktus
    @Slaktus fuck YES i want to inject my own control into the system! why the hell else would i be playing a game?
  302. …in reply to @Slaktus
    @Slaktus No, it's that I like taking things apart and seeing how they work. wondermark.com/tink8/
  303. …in reply to @Slaktus
    @Slaktus I mean, yeah, I probably would. But again, a different analogy. The game allows actions to exist within it...
  304. …in reply to @Slaktus
    @Slaktus ... the same way a Hitchcock film allows vastly different readings and analyses to be drawn from what he intended.
  305. …in reply to @catburton
    @catburton oooh, how is NGUI to work with? less than hateful? (that's really all I ask from Unity GUI systems at this point)
  306. …in reply to @Slaktus
    @Slaktus @smestorp The rules governing the camera in SMB are really interesting. And you have to do some weird things to see exactly what.
  307. …in reply to @scaol_
    @RubZo what _about_ hands?
  308. …in reply to @scaol_
    @RubZo how old fashioned! I play videogames by leering and waggling my eyebrows suggestively.
  309. …in reply to @oh_cripes
    @oh_cripes says the person I helped prototype a battle system as a boardgame this morning.
  310. …in reply to @oh_cripes
    @oh_cripes (but yeah,they're different in a lot of ways."games" is a weird word, often vaguely used. but non-video games are as interesting)
  311. …in reply to @oh_cripes
    @oh_cripes (excuse my abuse of words) because it shares "having mechanics", which is the defining thing that games have.
  312. …in reply to @oh_cripes
    @oh_cripes don't make me attempt to do proper games studies words on you.
  313. …in reply to @oh_cripes
    @oh_cripes theatre and films I'd accept. there's no hard line between the two...
  314. Does anyone really need yet another article about what being an indie developer is like?
  315. …in reply to @PerrinAshcroft
    @PerrinAshcroft uh, apparently it's a lot of work, and a big risk when starting, but ultimately very rewarding.
  316. @therussmorris Unity Out-Of-Memory'd right as it was finishing importing assets...
  317. …in reply to @undefined
    @therussmorris yeah, restarted and it's reimporting 'em. we'll see!
  318. …in reply to @undefined
    @therussmorris not showing up... not gonna fiddle now :<
  319. …in reply to @srules
    @srules @oh_cripes weirdly, while we're in the flat we don't talk to each other at all, Twitter or otherwise.
  320. …in reply to @oh_cripes
    @oh_cripes @srules i am making a website in javascript, html and css. today's not my cool day.
  321. oh small things that are so much better: Ctrl-B in iOS Unity builds for Xcode *and then builds and runs on device*
  322. I make that an hour and a half to report to a leaderboard and display a score from it in new Unity. Pretty good! Documentation's crap, mind.
  323. @brendy_c Just so you know, I love you for this Punk's Not Dead series. PEOPLE SHOULD MAKE GAMES.
  324. @terrycavanagh Dunno if you heard you got props in Bret Victor's talk here : vimeo.com/36579366 (at about 15 mins in)
  325. The ratio of Things That Are Good For Apple vs Things That I Want To Use is way out of whack apple.com/macosx/mountain-lion/features.html
  326. RT @Draknek: Oh cool, I didn't realise the Pirate Kart game ideas from Kickstarter backers had been revealed: docs.google.com/spreadsheet/ccc?key=0AiGDGxM1mcXVdFVwcEZCYWxLQ0RfMGhKRjFHQTYyb0E Make ...
  327. Had you forgotten about Things Real People Don't Say About Advertising? tpdsaa.tumblr.com/
  328. Trying to make something feel a bit awkward, but everything feels awkward as I have been looking at it too long. Should probably stop.
  329. …in reply to @DGoodayle
  330. …in reply to @DGoodayle
    @DGoodayle @patrickashe I've been before, but I don't really know Cambridge. Why?
  331. …in reply to @steishere
    @steishere I have a worse story, but unfortunately to tell it I need to recount an entire breakup...
  332. …in reply to @LewieP
    @LewieP @mikeBithell that's cheap enough for me to wear to inappropriate places. That's it, I'm gonna become a tux-owning man.
  333. …in reply to @LewieP
    @LewieP nah, linux still isn't really a viable platform for games, more's the pity.
  334. RT @asponge: Still puzzled by Sony's backronym for its 'G.I.R.L.' ladies-only game design competition: Gamers in Real Life.
  335. …in reply to @asponge
    @asponge there's vans outside fixing it. At least I assume they're fixing it, they claim to be from the power company.
  336. oh god this looks fantastic, i already hate myself for not having thought of it. eriksvedang.com/2012/02/16/else-heart-break/
  337. it's so good that i am tempted to avoid looking at it again, so i can clone what i know now and it will feel totally different.
  338. …in reply to @asponge
    @asponge @oh_cripes wooo yes our peas!
  339. "You're the reason we thought the world was flat for a millennia and a half" youtu.be/bzkRVzciAZg (a rant about node.js)
  340. …in reply to @KommanderKlobb
    @KommanderKlobb Similar, but without just being able to click to make it go away.
