v21’s avatarv21’s Twitter Archive

Tweets from 2012/05

  1. …in reply to @undefined
    @Carachan1 @jennatar @patriciaxh @10rdBen if I can just interject here to express my enthusiasm at this thing existing. I am already a fan.
  2. …in reply to @LewieP
    @LewieP <3 thank you Lewie!
  3. …in reply to @patrickashe
    @patrickashe @jwaaaap once a week minimum, depends how much time you wanna spent tending the fucker. keep a queue!
  4. …in reply to @Slaktus
    @Slaktus growing number? councils have been cracking down recently.
  5. …in reply to @asponge
    @asponge @Carachan1 "murder a man for his mullions" -- beautiful mental image, thanks Alice.
  6. …in reply to @oh_cripes
    @oh_cripes @asponge @Carachan1 Yes. Now I need to stop reading about how all-glass mullion systems work.
  7. …in reply to @raiganburns
    @raiganburns I didn't want it, and haven't tried it, but it seems good to me - I've mispressed before, but I doubt I'll mis-swipe.
  8. …in reply to @asponge
    @asponge For some reason, I find this the most moving readme I've seen you post yet.
  9. This is the saddest thing I've read in a while : readmedottxt.tumblr.com/post/22194142057/chocolate-mod-minecraft-5-11-11
  10. …in reply to @edclef
    @edclef @noel_llopis I have a Games folder for games I've downloaded. I don't back it up, and one day I'll lose it.Steam games I can delete.
  11. …in reply to @edclef
    @edclef I'd be happy to help, if you mull that way.
  12. …in reply to @smestorp
    @smestorp @pippinbarr It's been a running joke for me for a while. Maybe it's not a running joke, actually. Just something I like to say.
  13. …in reply to @smestorp
    @smestorp @pippinbarr "Of course I haven't. I don't PLAY videogames, what kind of person do you take me for?"
  14. …in reply to @rclarke
    @rclarke I was talking to someone on this, and summarised The Atlantic as "blowjobs for millionaires". How rich is Jon Blow?
  15. …in reply to @smestorp
    @smestorp @pippinbarr I'm sad about it, but it's better than the alternatives. I feel guiltier about not reading so much [not on a screen].
  16. …in reply to @smestorp
    @smestorp @pippinbarr It's a strange and different world out there.
  17. …in reply to @KommanderKlobb
    @KommanderKlobb @rclarke there's no excuse for writing "pretty much everything he said slid off my brain like raindrops off Gore-Tex."
  18. …in reply to @KommanderKlobb
    @KommanderKlobb @rclarke that reads like an entry to the Lytte Lyttons.
  19. …in reply to @KommanderKlobb
    @KommanderKlobb @rclarke AND THE VERY NEXT PARAGRAPH "their words continued to bounce off my forehead like so many tennis balls."
  20. @KommanderKlobb @rclarke look what you made me do : RT @asponge "You are TEARING ME APART GEORGE."
  21. …in reply to @KommanderKlobb
    @KommanderKlobb @rclarke yeah, that's the one. There's the 2012 entries up now! adamcadre.ac/12lyttle.html
  22. …in reply to @LewieP
    @LewieP @bonzrat I heard ... somewhere... had a swear jar for mentions of the word.
  23. …in reply to @LewieP
    @LewieP I had no idea! That's pretty amazing.
  24. …in reply to @LewieP
    @LewieP @asponge Your fine work will be forever enshrined in this Wikipedia redirect : en.wikipedia.org/wiki/CODBLOPS
  25. …in reply to @mareodomo
    @mareodomo this is why I hate writing OkCupid profiles.
  26. …in reply to @asponge
    @asponge blop blop. blop blop.
  27. …in reply to @docky
    @docky even VVVVV had it's elephant.
  28. …in reply to @docky
    @docky @KommanderKlobb All of these games delivered their novel mechanics. And all gave so much more. I'm fine them getting press from parts
  29. …in reply to @asponge
    @asponge Doug's doing pretty well out of Joust.
  30. …in reply to @LewieP
    @LewieP Yeah, I was being a little... facetious? unhelpful? obtuse? I'd not try to sell a online MP game either. Which is a shame.
  31. …in reply to @awesommelier
  32. …in reply to @iainlobb
    @iainlobb I am putting a game up on the app store that resembles that description!
  33. …in reply to @iainlobb
    @iainlobb Luckily it's pretty! (& hopefully isn't boring. but there's no depth at all, I'm fine with that)
  34. …in reply to @terrycavanagh
    @terrycavanagh excellent editing in that Telegraph story. Apparently moving him was branded "despicable"?
  35. "Software Development Days (also called “Hack days” by software developers)"
  36. …in reply to @undefined
    @Carachan1 1) I have the best pyjamas. 2) All those films I either want to see, or love. Guess I should probably go, eh?
  37. .@asponge has just coined the words "ladygirl" and "cisbro".
  38. …in reply to @undefined
    @increpare @bfod what, GameCity? Bit of a different kind of thing, really. Come to GameCamp?
  39. …in reply to @HilariousCow
    @HilariousCow I'm drinking wine!
  40. "What is a ladygirl? Is that some kind of games journalism thing?"
  41. …in reply to @christinelove
    @christinelove @radiatoryang Ah yeah, that is insane. Better version coming soon, hopefully!
  42. Taking 10 minutes on Wikipedia to determine who to vote for.
  43. Depressing that it always comes down to maths about how safe a seat it is. Just once I'd like to vote purely for who I like best.
  44. Thanks for fucking that up too, Lib Dems!
  45. …in reply to @KommanderKlobb
    @KommanderKlobb I was looking at en.m.wikipedia.org/wiki/City_and_East_(London_Assembly_constituency)#_ -- dunno your constituency. Figuring out if Labour were safe, mainly.
  46. …in reply to @smestorp
    @smestorp they sold their spines to get it, then lost it.
  47. …in reply to @smestorp
    @smestorp "but it's the first step towards ..." damn, now I'm in a bad mood and it's not even 10.
  48. …in reply to @undefined
    @Carachan1 I was checking en.wikipedia.org/wiki/City_and_East_(London_Assembly_constituency) to check whether Labour were reasonably safe.
  49. …in reply to @undefined
    @Carachan1 I figured they were safe enough, and so went Green. But check your constituency. Ideally also the candidates who are running.
  50. …in reply to @rclarke
    @rclarke and the worst fucking part is the amount of time and money spent on overhead. Crowdfunding is even worse!
  51. Last night I read a review of Rise of the Videogame Zinesters and it was really boring. This one is better: unwinnable.com/2012/05/03/rise-of-the-videogame-zinesters/
  52. …in reply to @undefined
    @Carachan1 this is the joy of having two votes!
  53. …in reply to @undefined
    @Carachan1 Yep! Supplementary vote. If your first vote doesn't win, your second vote is used en.wikipedia.org/wiki/Supplementary_vote#Supplementary_Vote
  54. …in reply to @tierneylovell
    @tierneylovell @musebloom no worries! just wanted to let you know.
  55. Oh, new interview up : @tha_rami talking about the life-changing time he first tweaked a variable. bestgamedesign.tumblr.com/post/22247847179/rami-ismali-on-gorillas-and-more
  56. There's also a bonus section this week where we talk about... lots of things. More than fit in a tweet.
  57. "Fez, Journey, Minecraft, Sword and Sworcery, Starcraft, Transport Tycoon, Metal Gear Solid, Mass Effect and bad sci-fi books." I was wrong
  58. …in reply to @mattwebb85
    @mattwebb85 fuck going home, I'd compose that email right then and there.
  59. …in reply to @undefined
  60. …in reply to @oh_cripes
    @oh_cripes Well, I mean, that too. But that's just sanity.
  61. RT @asponge: Miserable from libido mismatch in your relationship? Why not try a jigsaw puzzle! They're really good.
  62. …in reply to @undefined
    @reallyfancy head to the hills!
  63. Really liking @crypticsea's music this afternoon: soundcloud.com/crypticsea/sets
  64. A beautiful mullion-centric climax to a series: rockpapershotgun.com/2012/05/03/punks-not-dead-but-this-series-is/
  65. …in reply to @KommanderKlobb
    @KommanderKlobb @tigershungry I approve of this plan.
  66. …in reply to @tigershungry
    @tigershungry Romeo + Juliet
  67. …in reply to @psychicteeth
    @psychicteeth made twitter bots before. that's like a client, right?
  68. …in reply to @oh_cripes
    @oh_cripes @Carachan1 @housetoastonish I think feminism is best placed to try to tackle the reasonable issues raised in TFA.
  69. …in reply to @oh_cripes
    @oh_cripes @Carachan1 they can call it what they like, but I think the feminists have better things to say about it.
