v21’s avatarv21’s Twitter Archive

Tweets from 2012/10

  1. RT @FinalBullet: Today's tip: (from experience) if you're struggling to get things done, you may not be doing enough. You can do more th ...
  2. …in reply to @robertpeacock22
    @robertpeacock22 What Jason left out of that report was the fact that he came second :P
  3. I seem to have entered a phase of my life where I keep needing to, and failing to, spell "karaoke".
  4. Trying to think of a genre I hate fuckthisjam.com/
  5. …in reply to @MetzoPaino
    @MetzoPaino never played them, but I imagine they're excellent.
  6. Maybe I'll just think of a game I hate from afar, and clone that.
  7. …in reply to @HilariousCow
    @HilariousCow haha, yep!
  8. …in reply to @garethjenkins
    @garethjenkins I was thinking of... I should actually get the energy to set up a telephone jam. Someone makes a game, someone reviews it...
  9. …in reply to @garethjenkins
    @garethjenkins ... someone makes a game based on that review, someone reviews that game...
  10. …in reply to @KestrelPi
    @KestrelPi @darrenjohngrey I've never played an MMO or a DOTA-like. But that's probably the wrong scope...
  11. RT @sheerinability: As promised, our first, naked, candid, bare, ugly game development blog featuring FIVE games in progress: http://t.c ...
  12. RT @doougle: YES: "Capsule Capsule is a theatrical event with sensory deprivation elements taking place in a refrigerated area" http://t ...
  13. "You say difficult technical requirements, I hear exciting technical requirements" -- @nachimir
  14. …in reply to @nachimir
    @nachimir @KommanderKlobb the context I was giving it was @doougle/252768251904413696
  15. …in reply to @nachimir
    @nachimir @KommanderKlobb Although, Ricky, did I tell you about the potential Wild Rumpus game that's 50 foot long and made out of fire?
  16. RT @rclarke: #LondonIndies tonight. As ever, there will be mental games and physical games. And we'll all end up in a giant dome. Join us
  17. An excellent tutorial on how to make infinitely looping levels by @teknopants teknopants.com/2012/10/infinite-loops/
  18. …in reply to @tef
    @tef typescript seems to be mainly enabling intellisense
  19. …in reply to @Slaktus
    @Slaktus wow. That's a really impressively terrible piece.
  20. …in reply to @Slaktus
    @Slaktus My favorite moment was when he proposed an exemption, then exempted Tory core voters from it.
  21. …in reply to @Slaktus
    @Slaktus Also, shit, I only just got the horrible sexism contained within that paragraph. This truly is the shitty gift that keeps on giving
  22. …in reply to @HilariousCow
  23. Goddamn, who could play all of these games? twntytwlv.com/
  24. It's easy to make a game. It's perfectly possible to finish a game. It's a gigantic fucking ballache to release a game.
  25. Let alone doing any of these things well.
  26. …in reply to @undefined
    @nyarluu That picture inspired me to add "a torus shaped bouncy castle game" to my Games Ideas List.
  27. …in reply to @HilariousCow
    @HilariousCow I'm following you! This tweet is on my timeline!
  28. …in reply to @undefined
    @therussmorris @Gillespionage Well, THAT'S hardly appropriate fro work, is it?
  29. …in reply to @edclef
    @edclef @haikus_by_KN @nachimir So I have no actual context for why you're sending me this. But don't think I don't appreciate it.
  30. RT @aanand: If I ever start blogging for real, I’m setting up a referrer check that sends back a 404 if you’re coming in from Hacker News.
  31. …in reply to @edclef
    @edclef @paulmcgg @haikus_by_KN @nachimir Joe looked at me and asked "What is that?". I couldn't answer.
  32. I wish Gmail automatically fixed obscured email addresses like name AT email DOT com, just to point out how pointless they are.
  33. …in reply to @undefined
    @Carachan1 I gave my fedora to Alice.
  34. …in reply to @undefined
    @nicholsonb @jennatar Since I am cool and was reading the iOS Store Policy earlier, I know that Chat Roulette is specifically banned from it
  35. …in reply to @undefined
    @JamesMackerness I SAID IT LOOKS LIKE IT MIGHT RAIN LATER!
  36. I want to watch Jesus Christ Vampire Hunter
  37. Who wants to come round on Friday and watch Jesus Christ Vampire Hunter and Ninja Terminator and other terrible/great films?
  38. …in reply to @ElectronDance
    @ElectronDance Small fix: WIMH comes after The Button Affair
  39. @ElectronDance @tha_rami @jwaaaap already filing away that camera-shake towards explosion trick...
  40. Man, recording audio and not having it sound like shit is hard.
  41. Forgive me, for I have taken a recording that is clipped to fuck and reduced the volume in a failed attempt to hide that.
  42. …in reply to @terrycavanagh
  43. RT @jimrossignol: Just be clear: Voting Tory means voting for Tory policy. Voting Lib Dem means you are voting for Tory policy. And voti ...
  44. …in reply to @wjjjjt
    @resiak round mine on Friday night!
  45. @Slaktus @siri_hoho @asponge @oh_cripes @Carachan1 @LewieP terrible film night round ours on Friday? Including Jesus Christ: Vampire Hunter
  46. …in reply to @LewieP
    @LewieP @Slaktus @siri_hoho @asponge @oh_cripes @Carachan1 screw that, games are dumb!
  47. …in reply to @docky
    @docky @FinalBullet Ooooh! Where are you working, can you say?
  48. …in reply to @smestorp
    @smestorp @asponge I think the argument for it rests upon tricking women into entering the industry, whereupon they fix our shit.
  49. …in reply to @smestorp
    @smestorp @asponge I painted that plan in a pretty bad light, but I actually don't have a better alternative.
  50. …in reply to @smestorp
    @smestorp @asponge See also : the successful execution of a plan to hire a women to reduce the sexism in an office.
  51. …in reply to @smestorp
    @smestorp @asponge Yus. Though that policy also suffers for assuming women'll pick women, which needn't be the case.
  52. RT @HilariousCow: @PerrinAshcroft Rename all fantasy RPGs "Tolkien Playing Games".
  53. RT @SongbyToad: New on Toad: Why CHVRCHES Make Me Hate Music bit.ly/QqWvNG
  54. …in reply to @asponge
    @asponge @smestorp @severalbees Does speaking at conferences count as an extra load? I don't see it that way, but I'm not academic.
  55. …in reply to @TomNullpointer
    @TomNullpointer @edclef This limitation made way more sense back in the pen-and-paper days. It's one of videogames' great strengths.
  56. RT @Dick_Hogg: Here is a slide from the talk I am doing at Kingston University tomorrow
  57. …in reply to @D_Nye_Griffiths
  58. …in reply to @rockpapershot
    @rockpapershot Still stuck on Super Hexagon. But itching to give Samurai Gunn a proper go, maybe also get good at BariBariBall.
  59. …in reply to @D_Nye_Griffiths
    @D_Nye_Griffiths I mean, yes. But if that problem was gone, would there be any point to booth babes?
  60. @haikus_by_KN Also, add me on Testflight, I wanna finish A Walk In The Park.
  61. …in reply to @LewieP
  62. Did you know ducks have gay sex? i.imgur.com/xRCJN.jpg
  63. …in reply to @timoncheese
    @timoncheese Ctrl-alt-shift-down will fix that, if my memory serves me.
  64. …in reply to @undefined
    @nyarluu @JonasKyratzes @aliendovecote So start by writing something stupid and terrible, and see how that goes.
  65. …in reply to @tigershungry
    @tigershungry I have no idea if you'd normally listen to this, but : witheredhand.bandcamp.com/album/good-news
  66. …in reply to @tigershungry
    @tigershungry Alright, proper suggestion: Ital Tek or Kuedo.
  67. …in reply to @tigershungry
  68. …in reply to @rclarke
    @rclarke which is just incoherent, given creativity includes "(iv) Artificial Intelligence, audio or physics;"
  69. RT @hannahnicklin: A late write up of #pip12 by @hidingseeking. Punching Custard, the Olympic carnival, & my ideas crush on Karls Al ...
  70. …in reply to @adult_witch
    @auntiepixelante glitch tank is only the best 2 player game on the ipad til @smestorp's other new game comes out.
  71. RT @TPHD: HOW DO YOU MAKE MONEY
  72. The universe is a vast and lonely place (says @ElectronDance in this week's Games We Have Known And Loved) gameswehaveknownandloved.tumblr.com/post/32818563201/joel-goodwin-on-world-of-goo
  73. …in reply to @edclef
    @edclef @ElectronDance my secret copy-pasting shame is revealed!
  74. …in reply to @squidlarkin
    @squidlarkin @SpindleyQ Constellation Games is amazing, I very much second this recommendation.
  75. …in reply to @patrickashe
    @patrickashe @rclarke Sounds like you need a Mac.