  341. …in reply to @mikeBithell
    @mikeBithell @oh_cripes @LewieP i feel like we should all walk somewhere, reservoir dogs style, in our identical tuxes.
  342. …in reply to @mikeBithell
    @mikeBithell @oh_cripes @LewieP or wait, better -- we can go out and toss a ball around like in The Room. FOR NO REASON AT ALL.
  343. #FF @sdgames for making so many more games than me, and for inventing the genre "GIRLS".
  344. …in reply to @undefined
    @robinlacey @SiriHoho wedge the door shut with a chair. youtube.com/watch?v=2-aiWxmJBds#t=0m15s
  345. …in reply to @asponge
    @asponge I think I own the tie...
  346. …in reply to @psychicteeth
    @psychicteeth @asponge if everyone just pays a dollar, no-one has to see my balls. or my indeterminately hairy arse.
  347. RT @asponge: Amazing Dear Esther Steam forum post: "I don't care about my $10. I care about the damage you've done to indie gaming" http ...
  348. When people think"indie gaming",we've worked long and hard to ensure that the thought that comes to mind is"grassroots, good value,good fun"
  349. …in reply to @asponge
    @asponge I squeezed, what, like 4 characters out of that one.
  350. …in reply to @edclef
    @edclef hells yeah! now you can visit links on Twitter during the day :D
  351. …in reply to @doougle
    @doougle if you need/want a pair of eyes to go over it, you have mine.
  352. Will be heading off to Cambridge and #tigjamuk6 in the morning, I think. It's been a long week.
  353. My real problem with the Gatekeeper thing is that the primary motivation reads as Apple taking control, not protecting users.
  354. Why do I need to press Shift-Escape to get the results I expect from good old Escape?
  355. RT @ukslim: RT @tkingdoll WOW RT @bengoldacre: Who is, and is not, invited to Cameron's emergency NHSbill summit? A data vis. http://t.c ...
  356. …in reply to @jonbro
    @jonbro @smestorp @terrycavanagh I'll tell you when I get there. Only on my way to the train now.
  357. …in reply to @undefined
    @Cunthorse because you don't live in a hyperbaric chamber, the air can get in and out and push on you.
  358. Is it an offense to read a newspaper while driving? (Taxi number is 84942, btw) yfrog.com/g02mmkj
  359. I saw a ghost bike and felt sad.
  360. …in reply to @undefined
    @Carachan1 hmmm... a plate of ham? No, that's Benedict Cumberbatch. Maybe a hot cup of black coffee on a windowsill?
  361. New themes are : Frying Pan and Oath. #tigjamuk
  362. I must confess -- my mind is as much focused on whether to go downstairs and order food and drink as it is on this game.
  363. Making a game about fonts in AS3 using only TextFields. Because why not?
  364. (wanted to do it with just ampersands, but AS3's hasGlyphs() seems utterly fucked, so had to abandon that)
  365. …in reply to @pippinbarr
    @pippinbarr Haha! It pulls all of the fonts from your computer...
  366. …in reply to @wjjjjt
  367. …in reply to @imaginary_lines
    @imaginary_lines haha -- it chooses from all the fonts installed on your PC...
  368. …in reply to @penguat
    @penguat yes, there is! I know exactly the code to fix it. Until then, consider it a statement on the relationship between player and game
  369. …in reply to @smestorp
    @smestorp @KommanderKlobb I have done too many things involving cubes. But I am loading CUBES as I type.
  370. …in reply to @undefined
    @simonv3 @danielguntrip Sounds like excellent times.
  371. Collaboration with @whitingjp : Hefty Seamstress nottheinternet.com/games/heftyseamstress/ #tigjamuk
  372. …in reply to @undefined
    @SiriHoho @Carachan1 G D fuckin' C!
  373. …in reply to @oh_cripes
    @oh_cripes it kills insects
  374. …in reply to @oh_cripes
    @oh_cripes well, there's flies in the top of one of them
  375. …in reply to @oh_cripes
    @oh_cripes There was a thin layer of dead ones.
  376. …in reply to @oh_cripes
    @oh_cripes like fly poison sickens flies?
  377. …in reply to @ExciteMike
    @ExciteMike @smestorp @whitingjp @terrycavanagh hell, if needs be I could just run DELETE * FROM heftyseamstress;
  378. …in reply to @ExciteMike
  379. …in reply to @undefined
    @SiriHoho @vetraskr Yeah, they're good for ale.
  380. Oh, yeah, also @whitingjp 's interview talking about Nethack went up this morning bestgamedesign.tumblr.com/post/17875208397/jonathan-whiting-on-nethack
  381. Waiting out a food coma reading Playing To Win ( sirlin.net/ptw-book/1-deception.html ) . Suspect I would enjoy it more if s/game/sport/
  382. …in reply to @KommanderKlobb
    @KommanderKlobb why would you want them actually rotated when you can have a flag set in the EXIF data?
  383. Haha, an excellent Hefty Seamstress: "Yearnings : Yearly earnings are rather nice. Indies need great sales."
  384. …in reply to @Slaktus
    @Slaktus Why would games need one?
  385. @Slaktus I say that more from disrespect of games than HST.