  70. …in reply to @raiganburns
    @raiganburns @ColinNorthway actually usage surveys show that it's pretty much never used correctly, so I think the meaning is shifting.
  71. …in reply to @ColinNorthway
    @ColinNorthway @raiganburns because I love doing research : here's Language Log on the matter: languagelog.ldc.upenn.edu/nll/?p=2290
  72. …in reply to @Slaktus
    @Slaktus @oh_cripes @Carachan1 not me! All I know is gleaned from blogposts and arguing in-person, same as my philosophical knowledge.
  73. …in reply to @oh_cripes
    @oh_cripes @Carachan1 where are you getting hate from? if anything this is a critique of feminism.
  74. …in reply to @LewieP
    @LewieP they got fucked over for sure. but any studio with over 200 staff is a very fragile thing.
  75. …in reply to @LewieP
    @LewieP unless you're Valve, I guess. Or grew that size self-publishing. Hm. Guess you're right.
  76. …in reply to @hollygramazio
    @severalbees I want one of the reward tiers to be you doing a live art piece where you read aloud all the names of people who funded you.
  77. NaGaDeMo nagademo.com/blog/2012/05/thirty-days/ 30 day game jam.
  78. think of a time you want to make a game, then find the jam/competition that spans that time.
  79. In Liverpool : Polar Bear Man > Tory. In Edinburgh: Penguin Man > Lib Dem.
  80. …in reply to @hollygramazio
    @severalbees "Inbox (9,152)"
  81. …in reply to @edclef
    @edclef I think there's a 10 year long game jam currently ongoing. @S0phieH , are you doing this?
  82. Try saying "for all intensive purposes" on Twitter. github.com/rubzo/riposte
  83. Last week I interviewed @tha_rami about Videogames He Has Known And Loved bestgamedesign.tumblr.com/post/22247847179/rami-ismail-on-gorillas-and-more
  84. Videogames We Have Known And Loved is a much better title for that tumblr. Think I might change it. Unless anyone can do better?
  85. @ElectronDance reading yr Academics article, I was thinking of Rami & me's talk on holistic game experiences as the pinnacle of games.
  86. @ElectronDance (somewhere in the extended section...)
  87. …in reply to @DGoodayle
    @DGoodayle was going to say : "all made by men with beards" , but it turns out Dr Hipp is beardless.
  88. bbc.co.uk/news/uk-england-london-17961960 holding out for some supplementary votes.
  89. "Hello! Last time I saw you, you were passed out on the toilet!"
  90. …in reply to @smestorp
    @smestorp @raiganburns but give it a shove! The work deserves it.
  91. …in reply to @KommanderKlobb
    @KommanderKlobb @retroremakes AT THE HIGHEST LEVELS *sunglasses*
  92. …in reply to @KommanderKlobb
    @KommanderKlobb @retroremakes the last remaining British manufacturing industry is weaponry.
  93. …in reply to @raiganburns
    @raiganburns @dkanaga I'm terrified of companies that blur it... always feels like they'll take advantage of my joy.
  94. INTERNET IDEAS I DON'T HAVE TIME FOR: a drunken video review show. So what it's not original and will take years to edit?
  95. …in reply to @pipedownkitty
    @kitrichardsonuk good luck good luck good luck!
  96. And now I get to the bit of my twitter feed where people have seen the election result.
  97. Fucksake, I had hope, n all.
  98. Least Jenny Jones did well. And it was close.
  99. …in reply to @thacher
    @thacher @Dick_Hogg I'm starring this because I want to drink Negronis.
  100. …in reply to @dkanaga
    @dkanaga @raiganburns I just don't want to neglect important things for a beautiful whirl of creation that belongs to someone else.
  101. …in reply to @Dick_Hogg
    @Dick_Hogg @thacher oh man, not next Friday. I'm already going to Coney's new theatre thing and dancing at the Planet Mu party.
  102. @Dick_Hogg @thacher both of which I'm going to call Serious Wild Rumpus Research. Also GameCamp far too early the next morning.
  103. The Buckenham brothers can do the full stack.
  104. Another "what is indie?" post rampantgames.com/blog/?p=4307
  105. …in reply to @undefined
    @cunthorse it's called rotoscoping. Worked excellently there and in Waking Life - gives a perfectly unreal air to it all.
  106. …in reply to @HilariousCow
    @HilariousCow it's good for you, it must be if it tastes so nasty.
  107. …in reply to @HilariousCow
    @HilariousCow incidentally, if you just need a private git server, bitbucket is free. But github wins for opensource.
  108. I want to play with DEAUTOMATIZED possibly enough to clone it. games.parsons.edu/2012/05/thesis-2012-deautomatized/
  109. …in reply to @aanand
    @aanand feznotes.tumblr.com is calling for them...
  110. Ultimately I agree with @tomscott's assessment of the situation. But what happens beyond peak hack day? What comes next? Strange times...
  111. …in reply to @jonbro
    @jonbro me too! I spent a while last night sketching game ideas you could do with it.
  112. …in reply to @jonbro
    @jonbro I think a lot of it comes from the second-person aspect, yeah. But remote is interesting separately, especially if asymmetric.
  113. …in reply to @HilariousCow
  114. Reading an article when it suddenly segues into an email you received the other day.
  115. I've ended up with a cronjob telling me no-one played my game today arriving in my inbox every midnight.
  116. …in reply to @HilariousCow
    @HilariousCow game design challenge -- design a game that can only be appreciated by those holding the controller "quirkily"
  117. …in reply to @HilariousCow
    @HilariousCow well, if you can, you should. and if you can't, fair enough!
  118. …in reply to @pipedownkitty
    @kitrichardsonuk @asponge i am GO for MU.
  119. …in reply to @undefined
    @Carachan1 I did Psychology and it didn't get me laid.
  120. @tigershungry Welcome to Google Alert spam factor 10.
  121. …in reply to @undefined
    @Carachan1 I also did Computer Science; that did. Plus, there's the whole career thing.
  122. …in reply to @rclarke
    @rclarke Super Crate Box shouldn't've either.
  123. …in reply to @rclarke
    @rclarke oooo burn! (but it did)
  124. A officeblock full of young creatives waiting for the permissions to upload the file to the server.
  125. …in reply to @radiatoryang
    @radiatoryang @q0rt if so they made a parody LinkedIn account, too.
  126. …in reply to @bfod
    @bfod @KommanderKlobb @edclef @terrycavanagh @increpare wasn't planning to, though I've enjoyed Playful before. Likely join the pub after.
  127. …in reply to @bfod
    @bfod @edclef lotta London "digital" people... the discrepancy between theme and ticket cost is amusing, though.
  128. …in reply to @rocketcatgames
    @rocketcatgames @smestorp CUBES (coming soon!) shows only "the best score a friend has achieved". not even their name. we'll see!
  129. …in reply to @rocketcatgames
    @rocketcatgames @smestorp (tempted to change it to "score of friend who is beating you by the smallest amount")
  130. …in reply to @undefined
    @Carachan1 I have a song about wanting to sleep with Lovefoxx in my head. youtube.com/watch?v=pRibdySF9io
  131. …in reply to @pipedownkitty
    @kitrichardsonuk We're PLA Studios. Send an email?
  132. RT @leyawn: Look at that FUcking hipster chilling in a pot. that goddamn hipster turning light into energy with photosynthesis. i fuckin ...
  133. @benmilsom I'm editing you right now!
  134. I interviewed @benmilsom about why he loves @physmo's Mos Speedrun so much. bestgamedesign.tumblr.com/post/22728971875/ben-milsom-on-mos-speedrun
  135. …in reply to @benmilsom
    @benmilsom I should have used the walnuts line as the pullquote.
  136. "Letting the snakes on a plane could have devastating consequences." bbc.co.uk/news/science-environment-17992053
  137. I'm sorry for that last tweet.
  138. …in reply to @LewieP
    @LewieP hm! #7dfps is coming up...
  139. …in reply to @doougle
    @doougle @tigershungry and that single player mode you keep promising*? (*you've never promised this)
  140. …in reply to @tigershungry
    @tigershungry I actually didn't. But I am now having fun trying to design a single player mode for Joust.
  141. …in reply to @KommanderKlobb
  142. "Fuck Dance Let's Art with Keanu Reeves : A single-player mode for Johann Sebastian Joust."
  143. …in reply to @DGoodayle
    @DGoodayle I should actually write normal surface shaders some time, rather than just weird post-processing ones or that look like sunsets.
  144. …in reply to @TRUTRUTRULUV
    @c_hedborg @tigershungry I want to make a Make Your Own Move Controller Game game.
  145. …in reply to @awesommelier
    @awesommelier what!? yes! thank goodness!