  76. …in reply to @ElectronDance
  77. RT @2tonbug: Doctor prescribed me glasses. Now I don't have to be constantly sipping cider out of my cupped palms.
  78. RT @retroremakes: . @bentosmile is responsible for 2 of my fave game things, go get teeth fixing and get a nice doodle into the bargain: ...
  79. Augh! This fucking email!
  80. …in reply to @fernantastic
    @compositeredfox It's games-related. It's like ... only three or four steps removed.
  81. …in reply to @fernantastic
    @compositeredfox Look, over there! The IGF deadline! *runs away*
  82. …in reply to @LewieP
    @LewieP When are you going? (I think I can only go at the weekend(s))
  83. …in reply to @jonty
    @jonty It's really great!
  84. …in reply to @jonty
    @jonty Yeah, we totally missed this one. Might get it set up in rotation on The Beast, too.
  85. In honour of National Poetry Day, I'm reading the works of William McGonagall. mcgonagall-online.org.uk/gems/the-tay-bridge-disaster
  86. …in reply to @tef
    @tef @jonty It's far more concerned with velocity, with leaping great arcs, with timing the jump so you end up on this path rather than that
  87. @asponge Do you think I should bleach my hair to however-close-you-can-bleach-my-hair-to-white?
  88. RT @TimClarePoet: One poem is consistently favourite, for all ages, in every country I've ever been to. This: youtu.be/qbV-lalOOHM #Nati ...
  89. …in reply to @HilariousCow
    @HilariousCow MEMES NEVER DIE!
  90. …in reply to @HilariousCow
    @HilariousCow ALL YOUR BASE, etc.
  91. …in reply to @HilariousCow
    @HilariousCow Do you remember Crazy Frog? At least Gangnam Style is a good song.
  92. …in reply to @HilariousCow
    @HilariousCow Gangnam Style is legitimately a good song and a funny video, even without the exoticism and memehood.
  93. …in reply to @TomNullpointer
    @TomNullpointer @edclef I want citizens unhappy because you won't build things that are bad for them.
  94. …in reply to @vorrintal
    @vorrintal @HilariousCow Crazy Frog was a good meme, at least, hard as it is to recognise that through the media campaign that followed.
  95. …in reply to @HilariousCow
    @HilariousCow @vorrintal TOO BAD! And, yeah, it was a sound, then this: youtube.com/watch?v=3VXEDUVkbt8, then this youtube.com/watch?v=oNnRGtVkr6E then Crazy Frog
  96. Is it "integrate against your APIs" or "integrate with"? I say the former, but don't know why it'd make sense.
  97. …in reply to @KommanderKlobb
    @KommanderKlobb This makes intuitive sense(but I enjoy saying "integrate against" so I won't stop). But my linguistic curiosity is unabated!
  98. Also the rules for how punctuations, brackets and quote marks interact in English are stupid. & Twitter's hyperlinking rules make them worse
  99. This is the kind of expression that makes making games worthwhile flickr.com/photos/hidingseeking/8053202699/in/set-72157631689352308/
  100. Like, I can't link to this page (I don't think) : nottheinternet.com/files/temp/endswitha.
  101. …in reply to @robertpeacock22
    @robertpeacock22 I mean, maybe! Why does against apply there and when linking, but not for an API? (& often, yes, it is a hurdle)
  102. RT @patrickashe: @v21 I'm George and I always use Bird's Custard when I Punch The Custard. flickr.com/photos/hidingseeking/8053181568/in/set-72157631689352308/
  103. Worked out how to link that page I made that you can't link on Twitter. Here goes: nottheinternet.com/files/temp/endswitha%2E
  104. …in reply to @TRUTRUTRULUV
    @c_hedborg only an hour? Sounds like a great process.
  105. …in reply to @CPriestman
  106. …in reply to @terrycavanagh
    @terrycavanagh Here's the list of resolutions you can preview in Unity, which is what I'd go off.
  107. …in reply to @alitheg
    @alitheg Good old "%2E"...
  108. …in reply to @mareodomo
    @mareodomo Channel 101?
  109. …in reply to @hannahnicklin
    @hannahnicklin @performancepub I'd love to pick your brains on that for Wild Rumpus.
  110. RT @MediocreDave: 18 months ago a child starved to death due to benefits delays. Charities warn that things have gotten worse since then ...
  111. I am excited for Jerry (of Game Toilet fame) 's new project superfunthing.posterous.com/
  112. RT @jonbro: Q: Why doesn't your game have an inventory system? A: The origin of suffering is attachment.
  113. …in reply to @undefined
    @cunthorse The "M" stands for "this is a science fiction book".
  114. …in reply to @doougle
    @doougle That last picture is the most extraordinary shot of Ordnungwissenshaft I've ever seen.
  115. …in reply to @undefined
    @therussmorris What is the game dev scene like in Berlin? I was fantasising about moving there years back, but there didn't seem much.
  116. …in reply to @asponge
    @asponge Really? Seems like a great first place to go looking for what today's news is. Would certainly beat reading PRs.
  117. …in reply to @aanand
    @aanand It now has potential for a verb: “dick that network and see what you find…”
  118. It finally launched! azealiabanks.com/aquababe/
  119. I made a (part of) a game for @AZEALIABANKS, and it's about swimming around and collecting stars.
  120. In a strange kind of way, it's autobiographical, inspired by dreams where I could fly I was obsessed with as a child.
  121. Life sometimes feels pretty surreal.
  122. …in reply to @asponge
    @asponge Yeah, but like... she's a mermaid. So it's difficult.
  123. …in reply to @LewieP
  124. …in reply to @asponge
    @asponge @LewieP no hats?
  125. Required signing on WinRT and Gatekeeper on OSX are both pretty foul things.
  126. RT @HilariousCow: "Over 6,000 Gazillion Custom World Orientations: The Possibilities are almost endless! Stand in many places, facing ma ...
  127. Tim Stone on RPS alerted me to Volo Airsport, which looks so great : volo-airsport.net/blog/ Also a bunch of great Unity tools there...
  128. B-wooaaaauuuw! B-woooaaauuuw! (Cc @tigershungry @doougle)
  129. …in reply to @rclarke
    @rclarke my colleague won a laptop off them, I think?
  130. …in reply to @rclarke
    @rclarke I am!
  131. …in reply to @radiatoryang
    @radiatoryang both are super cool and important. Also writing gets done quicker, and other people put it out for you.
  132. …in reply to @dinosaurrparty
    @dinosaurrparty @brandonnn That IS a cool new thing. Was it just because it happened at a gallery, or?
  133. I reckon 15% of the money Apple makes from the App Store is from developers buying test devices and accounts.
  134. Depressing blog post on the App Store here : nottheinternet.com/blog/depressing-thoughts-about-the-app-store/
  135. …in reply to @TocoGamescom
    @TocoGamescom I'm not blaming low prices at all! In fact, I think the most out-of-whack figure in that is Apple's profit margin per iPhone.
  136. …in reply to @jonbro
    @jonbro And it's just about time to renew my developer account!
  137. …in reply to @aeoye
    @narfyyy Only just thought to do the 15% calculation now, yeah. The top half I've been operating under for a while.
  138. …in reply to @RealSeanLavery
    @AttackingHobo True enough! I'd be glad to update it if you can come up with a better number for mean revenue per app.
  139. …in reply to @RealSeanLavery
    @AttackingHobo All of those numbers are inaccurate, and there's a lot of assumptions in there. But I think the conclusion stands up.
  140. Hefty Seamstress is back online! Hurrah for server migrations! nottheinternet.com/games/heftyseamstress/
  141. …in reply to @haikus_by_KN
    @haikus_by_KN Completely. I was thinking at the time how a participatory game jam event there would be a bigger deal than GameCity.
  142. …in reply to @haikus_by_KN
    @haikus_by_KN Incidentally, GameCity is great because it's all white middle class liberals who believe games are culture (& their kids).
  143. …in reply to @undefined
    @MGuniverse Thank you very much!
  144. …in reply to @KeltharFourtwo
    @KeltharFourtwo well, yes, you do get a free phone this way. But anecdotally I know people who've bought iOS because they might dev for it.
  145. …in reply to @KeltharFourtwo
    @KeltharFourtwo And yes, there's great swathes of missing stuff from this picture. Also I assumed every dev makes one app, which is wrong.
  146. …in reply to @undefined
    @TurboBeta @doougle Ah, the depressing part is the second half. But also isn't necessarily depressing - new things have been made!
  147. …in reply to @tigershungry
  148. …in reply to @BramStolk
    @BramStolk nono, that's the mean revenue, not the median revenue.
  149. …in reply to @tigershungry
    @tigershungry well, that's what piracy is for (you can buy the DVD as well if makes you feel better)
  150. …in reply to @KeltharFourtwo
    @KeltharFourtwo thanks! And yeah, the main thing I missed was the other benefits of making an app besides straight revenue.
  151. …in reply to @oscherler
    @oscherler @caolan a device, sure. But you're yoked a lot harder to the upgrade cycle if you wanna support the new thing.