  386. …in reply to @Slaktus
    @Slaktus Look to the games themselves for your bravery.
  387. Where were the recipes? I forgot? I know it was in "royalty", but what linked to there?
  388. …in reply to @Draknek
    @Draknek I think now is the time to start thinking monetisation.
  389. …in reply to @PerrinAshcroft
    @PerrinAshcroft @terrycavanagh I'm not sure that would improve it?
  390. …in reply to @smestorp
    @smestorp Magical! We need an URL scheme for this. Web 4.0!
  391. …in reply to @smestorp
    @smestorp hefty://ogre.roughhouse.underling.liquorice.regimes.recipes !!
  392. slapping an ease on it
  393. …in reply to @asponge
    @asponge wait wait --- when her friend gets killed, she knows that he wouldn't be the kind to blow his head off with a pistol --
  394. …in reply to @asponge
    @asponge --he'd use a shotgun! she's left with only one option -- to play the Game of Death and find the killers herself...
  395. …in reply to @asponge
    @asponge and then something about a heart-throb videogame developer, but whatever.
  396. …in reply to @HilariousCow
    @HilariousCow nothing like a project becoming awesomely pretty when all you have to do is import some graphics.
  397. …in reply to @jazzmickle
    @JMicklee most of 'em --- but enchiladas are still unexpanded.
  398. …in reply to @Minkette
    @Minkette @D_Nye_Griffiths 'cuz she's the one whose harassment has been on my twitter feed >5 times this morning?
  399. @Minkette @D_Nye_Griffiths besides, I am super bored of that game where both people try to be seen as the bigger victim.
  400. …in reply to @D_Nye_Griffiths
    @D_Nye_Griffiths @Minkette I thought it was over the "story mode"? Not that a stupid internet argument has to keep ontopic...
  401. …in reply to @Minkette
    @Minkette @D_Nye_Griffiths Welcome to Jim Sterling!
  402. "engine: enough namespaces, gameplay is next experiment" <3 whoever wrote that one.
  403. …in reply to @undefined
    @Cunthorse oh ffs, fuck the games industry
  404. …in reply to @robertasaliani
    @robertasaliani doesn't matter, as it's done by corporations, who are sociopaths
  405. …in reply to @JoshuaDav
    @JoshuaDav @JoeCavers also bfxr.net/, sfxr's bigger brother.
  406. …in reply to @oh_cripes
    @oh_cripes I saw nothing of that at the time! Wanna play when I finish fucking with spreadsheets?
  407. …in reply to @benmilsom
    @benmilsom why would anyone currently wildly successful risk it on the latest hyped thing the kids with haircuts are going on about?
  408. …in reply to @undefined
    @alexlifschitz @Carachan1 I'm serious here. Can we organize an unofficial Deadly Premonition GDC conference track?
  409. @benmilsom (that said with the understanding that I am a kid with a haircut, and I do think they'll die if they don't change)
  410. @alexlifschitz @Carachan1 (to be completely honest, i'm not entirely serious. but i could become serious, if it seemed possible)
  411. …in reply to @benmilsom
    @benmilsom I think I might use "flippant yet kinda right" as my bio.
  412. …in reply to @undefined
    @GKokoris @alexlifschitz @MituK @q0rt @tinysubversions @Carachan1 2 Qs left to decide: What day? Who's going to recruit Swery?
  413. RT @flyosity: Twitter is ditching /#! in their URLs. I guess it wasn't a well-thought out idea to begin with. sfy.co/aUW
  414. Celeriac really is a lovely vegetable.
  415. …in reply to @undefined
    @jon_ellis I only tried it for the first time last night! I had roasted carrots, peppers and celeriac. But that sounds damn good!
  416. …in reply to @whitingjp
    @whitingjp some fine unhanding there
  417. @LewieP ayah, that is a mess. :/
  418. Missed this at #tigjamuk -- pretty magical tech. youtube.com/watch?v=AXRstRzClP4
  419. …in reply to @undefined
    @Fortress_Inman but "indie" is a mixture of both, weirdly. And it's a diffuse and porous boundary.
  420. …in reply to @scaol_
    @RubZo come round ours, Joe's making pancakes
  421. I swear yesterday someone was talking about making a game set in the SCP universe... rockpapershotgun.com/2012/02/21/the-neverending-stairway-scp-087/
  422. …in reply to @ortoslon
    @ortoslon @increpare that's really neat -- did it come out of the "Vows" theme?
  423. You know what the fucking scandalous part of eoin-clarke.blogspot.com/2012/02/333-donations-from-private-healthcare.html is? How fucking cheaply the NHS has been sold for.
  424. …in reply to @Slaktus
    @Slaktus @Draknek it's a way cheaper way to get lab meat than all this fucking around with petri dishes.
  425. …in reply to @asponge
    @asponge only if you promise to look radder as a result.
  426. …in reply to @asponge
    @asponge it's true, you are pretty optimally rad.
  427. …in reply to @Slaktus
    @Slaktus Both, alternating. It's the part of game-making that feels closest to writing to me.
  428. …in reply to @Slaktus
    @Slaktus least it's easier to see what people are thinking when they play levels than when they read stuff.