  146. I got it fucking working, and stuck my arms above my head like that sloth being tickled.
  147. …in reply to @asponge
    @bhmwong ? @asponge:"Roll call for The Double R Club next Thursday! ... any more for any more? wegottickets.com/event/166725 "
  148. …in reply to @docky
    @docky given a choice between not having cookies and cookies from which someone has tried to remove the wasps, but has possibly failed...
  149. …in reply to @oh_cripes
    @oh_cripes @asponge I appreciate you, Joe.
  150. …in reply to @undefined
    @LeehSl interesting!
  151. …in reply to @undefined
    @Carachan1 It's okay -- I'm a professional, I know what it's like when a videogame emergency strikes.
  152. RT @mwegner: Ha, Adobe releases bulletin for some vague security vulnerability in Photoshop 5.5. The fix? Upgrade to CS6: http://t.co/ ...
  153. RT @mwegner: Actually, I guess that's Photoshop 5.5 "and earlier". Threat vector looks like opening TIFF files. #enjoyyourday
  154. RT @ElectronDance: @edclef You may be the only dev in the world who can actually make use of all those shitty OOP base class Animal examples
  155. "I can't believe hipsters have gotten into videogames. It's the one thing you ought to be sincere about."
  156. …in reply to @undefined
    @jennatar living room, then kitchen.
  157. …in reply to @undefined
    @jennatar oh, then don't stress about it (maybe you shouldn't take guidance on house cleanliness from me, come to think of it)
  158. …in reply to @undefined
    @jennatar is Filipe your bin?
  159. …in reply to @undefined
    @jennatar @philthe25th What's your bin called?
  160. …in reply to @undefined
    @SiriHoho aww damn, that's a shame. hope you kill those bits of disease soon.
  161. …in reply to @HilariousCow
    @HilariousCow all it really is is dealing with Retina, though, really. I'd just deal in LetsPretendScreenSpace, like Apple does.
  162. I've got like 4 sessions I have a mind to run tomorrow. That's probably too many, right?
  163. Actually, let's pre-announce and see what people care about.
  164. A session where people play playground games, like Ninja and the Danish thigh slapping game, and Slap Poker & ones I don't know.
  165. A session about how easy the Beast was to make, and how straightforward jams are to organize, encouraging people to organize things, or go.
  166. A session where people take it in turns to tell their favorite bits of games, recorded for putting on Best Game Design.
  167. And a session about doing game design live in videogames. DMing/GMing in the digital space, I guess.
  168. …in reply to @nachimir
    @nachimir @cunthorse I do that. I'm not going to listen to the CDs anyway, and vinyl has bigger artwork.
  169. …in reply to @pipedownkitty
    @kitrichardsonuk me too!
  170. …in reply to @asponge
    @asponge @kitrichardsonuk You should go infect the Deadly Premonitoners, at least.
  171. RT @heftyseamstress: own: Only with nipples
  172. …in reply to @radiodario
    @radiodario Still bitter about my Nanokontrol's refusal to talk to Unity. Will fix it some day...
  173. from @zoewi "Database of Games - Physical & Social Games" databaseofgames.com
  174. And on the front page Foursquare, which we played at school but I've not heard tell of since. databaseofgames.com/physical-games/defense-and-attack/630/single-court-foursquare
  175. …in reply to @pipedownkitty
    @kitrichardsonuk hells yeah! well done, bossy.
  176. …in reply to @radiodario
    @radiodario days have been lost to it already! I can see it, but not recieve events from the .Net midi stuff.
  177. …in reply to @radiodario
    @radiodario Got to the point of writing a standalone app to forward packets on separately. Maybe an OSC intermediary?
  178. …in reply to @garethbriggs
    @garethbriggs We called it "patball". We also played "wallball", if I'm remembering correctly.
  179. Hey hey, Seven Day First Person Shooter (or #7dfps) competition is now fully announced : 7dfps.org/ June 9th - 15th.
  180. Off to Early Days of a Better Nation. And then dancing away at the Planet Mu party. Then up early tomorrow! Hurrah for plans.
  181. …in reply to @LewieP
    @LewieP brilliant, isn't it?
  182. RT @ElectronDance: New Electron Dance Link Drag dragging @q0rt, @dkanaga, @v21, @gamesthatexist, @jennatar, @webbedspace & others. h ...
  183. Looooooook, I'm on Electron Dance! My shitty writing next to awesome writing!
  184. I should write more blog posts, I guess - it always seems to work out well in the end.
  185. Haha, now Joe's got back. The plan where he agreed to move The Beast in the morning because I would be out late has went a bit askew.
  186. Just learned the term "Zugzwang" en.wikipedia.org/wiki/Zugzwang It means being at a disadvantage due to being forced to move.
  187. I'm in the position of wishing I made notes during a talk. Strange.
  188. …in reply to @agAitcheson
    @agAitcheson Thank you Alistair! It's at bestgamedesign.tumblr.com
  189. I renamed Best Game Design. It's now called Games We Have Known And Loved. It's a better name.
  190. It now sits at gameswehaveknownandloved.tumblr.com/ , but all the old URLs should redirect you.
  191. …in reply to @agAitcheson
  192. "a woman who is eighty today has a 9.2 per cent chance of living to be a hundred, whereas a woman of twenty has a 26.6 per cent chance."
  193. …in reply to @runonthespot
    @runonthespot That's just for the UK, you're right. Source: lrb.co.uk/v34/n07/john-lanchester/marx-at-193
  194. …in reply to @radiatoryang
    @radiatoryang it's only the command prompt! but it's still lovely to play with.
  195. …in reply to @radiatoryang
    @radiatoryang heh. I'm sure it will be all those things after there's a game behind it...
  196. The story of Molyjam London (completely ignores the story of Jamie, the Krispy Kreme box baby) youtube.com/watch?v=VIITIZNfdjs&feature=youtu.be
  197. but does at one point show me checking Twitter! also laughing! and gesticulating wildly! and other people!
  198. …in reply to @undefined
    @Carachan1 @asponge @LewieP @Quinns108 Okay -- I am coming, tally me up!
  199. Wow. This guy writes business advice like Tim Rodgers writes about game design scottfoe.blogspot.co.uk/2012/05/opinion-what-fuck-n-gage.html
  200. @asponge you up for Trippple Nippples tomorrow?
  201. …in reply to @undefined
    @Carachan1 shhhhhh!
  202. @asponge The listing was a lie! It was last week! Curses!
  203. …in reply to @undefined
    @Carachan1 @asponge No, this is (was!) Trippple Nippples.
  204. …in reply to @patrickashe
    @patrickashe hey hey hey hey exciting! welcome to being able to afford things!
  205. …in reply to @terrycavanagh
    @terrycavanagh @docky given he did his Videogames We Have Known And Loved on it, that seems likely.
  206. …in reply to @edclef
    @edclef the Santa hat should only happen on Christmas Day.
  207. …in reply to @TRUTRUTRULUV
    @c_hedborg "I love deadlines. I love the whooshing sound they make as they fly by" - Douglas Adams
  208. …in reply to @KommanderKlobb
    @KommanderKlobb @mikeBithell Ah, you'll always lose savefiles.
  209. …in reply to @undefined
    @therussmorris @mikeBithell Honest question: is it less rewarding to skip a level and have it marked incomplete than to have to go through?
  210. …in reply to @undefined
    @therussmorris that's all you want, isn't it? To feel bad if you don't do it right?
  211. I want to eat my yoghurt, but the spoons are behind the policemen.
  212. …in reply to @BRKeogh
    @BRKeogh @pdstafford Which wasn't the fez notes tumblr you linked. :<
  213. …in reply to @tigershungry
    @tigershungry @KommanderKlobb gnnnn... I don't want to be a person who wants to make model railways... but this tweet has made me so.
  214. …in reply to @tigershungry
    @tigershungry @KommanderKlobb I hope it wears off.
  215. Man, I wish some people would tweet praise at me, so I could retweet it like the cool kids.
  216. …in reply to @tigershungry
    @tigershungry @KommanderKlobb ahhhhhhhhhhhh, just caught myself thinking "I wonder what they use to do the logic behind the switching?"
  217. …in reply to @tigershungry
    @tigershungry @KommanderKlobb "that's a lot of trains to control, I wonder how regular the schedules are?"
  218. …in reply to @jonbro
    @jonbro @KommanderKlobb @tigershungry oh wow : 'Those pics look like you're using the "forbidden art".'
  219. …in reply to @nachimir
    @nachimir hah, I know that feeling.
  220. …in reply to @jonbro
    @jonbro @KommanderKlobb @tigershungry Some research turns up the fact that IP law is awful.
  221. …in reply to @nachimir
    @nachimir Oh man! That praise is OUT OF DATE. I cut my hair last night.
  222. …in reply to @smestorp
    @smestorp That's a really good blog post though.
  223. …in reply to @abagames
    @abagames yeah, that thread was pretty much what made me give up on PSS. You should get in touch and see if you can get a real dev-kit.