  152. …in reply to @oscherler
    @oscherler @caolan plus iPads, too, plus people who planned to make apps but never got round to it... 1 seems a reasonable average.
  153. …in reply to @oscherler
    @oscherler @caolan this is inherently an impossible stat to get, but I think I made a decent order-of-magnitude guess.
  154. …in reply to @oscherler
    @oscherler @caolan but maybe my perspective is skewed, writing as I am on an iPad I got to dev on.
  155. …in reply to @awesommelier
    @awesommelier I'm around, happy to offer up sofa/mattress in living room, and would love to see you.
  156. …in reply to @awesommelier
    @awesommelier your missive has arrived successfully!
  157. …in reply to @nachimir
    @nachimir @Arndreth I love that you both sent me different pictures of this so much.
  158. RT @miguelsicart: in the spirit of @smestorp's great Vesper5, how about a resource sim of a real time travel to Mars. A game that takes ...
  159. …in reply to @awesommelier
    @awesommelier ideal would be : excellent cocktails, then dancing to electronic music.
  160. …in reply to @nachimir
  161. …in reply to @brandonnn
    @brandonnn @jennatar @leighalexander good work, all of you
  162. …in reply to @will_luton
    @will_luton Yeah! Count me in.
  163. …in reply to @LewieP
    @LewieP vtwentyone@gmail.com
  164. …in reply to @LewieP
    @LewieP Also, woo, also, yay.
  165. …in reply to @retroremakes
    @retroremakes I liked the part where someone complained about people making free games "as an easy cash".
  166. Just submitted some image effects to the Unity Asset Store.
  167. …in reply to @willgoldstone
    @willgoldstone it was live code, and from a computer that's currently fucked - but I'll see what I can do. Probably this evening?
  168. …in reply to @KommanderKlobb
    @KommanderKlobb @smestorp how do we make this happen?
  169. RT @smestorp: blog post - playing games with people who don't play games mightyvision.blogspot.co.uk/2012/10/playing-games-with-people-who-dont-play.html
  170. "We’re looking for the He-Man or She-Ra of the Unity Universe to help us develop the next generation of video slots in Reno, Nevada."
  171. TIL: it's actually spelt "boak", not "boke". It's the gagging feeling before vomiting, anyway.
  172. …in reply to @hollygramazio
    @severalbees You're turning my world upside down, here.
  173. RT @severalbees: In a cafe in Cardiff. Someone is trying to trade Magic: the Gathering cards for coffee.
  174. RT @severalbees: Looks like they've managed to swap three black-and-green cards of some description for a fried breakfast?
  175. …in reply to @undefined
    @Carachan1 My favorite part of that article is the credit to a porn tumblr for the header image.
  176. I should spend more time looking forward to things, and hoping exciting things will happen. #lifehax
  177. Above my desk #videogames
  178. …in reply to @VitaminPowered
    @VitaminPowered I did actually send a batch back as real postcards from GDC / San Francisco. Seemed more honest than a touristy one.
  179. …in reply to @undefined
    @Carachan1 @LewieP @Manpuncher I'm thinking about Hedy Lamarr.
  180. @Carachan1 @LewieP @Manpuncher That's actually a lie, I'm thinking of Jean Seberg in Breathless. But that's a bit less relevant.
  181. …in reply to @doougle
    @doougle @dikte awwww! Milton!
  182. …in reply to @Demruth
    @Demruth @jonbro @webbedspace I find playing Pokemon on real system really painful, as I grew up playing it on emulators with a fast forward
  183. "A lot of [my] games are based off puns, experimentation, or a strange desire to see a daft idea through for too long" theaveragegamer.com/2012/10/08/playing-in-public-five-things-developers-need-to-learn/
  184. @gshowitt thanks for the write up! one minor correction : my game is called CUBES, not squares.
  185. RT @FuckThisJam: Announcing @FuckThisJam. November 9th until November 17th. Make a game in a genre you hate. fuckthisjam.com/
  186. …in reply to @garethbriggs
    @garethbriggs @AOsher I can't recall what that idea what -- what was it?
  187. …in reply to @adult_witch
    @auntiepixelante That'd be more plausible if journalism wasn't constantly riddled with non-malicious factual errors.
  188. …in reply to @undefined
    @daphaknee I got a 2 paragraph write up today with 2 factual errors it. Including getting the name of my game wrong. C'est la vie.
  189. …in reply to @bentosmile
    @bentosmile This, I'm not sure about. Girls seem to get to bypass a lot of the status-based cock-fighting you get subjected to as a guy.
  190. …in reply to @willgoldstone
    @willgoldstone what's yr email?
  191. Wanted to play a game as a bedside story... so I'm playing Sister's Little Helper again freeindiegam.es/2012/08/sisters-little-helper-pierrec/
  192. Tempted to write a blog post about the obvious choice between a story about a character and choice, as filtered through how she rolls joints
  193. …in reply to @Livelyivy
    @Livelyivy don't keep working at a problem if you're stuck, go round it. talk to people - it'll make your game worse, but your life better.
  194. …in reply to @Livelyivy
    @Livelyivy remember to have fun above everything else. use tools you know inside out, unless all you want is to learn new tools.
  195. I did write that post about Sister's Little Helper nottheinternet.com/blog/rolling-a-joint/ (cc @Oujevipo)
  196. Just got all of the full screen effects I did for CUBES up on the Unity Asset Store: u3d.as/content/george-buckenham-v21-/v21-s-image-effects/3rw
  197. Or you can just ask me, and I'll send you them. Whichever.
  198. RT @ConnorUllmann: A post on my hatred of the game design views of my game development class... "Game Design, by Academia" http://t.co/9 ...
  199. RT @nachimir: This week, might actually have to do a risk assessment for "A walk in the park".
  200. …in reply to @hollygramazio
    @severalbees @rossgsutherland Yeah, that sounds great.
  201. RT @liamwaterloo: A teenager is jailed for 12 weeks for posting 'sick jokes' about April and Maddie. The Metro then reprints these jokes ...
  202. …in reply to @SimoRoth
    @SimoRoth I'm glad they give you the option -- gives (usually smaller) projects that fit a flexible model somewhere to go.
  203. …in reply to @SimoRoth
    @SimoRoth But they can do "fixed funding" campaigns instead. Bit more communication involved from you, mind.
  204. @badmachinery I'm seeing "Page for po, empt" on your frontpage scarygoround.com/index.php?date=empty%20poo
  205. …in reply to @hollygramazio
    @severalbees Yeah, booked already. Why do arts websites always have such amazingly longwinded ticket-buying procedures?
  206. …in reply to @smestorp
    @smestorp "Why should I waste a minute of his life in VESPER? No one knows. If that download ."
  207. Releasing my Image Effect package has got me thinking about dithering again.
  208. Can someone pay me to make dithering post-processing effects for a month or two, til I get bored?
  209. Right now I'm wondering what it'd look like if you used a Bayer matrix with a third temporal dimension en.wikipedia.org/wiki/Ordered_dithering
  210. …in reply to @undefined
    @cunthorse Was that case with the guy who saved a baby, and rolled to the side of the track (against the platform) and was fine.
  211. I absolutely love it when a client's changes can be mentally translated into a single changed AnimationCurve or constant.
  212. …in reply to @patrickashe
    @patrickashe Already got a ticket, sucka!
  213. I got a nice writeup from @ElectronDance on Games We have Known And Loved electrondance.com/pause-reflections-on-goo/
  214. …in reply to @ElectronDance
    @ElectronDance for the record, both Terry and Quinns were also drunk when they recorded theirs.
  215. …in reply to @KommanderKlobb
    @KommanderKlobb unless it's a fire alarm
  216. …in reply to @doougle
    @doougle @ElectronDance I like to think of you as a T-Rex.
  217. …in reply to @ElectronDance
    @ElectronDance @CultureRamp It says we don't care, not that we don't read. I don't know if I think that's true.
  218. …in reply to @ElectronDance
    @ElectronDance @CultureRamp I love @jennatar's writing, but it's not trying to be actionable advice for me.
  219. @ElectronDance @CultureRamp Although your Parenting Is Not An Escort Mission is...
  220. …in reply to @doougle
    @doougle Oh shit! I've taught people this game. But I was hazy on the rules myself, so fascinated to hear new versions.
  221. @doougle We played the second version, but as a rhythm game, actions every other beat. But there were deadlocks when down to 2 players.
  222. @doougle which with @Draknek's help we designed around, by adding some complex rules about Zombies. Those might not work standing, though.
  223. …in reply to @cYnborg
    @cYnborg sure, what's yr email?
  224. …in reply to @doougle
    @doougle Yeah, will have to try that version next time. Not sure about deadlocks, possible the reloading rules were subtly different.