  429. Hey, we have a lineup for our GDC party ! (or half of one, anyway) allotherpartiesaretriteanddull.com/lineup/
  430. (can you tell we synchronise our announcements?)
  431. I finally beat ded.increpare.com/~locus/Negative_Shape/ love how the time pressure comes in towards the end, when you've lost track of your plans.
  432. …in reply to @KommanderKlobb
    @KommanderKlobb negative shape and promises by @increpare. And @smestorp's number game. And MANPONG. And I did a font guessing game, too.
  433. …in reply to @tiedtiger
    @tiedtiger I don't know what the right impression is. Which is the crux of the issue, isn't it, really?
  434. …in reply to @moritz_stefaner
    @moritz_stefaner always the doubt I have about Lakoff's work (which I love)
  435. …in reply to @brandonnn
    @brandonnn @nsuttner thus, the resurgence of vinyl.
  436. …in reply to @iamdanw
    @iamdanw arg, yes. especially having spent the weekend at a gamejam with no sponsorship, no prizes, no presentations, and pub and sleeping.
  437. …in reply to @Demruth
    @Demruth cuz the venue has a capacity, and you can't set kickstarter to make $35 and $15 tickets come from a common pool?
  438. RT @Lucky_Chip: Burger of the Week-JEFF BRIDGES True Grit Burger:Dry aged Beef Patty,Smoked Bacon,Bourbon&Maple Glazed Apple,BBQ Sauce,O ...
  439. …in reply to @Demruth
    @Demruth yeah, Kickstarter is a weird choice for selling event tickets.
  440. …in reply to @planetjedward
    @planetjedward broadly in favour
  441. …in reply to @Dick_Hogg
    @Dick_Hogg @KommanderKlobb well, likely no human decided to put it on sale...
  442. …in reply to @ortoslon
    @ortoslon I like animated avatars. Hell, mine's pretty obnoxious in the opposite way.
  443. Side effect of new new twitter: I assume all women who start following me are spambots (I could usually tell by username before) :(
  444. …in reply to @undefined
    @Sarah_Jaaane if it's any consolation, I did notice you were a real person? :(
  445. …in reply to @DGoodayle
    @DGoodayle yeah, but I used to be able to do it at a glance...
  446. RT @radiodario: help a man when he's in trouble and he'll remember you when he's in trouble again.
  447. …in reply to @DGoodayle
    @DGoodayle and besides -- sex _is_ pretty great.
  448. really curious to see what results from this (code as poetry) code-poems.com/index.html
  449. @renaudbedard Did you put keyboard controls on Volkenessen yet? Would love to put it on The Beast arcade machine here in London.
  450. …in reply to @richlitt
    @richlitt one thing that works against it is rhythm -- in code, rhythm is a sign you could be doing this quicker/better, whereas in poetry
  451. …in reply to @HilariousCow
    @HilariousCow I've still not gotten into VS. In part because I'm Mac at work, but...
  452. …in reply to @oh_cripes
    @oh_cripes Quite the opposite, I'd imagine? "Code meant to be read, not to be run."
  453. …in reply to @oh_cripes
    @oh_cripes @edclef @doougle That is super lush. :D
  454. …in reply to @undefined
    @nachimir @LewieP "from now on"? but, then, yeah -- mo' money, mo' disputes over money.
  455. …in reply to @oh_cripes
    @oh_cripes sounds like it! congrats! you made it onto der Frietag!
  456. …in reply to @Slaktus
    @Slaktus yeah -- and it's a fantastic thing too. everyone should code! (but I wouldn't like to work with lots of them)
  457. …in reply to @tiedtiger
    @tiedtiger of everything i've read about the Vita, this was the one thing that's made me want it the most.
  458. …in reply to @richlitt
    @richlitt damn you! I'm only up to 494!
  459. …in reply to @bentosmile
    @bentosmile If you want to collab on making that up into a entry for next year, I am totally in.
  460. IGF drama : s'fucked up, but who's surprised that volunteer judges sometimes do a halfassed job?
  461. …in reply to @Slaktus
    @Slaktus Sure. And the organizers bugged judges to play the game repeatedly when they hadn't.
  462. …in reply to @Slaktus
    @Slaktus If the IGF used entrance money to pay judges enough to make them more motivated than basic human decency does, fee'd be above $100.
  463. …in reply to @Slaktus
    @Slaktus that's a criticism of specific judges, not the IGF as a whole. Or if it is -- where do you find hundreds of free, motivated judges?
  464. …in reply to @rclarke
    @rclarke @Slaktus I agree - in it's current form the IGF is unsustainable. It runs off goodwill and sponsorship, and they don't scale ...
  465. …in reply to @rclarke
    @rclarke @Slaktus ... with number of entires (which are ever-increasing). I'm not super-critical because I have no useful suggestions -- ...
  466. …in reply to @rclarke
    @rclarke @Slaktus I'm sure the organizers want more, better, more enthusiastic judges too. They're not incompetent, is what I'm saying.
  467. …in reply to @smestorp
    @smestorp @edclef With all of your games that I've played, I've at least got that there is _something_in_there_ after 5 mins.