  224. …in reply to @UnitZeroOne
    @UnitZeroOne @DGoodayle WHAT. ugh! So much wasted time. Fucking technology.
  225. …in reply to @UnitZeroOne
    @UnitZeroOne no, I'm just irritated with myself for not upgrading a few days ago... very happy you've done it.
  226. …in reply to @DGoodayle
    @DGoodayle Yeah -- the complicated part was the AS3 stuff, but looks like I would have needed to have learnt that anyway. Still.
  227. …in reply to @UnitZeroOne
    @UnitZeroOne (so I just saw, was misled by a forum thread. but yes -- cheers, downloading now)
  228. New Unity version: forum.unity3d.com/threads/136078-Unity-3.5.2-live-with-many-fixes-for-Flash-Preview?p=923263#post923263 This promises to ease suffering for people exporting to Flash.
  229. Aaaand you don't need to fuck around in XCode to get retina splash images on iOS any more.
  230. RT @MrJonty: New favourite image on the internet: twitpic.com/9lbvg0 (via @BenParfitt, @rupinjapan)
  231. @greenseaweed I saw your photo on the sworcery blog. It's lovely, and then I did a double take when I saw it was by you.
  232. …in reply to @undefined
    @cucumberoneye @smestorp Yeah, I make stuff because I want to see if it will work.
  233. …in reply to @undefined
    @cucumberoneye @smestorp me too. sometimes I'll hear about something awesome and then deliberately not find out more.
  234. …in reply to @undefined
    @cucumberoneye @smestorp so I can copy that awesome thing, without being infected by their actual implementation.
  235. …in reply to @HilariousCow
    @HilariousCow it's okay, I know you love me already.
  236. …in reply to @HilariousCow
    @HilariousCow also, good luck with getting better. :S
  237. …in reply to @undefined
    @cucumberoneye @smestorp in the last stages? i usually hate the thing. interspersed with surprise that it can feel better than it did before
  238. …in reply to @smestorp
    @smestorp I was about to point you at @increpare 's Microtone, but... well, go look at his website yourself.
  239. …in reply to @smestorp
    @smestorp Sounds sensible. It's important to be true to the thing you're making, not the thing that inspired it.
  240. …in reply to @raiganburns
    @raiganburns But actually, "begs the question" is ... oh wait, we've had this discussion already.
  241. …in reply to @undefined
    @jennatar was it a response to gandalf?
  242. …in reply to @undefined
    @jennatar shiiiit... I was wearing my Gandalf-with-a-gun t-shirt yesterday.
  243. …in reply to @undefined
    @jennatar (it might just be a wizard with a space blaster, but that's spitting distance)
  244. RT @Dick_Hogg: "A group of hungry and inexplicably fashionable young ladies traverse a post-apocalyptic wilderness" @okchickadee http:// ...
  245. …in reply to @doougle
    @doougle Massive congratulations!
  246. Don't give them the option!
  247. "All my life I wanted to be a programmer... but now it seems like a bad call" -- @vorrintal on integrating with Facebook
  248. …in reply to @iamdanw
    @iamdanw I think anything that is sufficiently soft and conductive will work. Thus, why rain fucks with touchscreens.
  249. Editing up @Quinns108 for Videogames We Have Known And Loved. He's quite loud.
  250. @Carachan1 which reminds me : did you get the audio of the session off the recorder, or has it been lost to Anna & Daphny?
  251. …in reply to @leighalexander
  252. "Finally, it is worth pointing out that the commercial has almost 600,000 views with twice as many 'likes' than 'dislikes."'
  253. …in reply to @smestorp
    @smestorp just give short names
  254. …in reply to @smestorp
    @smestorp can be different from that in the app store
  255. …in reply to @tigershungry
    @tigershungry @KommanderKlobb @Dick_Hogg I want to control a game by punching a bucket of custard.
  256. …in reply to @smestorp
    @smestorp As long as they're similar enough... "Play my stupid videogame" vs "Stupid game"
  257. …in reply to @Slaktus
    @Slaktus @nachimir Are you suggesting we don't? People are a bit more subtle about it, but goods unpurchased are exciting.
  258. …in reply to @nachimir
    @nachimir @Slaktus Recently on Twitter I've talked about punching a bucket of custard and model railways. Both sparked by advertisers.
  259. New on Videogames We Have Known And Loved : @Quinns108 tells a ghost story gameswehaveknownandloved.tumblr.com/post/23157650708/quintin-smith-on-pathologic
  260. …in reply to @garethbriggs
    @garethbriggs @tigershungry @KommanderKlobb @Dick_Hogg yeah. that. with a bucket of custard. maybe multiple buckets of custard?
  261. …in reply to @KommanderKlobb
    @KommanderKlobb @garethbriggs @tigershungry @Dick_Hogg oh god. a air-bubble pumping system you can use to sabotage your opponent's buckets.
  262. …in reply to @Slaktus
    @Slaktus @nachimir turns out things that pay get more time spent on them than things that don't. i can think of ways to change that, but...
  263. …in reply to @Slaktus
    @Slaktus @nachimir it's so pervasive as to be unnoticed and unnoticeable. I mean, the fucks at MS involved in the initial story excepted.
  264. …in reply to @Slaktus
    @Slaktus @nachimir (the initial story which was put out as PR to promote MS's advertising play -- aka advertising advertising)
  265. …in reply to @Slaktus
    @Slaktus @nachimir Yes. Largely. I also read a lot of media. I spend more time doing that than pretty much anything else. I talk about it.
  266. …in reply to @nachimir
    @nachimir @Slaktus Me too. Largely when it's done badly, mind. Or just just too saturated, then choking choking, and no clean air anywhere.
  267. …in reply to @doougle
    @doougle That sounds beautiful and fantastic, and I would love to -- depending on money.
  268. …in reply to @Slaktus
    @Slaktus @nachimir me too. how refreshing when you find a little space which isn't inferno. it makes you want to give them money.
  269. …in reply to @SFBDim
    @SFBDim @gamecamp awright awright awright
  270. …in reply to @KommanderKlobb
    @KommanderKlobb @Dick_Hogg @paperCaves @Fortress_Inman @tigershungry I thought for a moment you were talking about @doougle's cruise idea.
  271. Still thinking about Punching the Custard. I might actually make it.
  272. Oh, pitch this morning seemed to go well! Dunno if we'll get it, but we certainly gave it a good shot.
  273. Malfunctioning robot in a museum, would be really fun to work on if we did get it -- I did a video for it here: youtube.com/watch?v=pjEftOPlM2c
  274. …in reply to @asponge
    @asponge you'll find out soon enough
  275. …in reply to @agencyofconey
    @agencyofconey A game I'm inventing. About punching buckets of custard.
  276. …in reply to @mxSophieH
    @S0phieH been using NGUI -- it's ... the least worst system I've used so far.
  277. …in reply to @patrickashe
    @patrickashe stop tweeting, then.
  278. …in reply to @patrickashe
    @patrickashe Well, you're reading these words now.
  279. …in reply to @iainlobb
    @iainlobb @KommanderKlobb I like the aimless wandering around, but then I have made fan-games for Proteus, so.
  280. …in reply to @KommanderKlobb
    @KommanderKlobb No I'm just imagining you spending your time doing nothing but leaving those signs.
  281. RT @JonesyVision: RT anyone looking for game development experience in industry we @BeefJack are looking for Game Programmers - http://t ...
  282. …in reply to @mikeBithell
    @mikeBithell That's terrible stereotyping. I know lots of juggling nerds.
  283. …in reply to @undefined
    @Carachan1 @jennatar do they have to have done it on purpose?
  284. …in reply to @undefined
    @cunthorse Stenography is weird. You need special training to read it, for one. en.wikipedia.org/wiki/Stenotype
  285. Now every time I read the word "buttery" I think of wet noisy farts. Thanks, @cunthorse
  286. …in reply to @smestorp
    @smestorp Are you and @edclef going to have an Frog vs Toad game battle?
  287. "a Norwegian turbine called the Hammerfest 1000, a giant three-bladed propeller atop nearly 1000 tons of steel structure on the seabed."
  288. …in reply to @mikeBithell
  289. …in reply to @tiedtiger
    @tiedtiger @mikeBithell Yeah, I get that, but the cultural / political / theoretical spheres are leaky. & you gotta be aware of that impact.
  290. I think I want to vomit. RT @jonty FFFUFUFUFUFFUUUUUUU. /
  291. This copy reads like Love Hearts
  292. …in reply to @tiedtiger
    @tiedtiger @mikeBithell eh, those things are fine and necessary, and clear off the normal 3 paras of apologies before the meat of any post.
  293. RT @haikus_by_KN: The notion that the world's problems are "design" challenges is a fucktarded technocratic fantasy that warrants firebo ...