  225. …in reply to @CultureRamp
    @CultureRamp @ElectronDance no criticism meant against the piece! I honestly don't know, even in my own practice, how much criticism impacts
  226. …in reply to @CultureRamp
    @CultureRamp @ElectronDance probably more than I think, given how much more time I spend reading about versus playing games. :<
  227. The BBC's new game creation tool for kids has some amazing title screen music bbc.co.uk/cbbc/games/gamebuilder
  228. RT @richardhofmeier: Watched in horror as romance bloomed btwn a confused Cart Life player and a helpful spectator. Saw them kissing at ...
  229. …in reply to @richardhofmeier
    @richardhofmeier That's the most ringing endorsement of a videogame event I've ever heard.
  230. I Just Found The Most Amazing Website hetexted.com/ (thanks @tef)
  231. "Got a situation? Ask our Bros."
  232. …in reply to @doougle
    @doougle @Draknek I don't know if playing rhythmically encourages or discourages players to stalemate...
  233. I love that every time I come across a Shacknews article it's by @asponge.
  234. …in reply to @HilariousCow
    @HilariousCow whu? Hotline Miami isn't out...
  235. …in reply to @doougle
    @doougle @politiken I have a good long rant in me about the categorization of games as Tech not Culture in the UK press.
  236. Occurs to me that with paywalls and analytics, newspapers could email readers of a story if they're forced to issue a retraction.
  237. …in reply to @squidlarkin
    @squidlarkin that is called multithreading, it is a painful thing to do in Unity (as only the main thread can touch Unity APIs)
  238. …in reply to @squidlarkin
    @squidlarkin if you don't actually need to go multi-core, coroutines are the way to go. May not be heavyweight enough for you, though.
  239. …in reply to @squidlarkin
    @squidlarkin can you farm it off to one Godlike Coroutine Runner , which just queues up jobs in the background?
  240. …in reply to @flimgoblin
    @flimgoblin @HilariousCow At the risk of being a terrible nerd, what happens when things break, or fail to interoperate?
  241. @flimgoblin @HilariousCow I'm a great one for getting rid of useless faff,but most of it is when technology is broken, not when it's working
  242. …in reply to @Slaktus
    @Slaktus Remember when Tim Rogers put ACTUALLY TALKING ABOUT THE GAME NOW in 72 point font in the middle of a review?
  243. …in reply to @Slaktus
    @Slaktus But for real, I liked that review, I found it informative as to the content of the game and as to whether I would like it.
  244. …in reply to @flimgoblin
    @flimgoblin @HilariousCow It's all about whether you can form mental models of the systems. Replacing that with magic is ... a big step.
  245. …in reply to @Slaktus
    @Slaktus At least it's honest.
  246. …in reply to @pippinbarr
  247. …in reply to @TomNullpointer
    @TomNullpointer @jimrossignol Did you hear about @HilariousCow's trick, with a spiral/cone mesh pushed forward through a plane?
  248. …in reply to @rclarke
    @rclarke The best part is how much they care about canon.
  249. RT @guided1: Anyone know of (preferably london-based) charity that needs a (free) part-time (web) programmer in November & December ...
  250. …in reply to @retroremakes
    @retroremakes @tha_rami that's very difficult to separate from being the launch week, though
  251. …in reply to @smestorp
    @smestorp @tha_rami but previously, you'd try hard to launch on Steam. Now you'd try hard to get on Steam at some point.
  252. Christ. Promoter sent it's one week reminder of the IGF deadline. Good luck, everyone!
  253. …in reply to @TRUTRUTRULUV
    @c_hedborg I'm rarely flooded with emails, but I often have a whole bunch of emails I've been putting off replying to.
  254. …in reply to @tomscott
    @tomscott Just went to find out what Luluvise is, and found you were #2 hit.
  255. …in reply to @doougle
    @doougle An important reason I'm working in games is because they're still there to be formed. Film doesn't feel that way.
  256. Smooth Game of Life rules! It looks like bacteria! So excited by this jwz.org/blog/2012/10/smoothlifel/
  257. Oh shit, I was supposed to put a Games We Have Known And Loved up today.
  258. And here's the infamous Game Girl Advance post he mentions: gamegirladvance.com/2002/10/sex-in-games-rezvibrator.html
  259. …in reply to @jonty
    @jonty I know the guy who made the head! He was telling me about all the stupid amazing shit you just saw. I am Jealous.
  260. The Day The Earth Stood Still remake should have lost the iconic stuff. Why is there a big robot if they've got a utility cloud?
  261. Why is Keanu Reeves an alien Jesus, if there's a utility cloud? Why is anything, if utility cloud?
  262. …in reply to @squidlarkin
    @squidlarkin booo! it won't run for me.
  263. …in reply to @squidlarkin
    @squidlarkin (Smooth Life in general, I mean, not your rule. Can't compile the shaders?)
  264. …in reply to @doougle
    @doougle @ColinNorthway If you get really fancy with the AV, you could switch the big screen between the players, and commentate that?
  265. Feels good to be making steady progress in Vesper.5 again, now my laptop is alive again.
  266. …in reply to @jonbro
    @jonbro just about to leave the chamber with the well. I'm so far behind...
  267. …in reply to @hollygramazio
    @severalbees Yesterday I discovered you can still view "Latest" documents! No more hunting through 7 bloody subfolders!
  268. …in reply to @lefishy
    @lefishy what's the PID for? I had occasion to write one recently, but it was hard.
  269. …in reply to @lefishy
    @lefishy by hard, I mean it didn't really work, then I gave up. "Apply forces to reach desired rotation, pah!" Was at a jam, mind.
  270. …in reply to @keefstuart
    @keefstuart @BinaryTweedDeej Nah -- they use non Amazon Payments for the UK. Bit of a bifurcation in the service, there.
  271. …in reply to @lefishy
    @lefishy What paperwork? I'm talking about a proportional–integral–derivative controller. They're cool!
  272. …in reply to @undefined
    @cunthorse wasteful to get rid of it, innit. Though, given he kept losing, maybe it'd be easiest to just not send emails?
  273. …in reply to @keefstuart
    @keefstuart Yeah, totally. vtwentyone@gmail.com (only really know what I read in their blog post, mind)
  274. …in reply to @KommanderKlobb
    @KommanderKlobb @smestorp submit it anyway! You've got a fair while before anyone will actually play it, anyway!
  275. @KommanderKlobb Dya see the video of Searchlight that just got put up? hideandseek.net/2012/10/11/searchlight-the-video/
  276. …in reply to @haikus_by_KN
    @haikus_by_KN @smestorp Best ask @KommanderKlobb, judge. But maybe a month (though obviously should be playable from the start)?
  277. …in reply to @haikus_by_KN
    @haikus_by_KN @KommanderKlobb @smestorp Incidentally, they're doing some cool stuff with submitting iOS games this year -- no Testflight.
  278. …in reply to @spritestack
    @spritestack @KommanderKlobb If you don't need analogue input, then I'd just emulate a keyboard for now.
  279. …in reply to @haikus_by_KN
    @haikus_by_KN @KommanderKlobb @smestorp Yeah, they'll repackage them and send them out to devices tied to their dev accounts.
  280. …in reply to @haikus_by_KN
    @haikus_by_KN @KommanderKlobb @smestorp Means you don't need to use up limited Testflight slots on IGF judges, they can reassign at will.
  281. …in reply to @haikus_by_KN
    @haikus_by_KN @smestorp @KommanderKlobb Yeah, they really need to fix that.
  282. …in reply to @smestorp
    @smestorp @haikus_by_KN @KommanderKlobb Yep, think this was all part of the exciting IGF submission backend dev work.
  283. …in reply to @srules
  284. …in reply to @LewieP
    @LewieP To be fair, it'd be hard to build a marketing campaign with a webpage that just says "Connection refused"
  285. …in reply to @greenseaweed
    @greenseaweed Shit, that's inspiring.
  286. …in reply to @xrafstarguts
    @aliendovecote I played howling dogs last night on @emshort's recommendation, and it was great. Thank you.
  287. So : Win 8 Store disallows 18+ content, but does allow "Storefront" apps. Not that the single channel doesn't give me the heebie-jeebies...
  288. ... but if you can get Steam on Windows App Store, and Steam can sell 18+ games (without giving MS a cut!), then this isn't the worry.
  289. But, y'know, the much larger worry of "I can't sell my games without getting on someone else's store" is still unaffected.
  290. …in reply to @LewieP
    @LewieP Terms specifically allow "Storefront" apps. Terms have an exemption to the content policies for user-generated/web etc content.
  291. The relevant bit is 4th paragraph of Section 5 msdn.microsoft.com/en-us/library/windows/apps/hh694083.aspx (cc @LewieP)
  292. …in reply to @bfod
    @bfod @doougle @terrycavanagh I can't even remember how Hexagon originally felt -- it crawls along unbearably slowly for me now.
  293. …in reply to @GameTOILET
    @KBsGameTOILET I didn't vote for Appatta. I voted for us. We're rivals now!