  468. …in reply to @smestorp
    @smestorp @edclef I'm not saying all games should be like this, but that it's reasonable not to do well in competitions if you don't.
  469. …in reply to @undefined
    @danintheshed it's more the huge quantity and diversity in games. hard to encompass all of that - bigger divide between big and small devs.
  470. …in reply to @undefined
    @danintheshed Yeah, pretty much. It's simultaneously unworkable and the best thing about it, imho.
  471. …in reply to @undefined
    @Cunthorse you could sum the range and then sum that with the other cell, at least?
  472. …in reply to @doougle
    @doougle @KommanderKlobb @smestorp IGF is, and will remain for some time, The Big One. You can't get that elsewhere.
  473. …in reply to @Slaktus
    @Slaktus @doougle @KommanderKlobb @smestorp it's a necessary price in the war of "Everyone Should Make Games".
  474. …in reply to @Slaktus
    @Slaktus @edclef who's ignoring criticism?!
  475. …in reply to @undefined
    @Cunthorse i got my brother it for xmas -- always felt a little bit bad about it being disappointing?
  476. …in reply to @doougle
    @doougle @KommanderKlobb @smestorp definitely. & for all the other reasons. but it's not an alternative to the IGF. for the foreseeable.
  477. …in reply to @undefined
    @therussmorris @docky I like this, this sounds good.
  478. You had me til TCL ... (but still looks like an interesting & exciting sound program) dinisnoise.org/
  479. …in reply to @doougle
    @doougle flatmate solidarity compels me to recommend Uprok, by @oh_cripes. But it's pretty ace, for reals.
  480. …in reply to @Slaktus
    @Slaktus great car. great car.
  481. …in reply to @bendotc
    @bendotc there's one very sensible reason for this. it is because HOKRA IS AMAZING.
  482. …in reply to @DGoodayle
    @DGoodayle You do!
  483. …in reply to @Slaktus
    @Slaktus maybe they like the story, or the artwork, or whatever.
  484. …in reply to @Slaktus
    @Slaktus games don't need to become anything, other than everything.
  485. Just got the weirdest case of Tetris effect. I saw some stuff sticking in eye-space, and some stuff sliding past in world-space.
  486. Ah well, back to fucking with normals on this shader.
  487. …in reply to @asponge
    @asponge does that mean no swapping food with other diners?
  488. …in reply to @asponge
    @asponge i dunno, if you tested yr body temps against each other first, it could be okay
  489. …in reply to @doougle
    @doougle @tigershungry GO AWAY I'M IN MY HAPPY PLACE!
  490. …in reply to @doougle
    @doougle @tigershungry i don't know if it's the tiredness or what, but now I really want to design Proteus : The Card Game.
  491. …in reply to @edclef
  492. …in reply to @edclef
    @edclef @KommanderKlobb @patrickashe @SurplusGamer you say that ... but I chased one up a mountain yesterday and felt guilty.
  493. …in reply to @psychicteeth
    @psychicteeth how startlingly sane!
  494. …in reply to @edclef
    @edclef @GriselCat I hadn't even considered that. I suddenly want to do it! But I know it's wrong! :< I love/hate games with moral dilemmas!
  495. …in reply to @Gillespionage
    @Gillespionage @LewieP @mikeBithell rare for YouTube comment sections to raise me from despair.
  496. …in reply to @asponge
    @asponge I think the format is established enough...?
  497. …in reply to @asponge
    @asponge i realize i am actually only saying that because i want to read them. want you to read them. so i can read them.
  498. …in reply to @asponge
    @asponge @smestorp writes it WHAT IS THIS.txt
  499. @reallyfancy Happy birthday! Are those Krispy Kreme's I spy?
  500. …in reply to @undefined
    @samjermy87 haint got a ticket yet. probably? I felt sad about not making it last year.
  501. RT @andrewducker: Why people draw on computer screens. With marker pens. (Because their software is rubbish.) bit.ly/zQUp0V
  502. …in reply to @rclarke
    @rclarke tbf, that was an actual design goal for the game?
  503. …in reply to @undefined
    @increpare @S0phieH Everyday things!
  504. …in reply to @doougle
    @doougle @pippinbarr excellent stuff! i really want the values to be sliders available on the level... maybe it'd be too powerful?
  505. …in reply to @ashleygwinnell
    @ashleygwinnell a script hooked up to mplayer/mencoder should do it.
  506. …in reply to @undefined
    @FakeDoougle wait, wait -- does this mean you're Doug dreaming?
  507. …in reply to @undefined
    @MWegner Excellent post, but the nitpicker in me wants to point out that if 20% of judges flake, you need 25% more judges...
  508. …in reply to @undefined
    @MWegner I'm sorry.
  509. @edclef yeah, no prizes for guessing which game came into my mind while reading it...
  510. …in reply to @Slaktus
    @Slaktus yesss
  511. …in reply to @edclef
    @edclef Yeah, Night Sky is a really beautiful game. I love how unafraid to be easy it is.