  294. …in reply to @mattwebb85
    @mattwebb85 HEY MATT! It's been too long. What you up to this weekend? Come round for boardgames!
  295. …in reply to @mattwebb85
    @mattwebb85 Yeah, of course!
  296. …in reply to @pipedownkitty
    @kitrichardsonuk @mattwebb85 I invited you on Friday night and you turned me down!
  297. …in reply to @mattwebb85
    @mattwebb85 @kitrichardsonuk That, and you've never played it. Due to the aforementioned balls-tripping.
  298. …in reply to @b_gorissen
    @b_gorissen @BRKeogh @pdstafford Yes, we are! Lovely to meet you. And yes, we should!
  299. …in reply to @Slaktus
    @Slaktus Look at it from the Frobisher Says angle : more power means less fucking around getting our crap to run nice.
  300. Must be a bit galling to be Vostok Games and looking at the phenomenon that is DayZ. Or maybe it's reassuring?
  301. No #LUUG for me this month. But if anyone there wants some Unity3D work this summer, they should poke me.
  302. …in reply to @LewieP
    @LewieP this tweet does not resolve the ambiguity about you joining us tonight.
  303. …in reply to @siobhanthomas
    @siobhanthomas I'm going to make a game for it (well, I'm probably going to make my own, first) called Punching The Custard.
  304. …in reply to @b_gorissen
    @b_gorissen @BRKeogh Pick one to be the new one, retweet the other's posts over, make everyone an admin on the new one and...
  305. …in reply to @b_gorissen
    @b_gorissen @BRKeogh ...set the old one to redirect everyone who lands on it to the new one. Don't mind which becomes the new one.
  306. Anyone interested in an indie games campsite at Electromagnetic Fields? v21.tumblr.com/post/23284323294/emf-cfp
  307. …in reply to @siobhanthomas
    @siobhanthomas Only if you help clean up.
  308. …in reply to @imaginary_lines
    @imaginary_lines I didn't retweet anyone's! I got like 30 responses. I was confused and did not know what to do.
  309. …in reply to @nickgwood
    @nickgwood har-de-har-har
  310. …in reply to @tigershungry
    @tigershungry where was this when I was making my "Abbey Road in covers" playlist?
  311. …in reply to @tigershungry
    @tigershungry well, good job! I plan to listen to only this until I go insane.
  312. …in reply to @tigershungry
    @tigershungry I am grimly looking forward to it.
  313. …in reply to @MetzoPaino
    @MetzoPaino @siobhanthomas Like this quote in the movie "Jumanji"..."A little rain never hurt anybody but a whole lot will kill ya."
  314. …in reply to @docky
    @docky @jonbro Yeah, they really should ... not do that. :<
  315. …in reply to @zoewi
    @zoewi @iainsimons @gamecity (Like, for instance, "Games" being filed under "Technology" not "Culture" on the guardian website)
  316. …in reply to @hannahnicklin
    @hannahnicklin Also US only. :<
  317. …in reply to @zoewi
  318. …in reply to @zoewi
    @zoewi @tigershungry (The Guardian are actually better than most of the UK papers on this -- try to find the games section on the Telegraph)
  319. …in reply to @knight666
    @knight666 @bluescrn @docky because participation is voluntary, and badly-if-at-all-paid?
  320. …in reply to @undefined
    @cunthorse sure: nottheinternet.com (steal whatever!)
  321. …in reply to @docky
    @docky I'm interested in this, and also in my capacity as overseer of The Beast. The launcher code for which is at github.com/v21/boinger
  322. …in reply to @docky
    @docky (Also dislike indie branding, Super Rocket Launcher sounds great)
  323. @docky I have sent you an email!
  324. …in reply to @asponge
    @asponge wouldn't clippers do the job? I'm not volunteering the use of mine, mind.
  325. …in reply to @asponge
    @asponge automation is the future. let technology into your life. these beautiful blades shear at 200 Hz.
  326. …in reply to @KommanderKlobb
    @KommanderKlobb Star Wars: TIE Fighter (I know this because I've recorded @HilariousCow talking about it)
  327. …in reply to @VideoDreaming
  328. An idea for a text editor feature : tint the background colour according to the path to the file.
  329. …in reply to @driph
    @driph @Papapishu @jennatar That's... not a million miles from a project I'm currently working on.
  330. …in reply to @undefined
    @jennatar Me and @greenseaweed are (are going to be) making a Tamagotchi-like thing with a strange tone.
  331. …in reply to @undefined
    @jennatar Early days, so I'm afraid to lay it out too much, but yeah. Now considering worldly meta-narration for it.
  332. …in reply to @KommanderKlobb
    @KommanderKlobb oh, well in that case I guess I gotta be there.
  333. TIGJAM UK 7 YEEEEAH! eventbrite.com/event/3579250635
  334. …in reply to @becky__wong
    @bhmwong get some finger puppets!
  335. …in reply to @mxSophieH
    @S0phieH @ishisoft Yeah, you need two cameras for it to work.
  336. …in reply to @raiganburns
    @raiganburns @edclef @ColinNorthway depends on the level fo directness, I think. And how higher-order the motivations are.
  337. …in reply to @sobri
    @sobri @trench Takes more effort to eat healthy in the states than elsewhere, I've found.
  338. "Hello, I'm Wenlock! Don't I look smart in my police officer’s uniform?"
  339. #dataillneversee combined nutritional value of all the items of food sold in Tesco / number of shoppers.
  340. I close my eyes and see static. Hurrah for writing noise-based postprocessing shaders all day.
  341. Got a killer idea for #7dfps, now want to start immediately.
  342. #7dfps multiplayer underwater deathmatch. with harpoons. and bubbles rising from every player.
  343. …in reply to @jwaaaap
    @jwaaaap There's cover on the seabed, I guess. But also silty bits you can kick up. I don't know! But there's tons of interesting options!
  344. …in reply to @lampholder
    @lampholder go to the terrible pub.
  345. …in reply to @patrickashe
    @patrickashe I'm watching Twin Peaks RIGHT NOW.
  346. Oh Christ -- how can you fail to get Laura's diary twice in an row? At least Coop is competent.
  347. Just saw @pippinbarr's game page. Too many games. I should finish one thing before starting another.
  348. …in reply to @pippinbarr
    @pippinbarr yeah, I do. But I hope you can look on that list with satisfaction & fond memories.
  349. …in reply to @Slaktus
    @Slaktus @doougle Like I could move to the States easily.
  350. …in reply to @undefined
    @cunthorse They're ripping off Keepon youtube.com/watch?v=3g-yrjh58ms
  351. …in reply to @undefined
    @cunthorse i think it's "two blobs"
  352. RT @edclef: Hmm, tempted to come to London for this.. indiegamesexpo.info/ Hey #LondonIndies, fancy a change of venue/fieldtrip?
  353. …in reply to @edclef
    @edclef I did think that...
  354. …in reply to @doougle
    @doougle If that's the case, what's Virtua TENNNES?
  355. Rediscovering my long-fallow abilities at being polite in emails. Sometimes aggressively so.
  356. ♪ technical solutions to social problems ♪
  357. …in reply to @ranarama
    @ranarama The International Drinking Game Festival at Gaijin Games' offices? Not sure there was a website... it was kinda over-subscribed.
  358. We're games studio and we make games. We're also capable of editing XML files.
  359. …in reply to @undefined
    @Past_the_pixels @thomasapage It's called CUBES. I'll link you to more info once I've written the more info...
  360. …in reply to @undefined
  361. …in reply to @oh_cripes
    @oh_cripes hey, that IS natty
  362. RT @jwaaaap: Jesus, most videogame stories are of the same horrible quality as shit I write myself oh wait that explains a lot.
  363. …in reply to @danctheduck
    @danctheduck I read that without the word "company". Still works.
  364. RT @smestorp: @S0phieH @MituK truth; minimising ui maximises design goodness. what is most beautiful often coincides with what is least ...
  365. …in reply to @smestorp
    @smestorp @S0phieH @MituK I'm going to believe you, because I hate writing UI.
  366. …in reply to @waxpancake
  367. Twitter's policy update is making me uncomfortably aware of how many Twitter accounts I have.
  368. I mean, you'd think I could have done something with @whatarecats
  369. RT @PeopleIKnow: Eeeeeeeeee!!!! RT @OniPress: John Allison's @badmachinery Moves From Web To Print Via ONI PRESS! onipress.com/blog h ...
  370. oh damn. I really liked @ustwo.
  371. "If this is a multiplayer game then so is tickle chase... I guess tickle chase is one so that's a bad example, but my point is [...]"
  372. (App Store review for the Joust knockoff. Along with ★★★★★ "Sam pepper I love you ok")
  373. …in reply to @patrickashe
    @patrickashe From my extensive researches, he might have been on Big Brother once?