  294. Spare a thought for the once-funny cement company, "Jim'll Mix It".
  295. But they're standing firm and keeping the name! Construction News has the skinny : cnplus.co.uk/news/jimll-mix-it-boss-im-keeping-company-name/8637043.article
  296. …in reply to @asponge
    @asponge oooooh, that IS great.
  297. @asponge though it's the pairing with the skirt that really makes it.
  298. …in reply to @HilariousCow
    @HilariousCow @Slaktus @VitaminPowered It's going to be okay. We're building our own culture, and it's great.
  299. …in reply to @asponge
    @asponge I played a little at school. I want to LARP, but I'm scared and lazy.
  300. …in reply to @Quinns108
    @Quinns108 I mean, I agree, but I also really love people designing for events. Look at the struggles @doougle has had releasing Joust.
  301. @Quinns108 But I do speak from the privileged position of helping run Wild Rumpus, and hence being able to play these games.
  302. …in reply to @Slaktus
    @Slaktus @Quinns108 BBB is great! So is Tennnes, which also hasn't been released! Oh, the great multiplayer games I can play!
  303. …in reply to @Slaktus
    @Slaktus @Quinns108 But for real, it's painful to release a game properly. And I can understand why you'd want to do it properly.
  304. …in reply to @Slaktus
    @Slaktus @Quinns108 Doubly so if you're built something with stupid requirements needed to play it/buggy/hard to make money from.
  305. …in reply to @Quinns108
    @Quinns108 @HilariousCow No, it's frustrating, I agree. See also Nidhogg. Which isn't even at games events any more!
  306. …in reply to @D_Nye_Griffiths
    @D_Nye_Griffiths @Slaktus Or the important of "set and setting" when taking psychotropic drugs.
  307. …in reply to @asponge
    @asponge This looks like a gateway dress for @severalbees's slide into goth.
  308. …in reply to @Draknek
    @Draknek @KommanderKlobb Works for me. If anything I'd remove the arrows pointing to undiscovered groups, and the (Movement) text.
  309. …in reply to @Draknek
    @Draknek @KommanderKlobb possibly more cleaning up can be done by removing all the grey.
  310. …in reply to @Draknek
    @Draknek @KommanderKlobb Then don't have arrow, have a empty box, fading into white. Levelpack theme is more fun to discover.
  311. …in reply to @Draknek
  312. …in reply to @Draknek
    @Draknek @KommanderKlobb Objection is : the fewer elements the better. Just look a little cluttered...
  313. …in reply to @Draknek
    @Draknek @KommanderKlobb Yeah, the hollow intensity was a bit much. What dya think of this?
  314. …in reply to @HilariousCow
    @HilariousCow @Slaktus What questions are you trying to answer here? (probably the way to answer them is a playtest)
  315. …in reply to @bfod
  316. Goddamn I hate trying to write to alpha channels in Photoshop.
  317. RT @smestorp: Okay, any journalist people want a review copy of O? two-player only, ipad2+ only
  318. …in reply to @jonbro
    @jonbro got a link to the raycasting thread? I'm not familiar with love2d at all.
  319. OH. So if there's transparency in the layers, it ignores the Alpha channel. So have a solid colour bg enabled, and you can write to alpha.
  320. …in reply to @hannahnicklin
    @hannahnicklin would you be okay with it sucking up a lot of battery?
  321. …in reply to @hannahnicklin
    @hannahnicklin yeah, I do that too. Makes me feel like a cyborg, that my phone is more informative than the window.
  322. RT @edclef: @darrenjohngrey @smestorp COME AT ME BROUGH is a new series of game design talks where industry figures and celebrity design ...
  323. …in reply to @smestorp
    @smestorp @darrenjohngrey @st33d O is out tomorrow? O happy day!
  324. …in reply to @mareodomo
    @mareodomo Pleasant Hell by John Dolan. Sometimes it's really funny, sometimes it makes me feel terrible.
  325. …in reply to @mareodomo
    @mareodomo Sometimes both at once.
  326. RT @jonty: Talking to my friend who has just received a cochlear implant: "I can hear our cat for the first time. He's really annoying."
  327. …in reply to @webbedspace
  328. …in reply to @TRUTRUTRULUV
    @c_hedborg thegameeleven.com ?
  329. I just learnt new and exciting things about making games for dancemats kokoromi.org/tech/the-dancingularity/
  330. …in reply to @tigershungry
    @tigershungry Messing with sheet-plastic ribbon cables scares me, or I'd be cracking ours open. But xboxdrv is intriguing!
  331. …in reply to @tigershungry
    @tigershungry @KommanderKlobb They're so fragile! I always kill them!
  332. …in reply to @zoewi
    @zoewi I'm not at Playful, but can we still hang out?
  333. …in reply to @rclarke
    @rclarke to be fair, no-one wants actually-zany.
  334. RT @mgbales: It's great that the EU won its peace prize before it died.
  335. Reading venus patrol, and I want to make a videogame.
  336. Uh, not so much wanting to get this server score submission code to work for this game that I'm being paid to do, mind.
  337. And, hey, look at this: youtube.com/watch?v=uF16TRxO8x4
  338. …in reply to @TudorVII
    @TudorVII Oh shit, awesome! Listening now!
  339. "I was going to pre-order it, but it was discounted, so I thought I'd wait to give them more money"
  340. …in reply to @patrickashe
    @patrickashe Yeah, we played it in SF a couple of times. It was a lot of mental overhead to GM well.
  341. …in reply to @patrickashe
    @patrickashe remind me in advance, I'll take a deck of cards and we can play it.
  342. …in reply to @edjeff
    @edjeff @MockTheWeek Why stop there? Report them under Section 127 (1) of the Communications Act 2003, and get them sent to jail.
  343. RT @asponge: First Game in the Core Battlefield Series to Feature a Single-Player Campaign. I mean, honestly! viewer.zmags.com/publication/dce6c979#/dce6c979/2 #reco ...
  344. …in reply to @jimrossignol
    @jimrossignol Looks like Proteus.
  345. …in reply to @jimrossignol
    @jimrossignol I'm not being mean! I mean, I've got Proteus postcards stuck up above my desk.
  346. @jimrossignol @TomNullpointer I guess I'm saying they should consider making games revolving around weird, vacant scenes. With nice fog.
  347. People who wanted to play my Proteus Frog God Mod! You can... in Nottingham! festival.gamecity.org/news/the-venus-patrol-training-facility
  348. …in reply to @patrickashe
    @patrickashe You provide the trampolines and we have a deal.
  349. …in reply to @MetzoPaino
    @MetzoPaino errr... depends? in general, this is an ugly, terrible business.
  350. …in reply to @MetzoPaino
    @MetzoPaino don't forget iPhone 5!
  351. …in reply to @patrickashe
    @patrickashe @doougle if you get two we can play Get On Top, too. And the karaoke game.
  352. …in reply to @dkanaga
    @dkanaga @VenusPatrol hope you brought your frog mask!
  353. …in reply to @asponge
    @asponge not even! Scrambled eggs on toast, with baked beans (and grated cheese on top)
  354. …in reply to @edjeff
    @edjeff did you play the facebook game i helped make the facebook game
  355. …in reply to @asponge
    @asponge just cuz I can. I can make you a grilled cheese if you want?
  356. …in reply to @hollygramazio
    @severalbees what? Electric ovens are shit. You know where you are with fire.
  357. …in reply to @HilariousCow
    @HilariousCow now. Feel especially bad for not carrying your laptop out this morning.
  358. O is out! Buy this game for your iPad! mightyvision.blogspot.co.uk/2012/10/o.html
  359. The cat is fighting the rug. Not sure who's winning.
  360. Really honoured to have played any part in O's creation. It's so great. It really is "one of the purest non-trivial touchscreen games".
  361. …in reply to @JayceStokes
    @JayceStokes @majinwillie you tried playing with the iPad held directly over your head?
  362. …in reply to @majinwillie
    @majinwillie @JayceStokes well the main one is to avoid the cubes...
  363. How to Set Up Your Own Public Reading of Interactive Fiction pr-if.org/doc/if-reading/IF-Reading-HowTo.pdf
  364. OH SHIT! I think I just found the name of the rougelike I played the shit out of as a kid. It was Castle Of The Winds.
  365. Now to grapple with running a Windows 3.1 exe on this Windows 7 computer... Really looking forward to this.
  366. …in reply to @roBurky
    @roBurky Yeah, I obviously didn't know either. So it's kind of the Ur-roguelike for me. No idea what I'll make of it this time round.
  367. I got Castle of the Winds running! v21.tumblr.com/post/33494451519/im-overdosing-on-recovered-nostalgia-here Everything is so familiar!
  368. …in reply to @smestorp
    @smestorp And diagonal movement with the numpad keys! Still feels completely natural to me.
  369. RT @jmickle_: @v21 @smestorp gelatinous cube! you can't nest containers!
  370. …in reply to @smestorp
    @smestorp @jmickle_ fighting a thing for a turn or two, then running up a level and resting up! Closing doors on monsters!