  512. Printing some business cards. With a laser cutter.
  513. …in reply to @danieltownsend
    @danieltownsend Mountboard. This part feels like printing - it's scanning across, and burning off the black top layer of the mountboard.
  514. …in reply to @pipedownkitty
    @kitrichardsonuk @mattwebb85 Sounds like ace fun. But I can only really after I'm back from San Francisco. So like, end of March/April?
  515. …in reply to @danieltownsend
    @danieltownsend I'm using the London Hackspace one. You could use it, too!
  516. …in reply to @edclef
    @edclef Nahh, I was kinda trolling. But Night Sky is lovely though -- auntiepixelante.com/?p=886 is an ace piece on it.
  517. RT @whitingjp: It begins! My first #piratekart game: Frigid Seamstress jonathanwhiting.com/jam/pirate_gdc/frigidseamstress/ obv. a riff on nottheinternet.com/games/heftyseamstress/ Sorry @v ...
  518. …in reply to @whitingjp
    @whitingjp @smestorp Nice or treat? Bad and dead!
  519. …in reply to @whitingjp
    @whitingjp @smestorp Totally okay to ask limeys like you.
  520. …in reply to @mxSophieH
    @S0phieH Damn you! I wanted to make that game! Literally, it was on my List. But I'm glad to hear it's so violent.
  521. Right, if I'm to do more with the day than just watch Pulp videos on YouTube, I probably should do that, eh?
  522. …in reply to @tigershungry
    @tigershungry YOU ARE THE PANDA SLIPPERS
  523. …in reply to @mxSophieH
    @S0phieH don't worry, I will (someday) I'll just have to up my game for my version.
  524. …in reply to @brandonnn
    @brandonnn @aleksk bloody clouds... I didn't catch the ISS...
  525. Feel like I should spend tomorrow making fake Frobisher Says levels for the Pirate Kart.
  526. …in reply to @undefined
    @Cunthorse I can see the argument that it kind of is though. Frustrating to denounce evil, but be too polite to name it.
  527. …in reply to @awesommelier
    @awesommelier depends... will they be just as much of a cock-weasel if you do?
  528. …in reply to @rclarke
    @rclarke ha, I did that too after @severalbees suggested it. Source of stress: removed.
  529. …in reply to @hannahnicklin
    @hannahnicklin i'd rather be occasionally accidentally offensive than always boring. ideal would be neither, but hey!
  530. …in reply to @hannahnicklin
    @hannahnicklin I'm sure it's possible! At the very least theoretically.
  531. …in reply to @hannahnicklin
    @hannahnicklin such a lag between action and response though. and always possible people feel either way, and you never hear of it.
  532. …in reply to @edclef
  533. …in reply to @asponge
    @asponge play it play it play it did you play it?
  534. …in reply to @patrickashe
    @patrickashe Ha, was it you who sparked that off? Saw people enjoying that fact earlier.
  535. …in reply to @KommanderKlobb
    @KommanderKlobb needs to be on kong for that to work, i think.
  536. …in reply to @SFBTom
    @SFBTom @KommanderKlobb I was considering recommending them, but last I saw the leaderboards were borked for new games for a few weeks now.
  537. …in reply to @SFBTom
    @SFBTom @KommanderKlobb might be fixed now? is mochi not pretty intrusive? would honestly like a good solution here.
  538. Want to hear about one of the very first computer games? Like, before that one? My interview with @siobhanthomas is up! bestgamedesign.tumblr.com/post/18308124774/siobhan-thomas-on-mouse-in-the-maze
  539. I studied evolutionary psychology at university, which makes me feel defensive every so often when reading things on the Internet.
  540. I think it's totally a excellent area of study -- I am properly skeptical of the just-so stories -- I'm not a crypto-racist or whatever.
  541. …in reply to @KommanderKlobb
    @KommanderKlobb @terrycavanagh when you run a social indiegames night, everything looks like a multiplayer party game.
  542. …in reply to @KommanderKlobb
    @KommanderKlobb @terrycavanagh but yes -- it looks, feels and sounds fantastic. Makes me just the right amount motion-queasy/uncomfortable.
  543. (The course was actually called Sociobiology, but lets not even go into that)
  544. @DayMoonRoseDawn That was a beautiful critique. Thank you!
  545. …in reply to @Slaktus
    @Slaktus oh, don't fear, I am properly sceptical of just-so stories. Hellaciously difficult to do right.
  546. …in reply to @Slaktus
    @Slaktus Interesting that it's way easier to do these kinds of analyses on, say, blue tits, than on people. Politics is only partly why.
  547. …in reply to @Slaktus
    @Slaktus same issue should apply to half of psych, though.
  548. …in reply to @Slaktus
    @Slaktus ecological validity?
  549. Man, it's confusing using a Mac keyboard with a Windows machine when you use a Mac at work.
  550. …in reply to @siobhanthomas
    @siobhanthomas not at all! Super fascinating to talk about.
  551. …in reply to @psychicteeth
    @psychicteeth Waiter, there's a ghost in my soup! Ghostly goings-on. G-G-G-G-G-G-G-G-G-G-G-G-G-G-G-G-G-G-G-Ghost! The Tale of a Ghost!