  374. …in reply to @garethbriggs
    @garethbriggs @ustwo released a clone of JS Joust.
  375. …in reply to @asponge
    @asponge it's okay alice, I'm here for you.
  376. …in reply to @asponge
    @asponge by which I mean, I have a ticket.
  377. Who wants to come to the THE DOUBLE R CLUB'S 3RD ANNUAL MISS TWIN PEAKS PAGEANT? wegottickets.com/event/169466
  378. And we've launched! Here's the game wot we made: macmillerofficial.com/BlueSlidePark-game/
  379. <3 Google Realtime Analytics.
  380. :D
  381. …in reply to @DGoodayle
    @DGoodayle and poop!
  382. …in reply to @undefined
    @cunthorse click the sunglasses, that might help?
  383. 1500 concurrent!
  384. …in reply to @wjjjjt
    @resiak recording each mic separately will give good quality, but will be a huge PITA to sync and edit.
  385. …in reply to @pipedownkitty
    @kitrichardsonuk No, just have a good story to tell. Why, @LewieP couldn't make a videogame if his life depended on it.
  386. …in reply to @pipedownkitty
    @kitrichardsonuk @LewieP (and it's deliberately not "Videogames We Have Known And Loved"...)
  387. …in reply to @doougle
  388. …in reply to @pipedownkitty
    @kitrichardsonuk Poke me in person and I'll record you. Or send over a recording or Skype or whatever.
  389. …in reply to @zoyander
    @rupazero I recall very distinctly! I haven't even listened to that recording yet (& haven't got the hi-quality recording).
  390. …in reply to @zoyander
    @rupazero Might do a special post with the whole session... Will see. Thanks for the offer! And for the story, of course.
  391. …in reply to @lefishy
    @lefishy make a kite?
  392. …in reply to @lefishy
    @lefishy make a kite... game?
  393. …in reply to @lefishy
    @lefishy no, I mean, make a kite. For real. Then make a game using the kite. To be played in windy parks.
  394. …in reply to @lefishy
    @lefishy Also, stop being afraid of technology you've not touched in a while.
  395. …in reply to @Draknek
    @Draknek @lefishy cheesewire kite lines!
  396. …in reply to @oh_cripes
    @oh_cripes @asponge and we have a drawer again! (I think?)
  397. @asponge you're repeating yourself (on readmedottxt)
  398. @asponge I looked more closely, and it was me who was in error!
  399. …in reply to @asponge
    @asponge @oh_cripes well, so long as they know the drawer is busted...
  400. CUBES launches tomorrow. #announcement
  401. If anyone would like to review it, it turns out I have promo codes already.
  402. …in reply to @npupp
    @npupp @radiodario that post is well deserved, though. Good intentions don't excuse shitty behaviour.
  403. …in reply to @patrickashe
    @patrickashe Nope! It is for all iOS devices.
  404. …in reply to @PeopleIKnow
    @PeopleIKnow 1) Have a problem to solve by coding 2) Have someone else's code which does not-quite-that. 3) Change bits til it works.
  405. …in reply to @PeopleIKnow
    @PeopleIKnow Repeat until you can start from scratch. If you don't understand something, look it up, or ask a friend.
  406. …in reply to @PeopleIKnow
    @PeopleIKnow For basic concepts, stuff like Codecademy is good. Or -- this looks good : sthurlow.com/python/
  407. …in reply to @KommanderKlobb
    @KommanderKlobb @helvetica I feel like I should watch that show regularly, as a kind of immunisation. Certainly feels like medicine.
  408. RT @robinlacey: @v21 well done !
  409. …in reply to @robinlacey
    @robinlacey Shit. Missed that spike. Shiny. Backend is holding up fine!
  410. Phil Fish on Sky Island: "luckily, they only managed to steal the core idea and aesthetic, not the execution."
  411. "this plays nothing like FEZ and falls into all the same traps it took us so long to figure out how to avoid."
  412. …in reply to @mikeBithell
  413. …in reply to @BeauBlyth
    @teknopants sweet colours/transparency!
  414. …in reply to @undefined
    @Carachan1 yeah, but he misspelt algorithms, which ruins it slightly.
  415. …in reply to @Slaktus
    @Slaktus unfollow
  416. …in reply to @Slaktus
    @Slaktus @edclef but-but-but-but- Erlend! That's what YOU do!
  417. …in reply to @Slaktus
    @Slaktus @edclef I don't understand.
  418. …in reply to @terrycavanagh
    @terrycavanagh They just released a point release. Flash is clearly nearing primetime...Not be surprised if they released it at Unite in Aug
  419. …in reply to @tigershungry
  420. This'd be a good day for my DNS provider to fall over.
  421. …in reply to @DGoodayle
    @DGoodayle @samjermy87 that was quick!
  422. …in reply to @undefined
    @therussmorris shiit, I'm not ready, I'm not ready.
  423. I've made a game called CUBES for iOS. You can buy it here : bit.ly/cubesgame & it's honestly really good.
  424. It's good enough that I play it for fun myself sometimes. And I'm sick of it. bit.ly/cubesgame #CUBES
  425. …in reply to @undefined
    @SiriHoho DONE
  426. I also made a promotional website: nottheinternet.com/cubes/
  427. …in reply to @jonboris
    @jonboris So do I! I made a neat depth-dependent noise shader last weekend, too.
  428. …in reply to @radiodario
    @radiodario I know, right?
  429. …in reply to @Darren_D_Daley
    @Monkey_D_Daley This version has fucked up image effects!
  430. …in reply to @jonbro
    @jonbro Thank you! Means a lot.
  431. …in reply to @DGoodayle
    @DGoodayle @therussmorris I'd be madder if I couldn't imagine the fun Unity dudes had gettting it as seamless as it is. Key macros indeed.
  432. …in reply to @ColinNorthway
    @ColinNorthway yes, yes you may. (Thank you!)
  433. my goodness, it's hot in this office
  434. Thank you everyone for the retweets!
  435. …in reply to @Draknek
    @Draknek all turns to lines? screenshot pls!
  436. …in reply to @Draknek
    @Draknek shit, yeah, that's supposed to be a dithering effect. think it's the iOS version maybe. thanks for the bug report!
  437. …in reply to @robertpeacock22
    @robertpeacock22 It's a bit difficult because movement will trigger rotation. But I can look More Seriously into ...
  438. …in reply to @robertpeacock22
    @robertpeacock22 ... using the starting rotation, fixed. Thanks for the feedback, though. It's going on the List.
  439. …in reply to @wjjjjt
    @resiak It's the only explanation that makes sense to me.
  440. …in reply to @Cykelero
    @Cykelero Thank you!
  441. Maaaaaaaaan, it'd be nice to be at Nordic Game Indie Night.
  442. …in reply to @haikus_by_KN
    @haikus_by_KN Yeah, I saw that earlier. Go Lau!
  443. …in reply to @oh_cripes
    @oh_cripes @asponge Ho ho! I'm doing CUBES press. Yaaaaaaay for me.
  444. …in reply to @oh_cripes
    @oh_cripes @asponge But I think we're all glad it wasn't.
  445. …in reply to @undefined
  446. …in reply to @jonboris
    @jonboris @HilariousCow I've been, with others, least displeased with NGUI recently.
  447. …in reply to @edclef
    @edclef There's only one tiny link to the site, so that makes sense.
  448. …in reply to @raiganburns
    @raiganburns on the other hand, you can often outcompete those with better motivations that way.
  449. So I don't have any Game Center friends, it turns out. Add me, so I can be better at my game than you are! I'm "v twenty-one".
  450. …in reply to @ColinNorthway
    @ColinNorthway @helvetica @KommanderKlobb It's reading tweets like this that make everything worthwhile. <3
  451. …in reply to @haikus_by_KN
    @haikus_by_KN You move the mouse to steer. That's pretty much it.
  452. …in reply to @TheRichardClark
    @DeadYetLiving I've only just played it on non "Sandbox" game center. Where, annoyingly enough, my high score was 94. Gimme a minute or two.
  453. SO GLAD I put in the thing where if you connect to GameCenter it pushes out your best score, not your most recent. In yr face @DeadYetLiving
  454. …in reply to @andybrphy
    @andrewbrophy Thank you very much!
  455. …in reply to @CraigGrannell
    @CraigGrannell Heh - I sent you an email earlier this evening!
  456. …in reply to @CraigGrannell
    @CraigGrannell No worries! I'm also UK based, so should also really be asleep by now. email email email...
  457. …in reply to @haikus_by_KN
    @haikus_by_KN @BRKeogh On anything other than iOS, you should be fine (mebbe Facebook, too). But on iOS...
  458. …in reply to @haikus_by_KN
    @haikus_by_KN @BRKeogh ... I'd imagine you'd be okay, if you market it as non-commerical. That's different from most releases, at least.