  371. …in reply to @smestorp
    @smestorp @jmickle_ Detect objects! Searching a wall, and finding a secret door!
  372. You know, there really are some ways it's suckier to be a man than a woman. But male privilege means these aren't gendered issues.
  373. Like prisonphotography.org/2012/07/17/stop-and-frisk-procedures-photography-activism-and-the-nypd-a-conversation-with-nina-berman/ -- I'm not saying this should be treated as a gendered issue, but it's remarkable that it's not, hey?
  374. A list that ends with the entry "fuck it, everyone"
  375. RT @asponge: @v21 Saw this An Art and thought of you:
  376. Anyone else wanna come round for boardgames this evening?
  377. …in reply to @paperCaves
    @paperCaves Ha. I had found 2 of the 7 texts, but not useful ones. But it reduced the possibility space to the point I could brute force it.
  378. …in reply to @rclarke
    @rclarke Hm. Not sure. Some of a set of : Zooloretto, Catan, probably not Dust : Legacy and a pirated version of Resistance.
  379. …in reply to @paperCaves
    @paperCaves Ha. I don't have possession at all -- Dark Vision, Agility and sleeping darts are doing me right. And lots of chokeouts.
  380. "I wanted a more modern look for the cards, even if simple, so I added nuclear waste barrels to the cards with an X-Files font."
  381. …in reply to @paperCaves
    @paperCaves Well, stealthy til I fuck up. Then it's panicky swordplay, and failing to hide the bodies because you can't pick up the heads.
  382. …in reply to @radiatoryang
    @radiatoryang @realnoyb I have it pinned to my taskbar.
  383. RT @awesommelier: I dont understand 'rights for shares' - why would you give an employee who you dont trust with their usual rights shar ...
  384. Find it amusing that Little Nemo is retconned to have trousers on his nighty.
  385. Did not realize that the guy on the radio was Kittinger!
  386. …in reply to @smestorp
    @smestorp @jonbro Did you guys see the incomprehensible tile-based programming thing I did for the Assembly compo? nottheinternet.com/games/assembly/
  387. …in reply to @jonbro
    @jonbro @smestorp The outer colours represent an address (0 to 99), the inner colours represent data. Drag from a square to set it.
  388. …in reply to @jonbro
    @jonbro @smestorp Grey colours are operators -- when these are hit, the previous square or two is/are used as arguments.
  389. @jonbro @smestorp I think I fixed it so you can do meta-programming, too...
  390. …in reply to @jonbro
    @jonbro no, you can set any cell at any time. Only flushed to the URL string when the head moves on, mind.
  391. …in reply to @undefined
    @Carachan1 @Slaktus I'm happy for women to take their clothes off. It's the way it poisons attitudes to female devs I don't like.
  392. …in reply to @undefined
    @Carachan1 @Slaktus Which reminds me : Double R this week!
  393. …in reply to @HilariousCow
    @HilariousCow @nickludlam not enough! Do the attitude as you look up and down as well!
  394. Bahn Mi -- just an expensive sandwich, but I can't resist it.
  395. …in reply to @asponge
    @asponge Goddamn!
  396. …in reply to @Slaktus
    @Slaktus @PerrinAshcroft For a halfway house, Nevercenter Silo looks great.
  397. …in reply to @undefined
    @cunthorse I always call them "Warioware" or "like Warioware". Time to coin a genre?
  398. …in reply to @runonthespot
    @runonthespot What do you mean by blends? Like multiply/overlay etc?
  399. …in reply to @runonthespot
    @runonthespot Hm. A lot of the particle shaders do things like that -- seems like docs.unity3d.com/Documentation/Components/SL-Blend.html might be what you need to play with?
  400. RT @WonderlandBlog: Really, really tickled by the tech conference for people called Ben: bens.me.uk/2012/announcing-ben-conf .
  401. RT @smestorp: something i didn't realise when making vesper.5: how different vertical movement would feel from horizontal.
  402. …in reply to @snowkittykira
    @henkboom @misterbigpants Unfortunately, that VM is called Javascript...
  403. …in reply to @tef
    @tef ask a polite question. ask a series of polite questions. it'll be far more fun.
  404. …in reply to @tef
    @tef @webgun_io Looking forward to their response :)
  405. …in reply to @tef
    @tef Does it? New one on me. Today I'm having fun making people change an API to be less sensible to fit the limits of this game engine.
  406. …in reply to @tef
    @tef Also manually mangling JSON, because that's easier than doing it sensibly. :D
  407. I missed this Memory Of A Broken Dimension dev video : youtube.com/watch?v=xxvrRXoUjJA&list=UUB_O6QQGLwXimhxDFLVjWbQ&index=1&feature=plcp
  408. …in reply to @xra
    @xra You should put together a gallery of textures used in MOABD...
  409. …in reply to @hollygramazio
    @severalbees sometimes there's snow?
  410. …in reply to @matthias_code
    @IcarusTyler thank you! It was only after release that people told me it was a weird thing.
  411. …in reply to @Gillespionage
    Maybe I'll stop quicksaving at all when I play Dishonored... (cc @Gillespionage)
  412. …in reply to @hannahnicklin
    @hannahnicklin holy shit, that is great news. Rock on!
  413. …in reply to @hannahnicklin
    @hannahnicklin also, happy no-longer-your-birthday!
  414. …in reply to @misterbigpants
    @misterbigpants @KommanderKlobb ... Not entirely sure what I think on that. Lot of thoughts to unpack. Also the article's fascinating.
  415. …in reply to @JonasKyratzes
    @JonasKyratzes I'm not faulting her at all. She's open and honest about her prejudices and motives. She engages seriously with the games.
  416. …in reply to @JonasKyratzes
    @JonasKyratzes I mean, she's not at all games-literate, don't get me wrong. Then there's the other discussion, around GC's approach.
  417. …in reply to @edclef
    @edclef @jonbro @retroremakes She did mention going back to it, later. And it was your 11th minute she wanted nose-picking in.
  418. Post a link before going to work, come back to a energetic little argument about it.
  419. Random reminder: I put the shader effects from CUBES on the Unity Asset Store u3d.as/content/george-buckenham-v21-/v21-s-image-effects/3rw
  420. Related random reminder: I released a game called CUBES a while back, it's pretty good: itunes.apple.com/us/app/cubes/id493069991
  421. …in reply to @mithaldu
    @mithaldu I now have a Pro Android license, so that'll be out ... well, maybe not soon. But eventually.
  422. …in reply to @mithaldu
    @mithaldu ah. Well, it's a bit different, as no tilt control. But there's an ancient version here : nottheinternet.com/games/cubes/
  423. …in reply to @mithaldu
    @mithaldu Will get the sexier, newer version up there when I do the Android push.
  424. …in reply to @doougle
    @doougle My favorite bit was "apart from Lord Puttnam, who decreed it was incompatible with his dignity as a chairman."
  425. I generally feel like if we have the games and the scene then the attention of wider culture will take care of itself.
  426. (And we totally do have the games and the scene. And they're only getting better)
  427. But maybe this is simultaneously taking for granted and being dismissive of efforts like GameCity's. I'm not sure.
  428. …in reply to @dgrey0
    @darrenjohngrey @smestorp I dunno, the Proteus room we set up at GDC worked wonderfully. Just as a contrast to the chaos outside...
  429. …in reply to @asponge
    @asponge @LewieP hahahaha, you remembered to change your name.
  430. …in reply to @TomNullpointer
    @TomNullpointer Sir, You Are Being Haunted.
  431. …in reply to @rubzo
    @rubzo Soon! I have the license now.
  432. …in reply to @zoewi
  433. Most of this can apply to writing about games, too dylanmeconis.com/how-not-to-write-comics-criticism/
  434. …in reply to @zoewi
    @zoewi Not that I've seen!
  435. One thing that videogames are better at doing than any other art form is representing maths.
  436. Suggestions for games for non-game literate people which demonstrate this?
  437. …in reply to @tomscott
    @tomscott @qntm I read this years ago, and thought it was wonderful, but can't now remember it. Looking forward to going back.
  438. …in reply to @undefined
    @AOsher That feels more like programming to me. More about dealing with complexity than interesting relations between elements.
  439. …in reply to @dgrey0
    @darrenjohngrey hm. But with board games, you have to understand it before you can play. Vidyagames get to explain while you play.
  440. …in reply to @dgrey0
    @darrenjohngrey Which leads to an understanding of rules & consequences which is interestingly intuitive & non-verbalized.
  441. …in reply to @dgrey0
    @darrenjohngrey Fez springs to mind as an example -- your movement in that is easy to pick up, but would be awful in a rule-book.
  442. …in reply to @dgrey0
    @darrenjohngrey @smestorp With a bit more thought, you're obviously right about boardgames.