  552. …in reply to @undefined
    @therussmorris When I put together my bookshelf, I didn't have a hammer, so I used a wooden spoon.
  553. …in reply to @undefined
    @therussmorris Worked surprisingly well.
  554. …in reply to @psychicteeth
    @psychicteeth ah, whoops. Good names there, nonetheless.
  555. …in reply to @psychicteeth
  556. …in reply to @LewieP
    @LewieP ha, I went to Stratford yesterday to get my tux.
  557. Looking back through favorited tweets : youtube.com/watch?v=yGW05V7nCOQ&feature=player_embedded via @doougle is beautiful.
  558. …in reply to @HilariousCow
    @HilariousCow ha, is weird when someone makes exactly the game you were gonna, though.
  559. …in reply to @benmilsom
    @benmilsom @KommanderKlobb @surplusgamer @kalligula sure, why wouldn't they be. not that's it's worth going without all the cool people.
  560. HEY LOOK visitproteus.com/ PROTEUS IS OUT! You should definitely buy it. Right now. It's the best place.
  561. …in reply to @benmilsom
    @benmilsom I'm not one to make idle threats. Unless the threats would be a lot of effort to enact.
  562. @edclef Only just saw the @retroremakes pull quote. Heh. Cheeky!
  563. RT @Draknek: My friend has a ticket for Zombie LARP zombielarp.co.uk/2012/zombie-larp-white-noise-tickets-now-on-sale/ but can't make it any more. Is anyone interested in buying his ...
  564. I totally made a game today nottheinternet.com/games/gridwars/
  565. (Which isn't so impressive considering how many some people have made. But whatever -- this is my first Kart game)
  566. …in reply to @doougle
    @doougle @bfod you're both terrible people.
  567. …in reply to @rclarke
    @rclarke I mainly went on there so I could get all the Das Racist references.
  568. …in reply to @undefined
    @design3video Yeah, I kinda failed by being slow, and making something I was kinda proud of. Heh. Quantity, not quality!
  569. …in reply to @undefined
    @therussmorris apparently, yes! (I am running late, but on my way in)
  570. …in reply to @undefined
    @polyfonken oh, hey, I'd love to meet you at gdc some time.
  571. …in reply to @oh_cripes
    @oh_cripes @tigershungry how wonderful!
  572. …in reply to @DGoodayle
    @DGoodayle sure, what do you want?
  573. …in reply to @DGoodayle
    @DGoodayle make games and talk to people. s'basically all it comes down to.
  574. …in reply to @DGoodayle
  575. …in reply to @DGoodayle
    @DGoodayle thanks :)
  576. @edclef one thing i did find was that having a screenshot button ruined the peace in the same way going walking with a camera can do.
  577. @edclef not sure if this is a complaint or not... I did enjoy "taking photos" of the sights I saw.
  578. …in reply to @edclef
    @edclef Was there a tweet before this?
  579. …in reply to @jasperstocker
    @jasperstocker @MrJop Easy enough to write a game "raw" in Flash. Stencyl generates Flash code, and Flixel and FP are very useful libraries.
  580. …in reply to @TomNullpointer
    @TomNullpointer @edclef oh oh oh oh oh! Include an I-Spy booklet in the physical box!
  581. A beautiful story : Epic Flash memory leak track down wp.me/pImhf-d1 (via @Draknek)
  582. …in reply to @kennethfejer
    @kennethfejer Oh man, congrats! Can't wait to see what you guys produce!
  583. Does anyone know if it's possible to make a shader that renders a texture using screen space UVs in OpenGL ES 1.1 (doing this in Unity)?
  584. …in reply to @doougle
    @doougle @edclef "the hills are alive..." ?
  585. …in reply to @oh_cripes
  586. …in reply to @imaginary_lines
    @imaginary_lines is this love-related or elsewise? either way, I hope it turns out the right way.
  587. …in reply to @undefined
    @Carachan1 hahahahahahahahaha. Mine also stopped a few moments ago. But you know what? I thought OKAY TIME FOR BED instead. You win.
  588. …in reply to @undefined
    @Carachan1 pshah! no chance that'll happen. I mean, he hasn't even sent me a list of Jeff Goldblum quotes, like I asked.
  589. …in reply to @undefined
    @Carachan1 (which is totally my excuse for not finishing that thing, despite making like 3 games since starting it)
  590. …in reply to @undefined
    @q0rt @Carachan1 @steishere oh god, I don't understand why I'm not eating cheesy chips right now.
  591. Sext: This is the Evergreen Forest. Calm, peaceful, serene. That is, until Bert Raccoon wakes up.
  592. …in reply to @tigershungry
    @tigershungry it's a taste thing, you wouldn't understand
  593. …in reply to @asponge
    @asponge you must admit, though, pirates do have good hats.
  594. RT @planetjedward: PART OF ME! I AINT A PART! I AM EDWARD! OK MAYBE I AM A COOL CARTOON PERSON THAT ALL THE FANS DRAW AND MAKE MY EPISODES
  595. RT @Antichamber: Official Antichamber Trailer is now online! vrge.co/xCfi1X
  596. …in reply to @LewieP
    @LewieP I didn't like it -- it only stirred up desires that can not yet be sated.