  459. …in reply to @BRKeogh
    @BRKeogh Speaking of which, you should write about CUBES. Want a promocode?
  460. …in reply to @BRKeogh
    @BRKeogh Yeah, it's a bit ridiculous all round. There's bumf at nottheinternet.com/cubes/ if you want it.
  461. RT @nikcub: Yahoo included their cert private key inside the Axis Chrome extension.. (means anybody can sign extension as yahoo).. http: ...
  462. …in reply to @LewieP
    @LewieP at least they're all in one place...
  463. RT @smestorp: WAIT OOPS. I meant the opposite of discounted. That one. mightyvision.blogspot.pt/2012/05/pricing.html #BecauseWeMay
  464. I wish I hadn't bought Zaga-33 now, so I could buy it for more money.
  465. But you can! itunes.apple.com/app/zaga-33/id516903940?mt=8 (It's a good game, it's $7 worth of cleverness)
  466. Guess what? Yesterday I released a game! You can buy it for like, a dollar. itunes.apple.com/us/app/cubes/id493069991?ls=1&mt=8 It's got colours in it.
  467. Also, if you have bought it a review/rating would be lovely.
  468. The "Like the screen auto dimming during gameplay, should be able to override that." review is irritating. You can't! I tried! Really.
  469. …in reply to @DGoodayle
    @DGoodayle I stand entirely corrected.
  470. RT @hisekaldma: The chosen ones. Secret space institute. Save the world. Innovative. Original.
  471. …in reply to @undefined
    @PaulBigPixel @rclarke Thanks. Hm. I did look, honest...
  472. …in reply to @docky
    @docky and Zaga-33, and wiresq. Increases are a better message to send, I think.
  473. …in reply to @docky
    @docky @Sosowski So does the whole of #BecauseWeMay?
  474. …in reply to @undefined
    @Carachan1 @StuHorvath I enjoy how much you're endlessly enjoying having written that line.
  475. …in reply to @undefined
    @cucumberoneye I get that the worst when I fulfil some deep ambition in a dream. The next day is just vague loss.
  476. @smestorp "The Zaga-33 people have earned my respect. Well played, and a good point for anyone who enjoys quality iOS games..."
  477. …in reply to @jonbro
    @jonbro Thank you! Means a bunch.
  478. …in reply to @TheRichardClark
    @DeadYetLiving @JAlbor If you want I can give you some slightly patronising tips?
  479. …in reply to @TheRichardClark
    @DeadYetLiving @JAlbor Focus on making the smallest movements in the early stage. Try to move fluidly.
  480. …in reply to @TheRichardClark
    @DeadYetLiving @JAlbor In the end-game, you just need to get between the gaps of the cubes that collide. Be lucky.Move as little as possible
  481. …in reply to @TheRichardClark
    @DeadYetLiving @JAlbor It's excellent advice!
  482. …in reply to @me_backwards
    @me_backwards alas! Need to send out some press releases for CUBES.
  483. …in reply to @adult_witch
    @auntiepixelante not even at their request! Which is I guess even better.
  484. RT @ruthasoldastime: @DavieGreig @ballboymusic "and you know what the sun does to Edinburgh don't you?Makes her look a peach" http://t.c ...
  485. RT @asponge: Four words: Yo-Landi Vi$$er Emma Frost fetorpse.blogspot.co.uk/2011/03/133.html
  486. RT @retroremakes: 59! is.gd/oxhSQW Must. Try. Harder.
  487. …in reply to @notch
    @notch I was excited for the constraints to be on the ships, not the people. Don't want arbitrary time barriers on progression.
  488. The way the buttons move around in this is fantastic. adventure.gamism.org/gamer_mom/
  489. …in reply to @bentosmile
    @bentosmile @KommanderKlobb I do want to organize a "Finish this fucking thing" jam. For all the small, not quite finished things...
  490. …in reply to @srules
    @srules Are you aware of oeis.org/ ?
  491. …in reply to @srules
  492. …in reply to @srules
    @srules I've never had a use for it, but I love that it exists.
  493. …in reply to @srules
  494. …in reply to @D_Nye_Griffiths
    @D_Nye_Griffiths why on earth would it be a bad idea?
  495. …in reply to @metasynthie
    @metasynthie @auntiepixelante thank you for this tweet.
  496. I wish I was in The Meadows right now. burntfen.net/themeadows.png A BBQ at the top of Yoshi would be fantastic.
  497. …in reply to @doougle
    @doougle Looks beautiful. Listening to @coroneddu's sounds and watching Dragon meet the ISS on a beautiful sunny afternoon.
  498. @casskhaw @steishere sad I missed it at GameCamp! I heard great things there.
  499. …in reply to @steishere
    @steishere o yeah -- too, I heard you were in the parallel Games We Have Known And Loved session? What happened in there?
  500. ooooh. RT @xbelanch A little more complex WebGL demo: jsfiddle.net/theo/nUruF/ (cc @radiodario @HilariousCow)
  501. I won, as well.
  502. I can hear @asponge playing some ace music with girls and guitars, and @oh_cripes playing ukelele.
  503. …in reply to @ColinNorthway
    @ColinNorthway I blame @D_Nye_Griffiths pretty much entirely.
  504. …in reply to @musebloom
    @musebloom Man, if I ever do a big dramatic proposal, I won't film it and put it on Youtube.
  505. This is a neat tiny thing wonderfl.net/c/fmrf
  506. …in reply to @undefined
    @cunthorse They count as one station, you just sometimes have to leave and cross the road to change trains.
  507. …in reply to @undefined
    @cunthorse More to the point, I don't think you get charged for two journey when you change from one to another. (But yes, stupid).
  508. A beautiful day for sitting on a train.
  509. I want to slowly demolish an entire bottle of Pimms. Maybe tomorrow.
  510. RT @JamesWallis: Seriously Eurovision is an amazing advert for the power of two-screen viewiWHAT THE FUCK AM I DOING IT'S SATURDAY I AM ...
  511. Getting depressed reading Twitter. I couldn't watch Eurovision, but I wish I had.
  512. I wonder if I'll get the nightbus home tomorrow, and make it 3 of 3.
  513. This is an excellent post on... not playing to win, and AA Milne : blackbeardblog.tumblr.com/post/12520684430/degamification (from the RPS Sunday Papers)
  514. …in reply to @undefined
    @jennatar what!? Why is this not in London!
  515. …in reply to @mxSophieH
    @S0phieH default character controller sucks. Make your own!
  516. …in reply to @rclarke
    @rclarke @botherer ooooh yes, definite almost-bisected grape recommendation.
  517. RT @hallithbates: Games I played as a girl. bit.ly/K0fb6G
  518. …in reply to @undefined
    @Carachan1 nice dress! You deserve your classy agent bonus.
  519. RT @seb_ly: “@gabrielgironda: WE ENCOURAGED PEOPLE TO LEARN TO PROGRAM AND JUST LOOK AT WHAT HAPPENED i.imgur.com/Mev10.jpg ” < danger ...
  520. RT @dropkickpikachu: RT this if you ever downloaded "system of a down - the legend of zelda.mp3" from napster
  521. …in reply to @undefined
    @Carachan1 me too. at least i feel less like him than I did when I was younger.
  522. I don't want to wear clothes! I was the right temperature when I was naked!
  523. RT @BRKeogh: Twitchy fingers all round on the #dayz NZ1 server tonight. Killed my first bandit. Got murdered.
  524. RE last retweet : when was the last time you hear someone say they got murdered in a game?
  525. …in reply to @srules
    @srules I don't know the word, but that feeling means you're a decent human being.
  526. man. naming things. it's hard!
  527. I don't think I believe I will ever understand the "this" keyword in JS.
  528. …in reply to @psychicteeth
  529. …in reply to @psychicteeth
  530. …in reply to @HilariousCow
    @HilariousCow piiiiiiiiiracy. or Uni rates. or chipping at trivial tasks while at work.
  531. …in reply to @MetzoPaino
    @MetzoPaino My Cobbled-Together 2D Sprite Engine in Javascript : Revelations.
  532. …in reply to @HilariousCow
    @HilariousCow It's a weird legal position to be in, "Buy when you can afford". Current position is much better for them.
  533. …in reply to @annashipman
    @annashipman It has been my constant companion the last few days. The specific example is setting a method call from addEventListener.
  534. …in reply to @annashipman
    @annashipman (which I have working -- but I don't fully understand the mechanisms)
  535. …in reply to @tametick
    @tametick London Hackspace has some -- not sure of their current status, but they exist, and you could use them.
  536. …in reply to @asponge
    @asponge @Carachan1 I really enjoyed seeing these two tweets back-to-back.
  537. …in reply to @asponge
    @asponge @Carachan1 Ah, that's fine; they'll never get the horse up the stairs.