  443. …in reply to @smestorp
    @smestorp at university we had an assignment to set up a Constraint Satisfaction Solver to solve sudokus. I can't play them now.
  444. …in reply to @dgrey0
    @darrenjohngrey @AOsher The maths part of programming is fun, but rare for me. The parts that make me think hardest are naming things.
  445. …in reply to @dgrey0
    @darrenjohngrey @AOsher I liked it because it was sufficiently inexpressive I didn't feel bad at throwing complexity at problems.
  446. …in reply to @nachimir
    @nachimir You got any at the weekends?
  447. …in reply to @nachimir
    @nachimir And as a followup question, Punch The Custard or A Bastard?
  448. …in reply to @nachimir
    @nachimir Well, I can only really do one at a time. But PtC is tiring to run, so I probably can't stand it run it all day. So: both, then :D
  449. Might have just agreed to show 4 separate games at GameCity...
  450. …in reply to @agAitcheson
  451. …in reply to @agAitcheson
    @agAitcheson @nachimir You punch more times than the other person in a minute. That's pretty much it.
  452. …in reply to @asponge
    @asponge everyone loves feature creep before they have to do the work!
  453. …in reply to @LewieP
    @LewieP You've been waiting in that queue for a very long time, huh?
  454. …in reply to @agAitcheson
    @agAitcheson @nachimir detects connectivity between the sheet of tin-foil and the bowl of custard.
  455. …in reply to @agAitcheson
    @agAitcheson @nachimir There's an Arduino acting as a bridge, then Processing showing the scores.
  456. @c_hedborg damnit! Not streamable in your country, bollocks!
  457. RT @terrycavanagh: Haha, wow.... Don't Look Back just got rejected from the app store... You're never going to believe why: http://t.co/ ...
  458. …in reply to @sugarbeard
    @sugarbeard @c_hedborg same stream. But I do use Grooveshark, so I'll pick it up there. Thanks!
  459. …in reply to @LineHollis
    @LineHollis I just read that as madlibs for "Comics, huh? Not just for kids any more!"
  460. …in reply to @undefined
    @jennatar at least it's honest, right?
  461. …in reply to @smestorp
    @smestorp @rylgh Yes please! vtwentyone@gmail.com
  462. …in reply to @JayceStokes
    @JayceStokes @majinwillie Holy shit! That's impressive!
  463. RT @JayceStokes: Now THAT is how a Ninja does it!! @majinwillie @v21
  464. …in reply to @radiatoryang
    @radiatoryang @jimrossignol It really tickles me you can see further with vision spell from the corner of the screen because it's planar.
  465. I should find some kind of music to back this trailer but I'm listening to Black Moth Super Rainbow, and that's kind of all I want.
  466. …in reply to @patrickashe
    @patrickashe I do too many games/social things already!
  467. …in reply to @jonbro
    @jonbro And an hour to do it in! No problemo!
  468. Here's my A Bastard trailer -- youtube.com/watch?v=aJna79Tz7TQ if anyone has any good suggestions for free music to put on it, let me know.
  469. …in reply to @smestorp
    @smestorp Yeah, I have heard that before. Will re-examine (give the other guy a smaller arrow and LOSER, maybe?)
  470. …in reply to @JohnPolson
    @JohnPolson @smestorp I don't ask much! Mainly I just watch silently. But -- the obvious stuff : did you like it? What sucked? What was a...
  471. …in reply to @JohnPolson
    @JohnPolson @smestorp ... cool moment? The question is just a prompt for them to tell a story, and hopefully it's a good one.
  472. …in reply to @JohnPolson
    @JohnPolson @smestorp Lots of people didn't get it at EE. Best thing is just a cool story from playing together. Like the grabbing Mau did.
  473. …in reply to @undefined
    @increpare that's fair. But the rules of the game are kind of boring, so it's probably better this way round. For now, at least.
  474. …in reply to @nameoftheyear
    @nameoftheyear @whatisian (if it helps, @smestorp said you don't have to quit for the game to notice the date has advanced)
  475. …in reply to @mcclure111
    @mcclure111 @increpare Which is totally a big problem with the game as well (which I'm hoping to alleviate)
  476. …in reply to @JohnPolson
    @JohnPolson @smestorp Yeah, I kinda knew that when I started work on A Bastard. Real shame, as local multiplayer is Important & Worthy.
  477. …in reply to @doougle
    @doougle @JohnPolson @smestorp I can confirm he's good people.
  478. …in reply to @psychicteeth
    @psychicteeth @KommanderKlobb @Fortress_Inman what? I value my time watching X Factor or masturbating.
  479. …in reply to @benmilsom
    @benmilsom @KommanderKlobb Oh shit! Congratulations!
  480. …in reply to @smestorp
    @smestorp I find I do best when it goes the other way round. Guess this is the point of @FuckThisJam
  481. …in reply to @Draknek
    @Draknek I like colours! But probably should be more muted, yeah...
  482. RT @SpindleyQ: A spambot added an event to Glorious Trainwrecks. Should I delete it, or is it IMPROMPTU SPAMBOT GAME JAM TIME? http://t. ...
  483. RT @nachimir: via @JollyMrJones, indie developers, if you'd like to be in the BAFTA awards, you can enter for free until Monday: http:// ...
  484. …in reply to @chiptune
    @chiptune that's pretty great!
  485. Coming later: her extolling movement physics in Quake 2 (specifically Action Quake2) while being about to fall over rollerskating.
  486. Ah flip, scrub that. The file is mysteriously missing from the server -- worked a few days ago. Will reupload later.
  487. …in reply to @wjjjjt
    @resiak shit. That's worrying, that the file can just disappear from my server. Thanks for the headsup.
  488. …in reply to @asponge
    @asponge @nickbreckon Sorry. "a very good troll"
  489. …in reply to @undefined
    @Carachan1 I fucked up the upload! It's dead til I get home and fix it.
  490. …in reply to @hidingseeking
    @hidingseeking @WildRumpus Shit, we get pizza? We should take over the world more often!
  491. …in reply to @smestorp
    @smestorp @JonasKyratzes @terrycavanagh @webbedspace this sounds fantastic. I'd love to be involved.
  492. Reading Twitter talk about games on the train next to a dude playing a game. Hm.
  493. I forgot what it is like to be irritated by necessary tasks because you want to play videogames instead.
  494. I actually uploaded the file this time! @asponge on playing DOTA2 every night. gameswehaveknownandloved.tumblr.com/post/33773944272/alice-oconnor-on-dota-2
  495. …in reply to @asponge
    @asponge oh yeah, I remember that particular bit of bullshit.
  496. …in reply to @asponge
    @asponge did you listen, btw?
  497. Bloody stunning vimeo.com/51656789
  498. …in reply to @physmo
    @physmo Yeah! That's the IGF entry video...
  499. …in reply to @usefulslug
    @usefulslug uh - you can do conditionals, but all paths get evaluated, so it's not performant. If you can just do it in math, that's better.
  500. …in reply to @usefulslug
    @usefulslug really depends on what you're doing. If the body of the if is small, then it'll be fine. else eg "step" might be useful.
  501. RT @webbedspace: A lot of lifehack tips revel in the joyous discovery that tools aren't limited to a sole purpose, but are aggregates of ...
  502. Tweeting this again, as the link was broken yesterday. Dota 2 as group therapy: gameswehaveknownandloved.tumblr.com/post/33773944272/alice-oconnor-on-dota-2
  503. …in reply to @asponge
    @asponge it keeps refusing to send from my phone, and so I've not had time to edit it. Might just give you two weeks on the trot...
  504. …in reply to @asponge
    @asponge You've changed your tune, Miss Never-Interview-Me.
  505. Hm. Occurs to me I probably should have booked accommodation in Nottingham this weekend before now...
  506. …in reply to @smestorp
    @smestorp what's your vague plan? I think I have a choice of a hostel in Beeston or coming home for the night.
  507. …in reply to @nachimir
    @nachimir Want me to bring some scissors up with me?
  508. …in reply to @undefined
    @Carachan1 @jennatar We had basically that as kids, but it was just a heavy bit of plastic left over from when the builders were about.
  509. …in reply to @undefined
    @Carachan1 @jennatar Fun tip: add a little washing up liquid and you go much further!
  510. …in reply to @philthe25th
    @philthe25th @jennatar The fuck am I supposed to do with "Buckenham"?
  511. …in reply to @JonasKyratzes
    @JonasKyratzes If you went looking, you might be able to find someone who could do that for you. But there are obvious, big compromises.
  512. …in reply to @JonasKyratzes
    @JonasKyratzes A Rami to your JW. A Mark Morris to your Chris Delay. But your stuff wouldn't be yours any more.
  513. …in reply to @glassarmy
    @glassarmy remember to take yr contact lenses out! (I have contacts I can sleep in. They're ace!)
  514. …in reply to @undefined
    @Rachelbug1 You're just reminded me how great Black Milk stuff is.