  597. …in reply to @LewieP
    @LewieP hey, it's doing it's job if it makes me want the game more.
  598. …in reply to @undefined
    @reallyfancy @rclarke must say, I'm with Kerry on this one. I can imagine the terrible conversations about those screens.
  599. …in reply to @doougle
    @doougle @joonturbo could you do audio processing on the devices to detect the music's speed? then put the game logic in the devices.
  600. …in reply to @Slaktus
    @Slaktus There's two in the Pro-only Image Effects package.
  601. …in reply to @edclef
    @edclef @whitingjp @dkanaga ha -- as @oh_cripes can testify, I have fallen asleep to Proteus. Reclined in a sofa, this time, mind.
  602. …in reply to @pippinbarr
    @pippinbarr @miguelsicart Hokra! TENNNES!
  603. Fuck having to rebalance your game to make the framerate not suck. But on the plus side, the framerate no longer sucks!
  604. Listening to @ElectronDance interview @NewLifeInteract , and find @ragamesound worked on yet ANOTHER cool thing.
  605. …in reply to @miguelsicart
    @miguelsicart @pippinbarr Vlambeer are working on it!I didn't love it, but excitingly, I didn't love it in the same way I don't love tennis.
  606. I am numb to the visuals of CUBES, I am numb to the sound of CUBES, I am numb to the feel of CUBES. But that go I just had was exciting!
  607. The last thing I saw before I died was something like this.
  608. …in reply to @doougle
    @doougle @pippinbarr @miguelsicart I've got a build... We should play it some in SF!
  609. …in reply to @undefined
    @nachimir @S0phieH @retroremakes Having read that Gama piece ... I'm tempted to submit "PONG BUT THE PADDLES ARE COCKS". Written in crayon.
  610. …in reply to @radiodario
    @radiodario check your email!
  611. Can someone make me an educational game explaining iOS provisioning? Please?
  612. …in reply to @TRUTRUTRULUV
    @c_hedborg @doougle @zenalbatross It's a pinnacle of disassociated contextless utterances, in a medium perfectly suited for them.
  613. …in reply to @undefined
    @therussmorris trying to add people to a provisioning profile, but it's not taking. & earlier logging into Portal gave me the sign-up form.
  614. …in reply to @robertpeacock22
    @robertpeacock22 well, I'm using Testflight already. It's the dance you have to do to get shit signed to Apple's satisfaction that kills me.
  615. …in reply to @robertpeacock22
    @robertpeacock22 Ultimately, it is a complex system with no good underlying structure that I must still interact with frequently. Sucks!
  616. …in reply to @robertpeacock22
    @robertpeacock22 I'm getting by, I just hate dealing with it...
  617. …in reply to @KommanderKlobb
    @KommanderKlobb seems to be running smoothly on my iPad, it has GameCenter stuff in -- it's asymptotically reaching completion.
  618. Made a cheap variant of my weekend game: glorioustrainwrecks.com/node/3005 I accidentally made a neat puzzle mechanic?
  619. @doougle actually read that article! Disagree with it's fundamental premise. Horse_ebooks is no less interesting post-Chen. s'not the point.
  620. Look at the exciting things that arrived in the post! yfrog.com/nyg2cjtcj
  621. RT @marksteward: Protip: sysdate - interval '1' year throws an exception on 29th February #slightlylessobvious
  622. …in reply to @asponge
    @asponge It works because their teachers will be excited by their nostalgia for BBC Micros.
  623. …in reply to @terrycavanagh
    @terrycavanagh starting my own terrible game ideas file has changed my life for the better. The weirdest feeling is seeing games crossed off
  624. Oh hey, I should ask : anyone going to GDC and wants to, y'know, meet up and talk about stuff?
  625. …in reply to @undefined
    @nachimir @msemtd that's so much fun to do. didja fall over backwards at all?
  626. Gah, I swear I have spent as long trying to name this game as I did developing it. fuck it, I'mma call it "a bastard".
  627. …in reply to @jonty
    @jonty It's not really Javascript, it's C# that looks like Javascript.
  628. NEW GAME: nottheinternet.com/games/abastard/ It's called "A Bastard" and is for 2 players.
  629. …in reply to @oh_cripes
    @oh_cripes ha, and here's me at the Hackspace.
  630. Pull quote and a half : "It promises to be a highly concentrated point of light that will instantly blind people who stare directly at it."
  631. (that was a description of All Other Parties Are Trite And Dull, from here: games.parsons.edu/2012/02/gdc-2012-party-patrol/ )
  632. …in reply to @hannahnicklin
    @hannahnicklin @rosebiggin If you ever do have any great suggestions for What To Do About Being So Tired, I would love to hear them.
  633. …in reply to @undefined
    @Cunthorse but it would be fine to do CRITICISM on it. Which is far more Noble and Fancy than a mere REVIEW.
  634. …in reply to @hannahnicklin
    @hannahnicklin I have so much inclination. There's just all these things I have decided, and appear to continue deciding to do first.
  635. …in reply to @ishisoft
    @ishisoft oh wow.