  538. This is an amazingly informative interview about making money actually making physical things. blog.makezine.com/2012/04/30/makes-exclusive-interview-with-andrew-bunnie-huang-the-end-of-chumby-new-adventures/
  539. …in reply to @KommanderKlobb
    @KommanderKlobb @Jam_sponge That's the exact reason I considered buying a Kindle.
  540. Leigh Alexander is really kicking arse recently.
  541. …in reply to @undefined
    @cunthorse pokemon loved the skill-slot based keys. Which I'm fine with - ties the pokemons & the fighting into the world.
  542. RT @Radstronomical: I also dreamed I was playing @v21's Cubes and flew up out of the play area and discovered a village of cube people
  543. …in reply to @Radstronomical
    @Radstronomical I can just imagine then flashing and bobbing and jostling each other. :D
  544. …in reply to @undefined
    @Carachan1 It scares me sometimes, how stupid I am while wandering the supermarket after work.
  545. …in reply to @undefined
    @Carachan1 tbf, that's better than I do. I usually struggle to get past "Vegetables.. These are vegetables. Do I ... need vegetables?"
  546. …in reply to @undefined
    @Carachan1 Repeat for about 6 laps of the grocery section.
  547. …in reply to @doougle
    @doougle The best part is how natural it feels. A room-sized, sitting version of the effect an arcade cabinet has.
  548. …in reply to @rclarke
  549. …in reply to @edclef
    @edclef You should just get up on stage, invite someone up, put on Proteus, put the controller in their hands, and sit back down again.
  550. …in reply to @asponge
    @asponge @KommanderKlobb @tigershungry I just went to check whether I did... nearly died in there. Never again.
  551. How @jennatar makes so much food for thought fall out of a single shopping trip amazes me infinitelives.net/2012/05/29/nerd-notes-game-shopping-with-brian-taylor/
  552. …in reply to @undefined
    @jennatar DID YOU KNOW : I grew up playing emulated games. I've played the entirety of Chrono Trigger on a keyboard.
  553. …in reply to @undefined
    @jennatar I was just cheap/poor. I'm still amazed by how much of everything computers can do.
  554. RT @victohenry: "you can't consume an entire Vienetta straight from the box with no utensils": MYTH BUSTED
  555. RT @KommanderKlobb: Ahahaha when you spend 20 minutes looking for a bug and realise there is no bug: you just haven't written the code ...
  556. "At first, I have to deal as little damage as possible." youtube.com/watch?feature=player_detailpage&v=MNqoLsbeuC4#t=8s
  557. …in reply to @smestorp
    @smestorp @docky I like it, because it's less verbose. I always throw in way more parentheses than necessary because I'm fuzzy on precedence
  558. …in reply to @smestorp
    @smestorp @docky I think it's only @KommanderKlobb who actually remembers.
  559. …in reply to @KommanderKlobb
    @KommanderKlobb @smestorp @docky ah, i think the thing that trips me up is I read as far as "score += onFire" then have to backtrack.
  560. …in reply to @hannahnicklin
    @hannahnicklin I made food off a memory of a post on Food That We Make tonight. It was good! Thank you!
  561. …in reply to @hannahnicklin
  562. …in reply to @KommanderKlobb
  563. I'm having trouble choosing a sarcastic comment to accompany this link: engineering.twitter.com/2012/05/improving-performance-on-twittercom.html
  564. Something about endlessly fixing things you broke yourself? Something hinting at the great stupid cycle of software engineering.
  565. Something that mocks the clinical language and benchmarks used to describe common sense.
  566. But with enough ambiguity to allow me to concede : it's probably even faster/better now, and that you should test common sense if you can.
  567. And of course, something with some sympathy for the people caught in this pticlar stupid cycle of software engineering, for I am, in others.
  568. Anyway, apparently that perfect sarcastic comment isn't in me tonight. And hashbangs are still stupid.
  569. …in reply to @ammonite
    @ammonite Whole indie local multiplayer thing happening right now: TENNNES, Hokra, BariBariBall, 0space, Game Game Videogame, Pole Riders.
  570. …in reply to @ammonite
    @ammonite And that's not even counting the physical ones, which are kinda a whole 'nother thing -- Swordfight, Joust, BUTTON, Hit Me.
  571. …in reply to @lefishy
  572. …in reply to @mikeBithell
    @mikeBithell Hitman fans seem to have been first in line.
  573. Hey everyone, it's the last day of #BecauseWeMay , so you should buy CUBES now for just $0.99 itunes.apple.com/us/app/cubes/id493069991
  574. (It should perhaps be noted that it's not in #BecauseWeMay or anything. It costs $0.99 normally)
  575. …in reply to @rclarke
    @rclarke Ironically, that article has done more than anything else to convince me Apple does give a shit about games.
  576. …in reply to @misc
    @misc I am sorry for the momentary deception! But not that sorry, because I got a sale out of it. :p
  577. …in reply to @Cykelero
    @Cykelero yeah, that's right. Or do a lunge.
  578. …in reply to @undefined
    @JoeCavers Thanks! Yeah, I'm still at PLA. It's good! Will be better once we have a cooler office/working aircon.
  579. …in reply to @undefined
    @JoeCavers Yeah -- well, Brick Lane. Let me know when you are, we can go get lunch or something.
  580. …in reply to @patrickashe
    @patrickashe @ElectronDance I think I've promised some people a special build with their-face CUBES.
  581. …in reply to @patrickashe
    @patrickashe @ElectronDance Occurs to me you could do business out of a version with celebrity severed heads.
  582. …in reply to @KatBoo
    @KatBoo I think itunes.apple.com/us/app/cubes/id493069991 is pretty good... but then I would, wouldn't I?
  583. …in reply to @oneofmoo
    @mugathur Hey, awesome. Will be on that like nobodies business.
  584. This is the best game about Linguistics I've ever played. jayisgames.com/games/suveh-nux/
  585. …in reply to @infovore
    @infovore I haven't played or heard of that, so you may well be right! But I am now. It's possible I skewed yr perception introducing it so.
  586. …in reply to @vetraskr
    @vetraskr @asponge How large a table are we?
  587. (Incidentally, there's a new version of CUBES out now.)
  588. @patrickashe I knew who you were from your score. Welcome to the 120 club.
  589. …in reply to @edclef
    @edclef @jimrossignol each instance of a nonlinear game is linear too. So if you go that far, "nonlinear" stops being meaningful.
  590. …in reply to @patrickashe
    @patrickashe actually, i don't know the drinking game. I'm just excited for #edfringe. You going up?
  591. …in reply to @tef
    @iamtef this is a fantastic tweet. good work!
  592. …in reply to @tef
    @iamtef haha -- it was an excellent tweet even without context/explanation.
  593. …in reply to @patrickashe
    @patrickashe oh god. oh god. it takes, what, 3 hours to read the guide cover to cover. and you'd be literally drinking that whole time.
  594. …in reply to @patrickashe
    @patrickashe i mean, i reckon the frequency of non-cliche would be enough that you could maybe breathe. maybe.
  595. …in reply to @patrickashe
    @patrickashe And yeah, I would like to, and I have been the past few years. Might try to coincide with Scottish walking times.
  596. …in reply to @tiedtiger
    @tiedtiger Rhetorical q: How many people put their hands up when asked if they were game devs?
  597. …in reply to @tiedtiger
    @tiedtiger So could I, that's why it's rhetorical. :D Will be popping back later, hopefully see you then (we're running Joust)
  598. Kotaku front-page sales spike for CUBES: 100 sales.
  599. …in reply to @oneofmoo
    @mugathur Pretty much all of it?
  600. …in reply to @rubzo
    @rubzo Well, it's actually only $69.
  601. …in reply to @TerrorBullGames
    @TerrorBullGames Well, there'll be Joust later. (I was there briefly this morning, came back to do some work for now)
  602. …in reply to @Draknek
    @Draknek rubbish! the old version looked way better. Go even more High School Chem textbook.
  603. …in reply to @Draknek
    @Draknek I'd focus on making the splitter/bonder more prominent.
  604. I am completely unsurprised by the Hitman trailer.
  605. I love the indie scene's sense of community pocketgamer.biz/r/PG.Biz/Best+of+British+news/news.asp?c=41560
  606. …in reply to @rubzo
    @rubzo I wasn't!
  607. …in reply to @rubzo
    @rubzo IMMA GAME DEVELOPER
  608. @godatplay Just randomly came across twitpic.com/8cltar . How did you do error correcting dithering as a shader?! I am impressed.
  609. Atkinson dithering post-processing effects! twitpic.com/8cltar (I never made this myself, and don't really know how it's possible)
  610. …in reply to @godatplay
    @godatplay I had some ideas about doing a error buffer that gets whittled down over multiple passes, but haven't tried it for real.