  515. …in reply to @undefined
    @jennatar @philthe25th hm! good suggestions! I'll be Gory Bloodenham for a bit.
  516. RT @arcanekids: PRO TIPS 4 UNITY BABIES: hard to replicate bug? doesn't happen twice in a row? Fixed! ship that shit.
  517. …in reply to @KommanderKlobb
    @KommanderKlobb @Fortress_Inman The curse moves on!
  518. …in reply to @docky
    @docky you got me thinking of pointless shims wrapping how you do that in code.
  519. RT @kennethfejer: Sonic Jump (2007) Doodle Jump (2009) Sonic Jump [ios] (2012) #facts #sega
  520. …in reply to @edclef
    @edclef @KommanderKlobb Ah, shame. Well, not really, that sounds lovely. Have fun!
  521. Getting excited for GameCity tomorrow!
  522. …in reply to @jonbro
    @jonbro I can't get the time off... Might come back up next weekend, too.
  523. "Haunts has been written in the Go programming language which is not widely used and will limit its chances of hiring new hands"
  524. …in reply to @Slaktus
    @Slaktus He was a Googler on sabbatical. Don't trust these people when they get excited about programming languages!
  525. I appreciate the effort Unity went to to ease the build process for iOS, but every day I swear when it hijacks focus while I'm typing.
  526. …in reply to @LewieP
    @LewieP @benmilsom I was thinking just this. Means the game will exist, at least.
  527. …in reply to @TRUTRUTRULUV
    @c_hedborg @smestorp @xra man, I've felt that way about all 3 of you. But projects are always so much less appealing from the inside.
  528. I should spend more time sleeping. Maybe next week...
  529. RT @asponge: "Nah nah mate, leave it, she's got swagger, look at her, she's definitely got swagger," youth urges his chum harassing me.
  530. On a train! Only an hour later than I planned. 3 minutes set up time is plenty, right?
  531. (But roller disco was excellent last night)
  532. @asponge your tweets last night are a bittersweet commentary on your choice to wear a suit.
  533. …in reply to @Gillespionage
    @Gillespionage I was telling people I didn't want to go, that I hated it etc. Then it was great.
  534. …in reply to @asponge
    @asponge it kept the youths away, though. Because it gives you swagger. Sweaty sweaty swagger.
  535. Oh, I won't need that VGA cable. Why would I need that VGA cable later today? (me, quite early this morning)
  536. RT @brandonnn: Three guesses as to how you play @v21's game, PUNCH THE CUSTARD:
  537. Remembered to play VESPER5! I love that I just made an impulsive decision that I will feel the consequences of for weeks.
  538. I also saw @nachimir play it this morning. Seeing someone else's recap feels oddly intimate.
  539. Yelling across the room : "IT'S A FRESHWATER FROG!" (cc @edclef)
  540. …in reply to @Draknek
    @Draknek @PerrinAshcroft ! During my hungover Nottingham bleariness I forgot that was this evening! Should probably find a train soon, huh?
  541. …in reply to @Arndreth
    @Arndreth Depends which version of the controls. Frog mod code gives out 2,3,4,5,6,7,8 depends on strength. And N and M to turn.
  542. …in reply to @Arndreth
    @Arndreth Is this a question I should be excited by?
  543. …in reply to @Arndreth
    @Arndreth That's exactly it!
  544. …in reply to @bfod
    @bfod I made the controls extra extra sensitive, but I think the false negatives are from somewhere else. Didn't change Proteus code.
  545. …in reply to @bfod
    @bfod One of the trampolines had a buckling leg -- hopefulyl we'll get sent a replacement tomorrow...
  546. Last chance to play Punch The Custard at GameCity!
  547. …in reply to @bfod
    @bfod @nachimir Yeah, they're going to try to do that. Dunno what time tomorrow there'll be a replacement, mind.
  548. …in reply to @jwaaaap
    @jwaaaap @kittycalis What's yr Testflight, I'll send you A Bastard. Also the PC/mac version.
  549. …in reply to @jwaaaap
    @jwaaaap @kittycalis Also there's this game TENNNES. It's pretty great, have you heard of it?
  550. …in reply to @doougle
    @doougle @smestorp this point is very interesting to me as a maker of a "visually flat" game with Shoving as an integral part.
  551. @bfod just came across a hot dog stall selling Danish hot dogs with remoulade.
  552. @doougle @smestorp I feel I should be restrained with each element on screen, as there's lots to attend to already (plus Shoving)
  553. @doougle @smestorp with O, too - your attention is stretched as it is, all I want are readable graphics. BUTTON you can ignore the screen.
  554. @doougle @smestorp But A Bastard (more than O) is about the players discovering violence themselves, so my deputization must be less overt.
  555. @bfod - that tweet was actually lurking in Drafts from September.
  556. …in reply to @oh_cripes
    @oh_cripes @WildRumpus oh glorious!
  557. …in reply to @undefined
    @jennatar That sound is great -- best thing in the film.
  558. …in reply to @HilariousCow
    @HilariousCow @PerrinAshcroft Yes, it was really great. This morning less so.
  559. …in reply to @terrycavanagh
    @terrycavanagh @HilariousCow @PerrinAshcroft No regrets! But this bottle of Irn Bru was a great idea.
  560. …in reply to @KommanderKlobb
  561. …in reply to @rclarke
    @rclarke @terrycavanagh I remember deciding to buy fried chicken, but nothing after that.
  562. …in reply to @KommanderKlobb
    @KommanderKlobb @rclarke @terrycavanagh No, it was Perfect. And I was just really quite drunk.
  563. …in reply to @asponge
    @asponge @vetraskr @Slaktus Damn, I want one. I miss my G1. I wish Kindles had better keyboard buttons.
  564. …in reply to @KommanderKlobb
    @KommanderKlobb @asponge I reckon Stepney is better than Perfect. But neither are perfect.
  565. …in reply to @vetraskr
    @vetraskr I still actually have my old one, but technology marches on, and the screen was cracked.
  566. Reading a BBC report on a BBC Panorama investigation into the dropping of a BBC Newsnight show about whether the BBC knew about Savile.
  567. …in reply to @undefined
    @Pisscress retweets they make
  568. …in reply to @undefined
    @Pisscress @PixelGuff but it does mean you can follow people who retweet boring/terrible stuff and only get their own terrible stuff.
  569. Jesus fucking Christ John Allison is talented : scarygoround.com/?date=20121022 Look at the amount he did with six uncluttered panels.
  570. I can't think of any webcomic that can stand up to the quality of Bad Machinery.
  571. …in reply to @scarybones
    @scarybones that's a good way to start, to be honest. The best way to care about that stuff is to have to deal with other people's code...
  572. …in reply to @undefined
    @indieasf__k I'll confess I was only thinking of currently-updating comics. But yeah, I'll say it. Bad Machinery over Achewood.
  573. I just submitted Punch The Custard to BAFTA. I don't know what counts as "released", though, so it might be ineligible.
  574. I mean, it's open source -- it's all at bitbucket.org/v21/punchingthecustard/src
  575. …in reply to @undefined
    @indieasf__k It's actually only been going a year or so, though it continues from Scary Go Round. So the archives aren't too scary long
  576. …in reply to @undefined
    @indieasf__k and start as great as it is now. So: yes.
  577. Shit... rockpapershotgun.com/2012/10/22/first-look-wildfire-worlds/ The low-poly look is finally happening. And they can't even bake the AO...
  578. Also, Dot Product is a great name for a videogame studio.
  579. …in reply to @fernantastic
    @compositeredfox Wasn't that musical, with a whole Groundhog Day element to it?
  580. …in reply to @fastramdesign
    @fastramdesign Yeah, exactly.
  581. …in reply to @fastramdesign
    @fastramdesign It's possible -- Unity has a (okay, kind of rubbish) screen effect fake AO filter. I wonder how well @SimoRoth's engine does?
  582. It's so great that photo-realism is dead.
  583. …in reply to @SimoRoth
    @SimoRoth @fastramdesign Yeah, and if you're doing this low poly look then you've got time to make sure your AO is great.
  584. I'm just leaving EDGE open on the page I'm quoted on, and staring at it occasionally.
  585. I'm in magazines I read as a teenager. That's pretty cool.
  586. RT @webbedspace: i.imgur.com/ssKgO.gif - Too few retro indie games are daring to revive the lost era of 16-bit Windows.
  587. …in reply to @haikus_by_KN
    @haikus_by_KN This is why I love giving feedback on games. I get to leave my grubby fingerprints over games without the effort of working.
  588. …in reply to @undefined
    @Carachan1 I'm sitting at a desk with 3 phones and 3 tablets. I don't know where to put my elbows.
  589. RT @gralefrit: Touching last moment from "Pages From Ceefax"
  590. …in reply to @SimoRoth
    @SimoRoth @Demruth @PluralGames He does, actually. In like the 2nd sentence. (I'll have a real opinion once I've listened beyond that)
  591. …in reply to @oh_cripes
    @oh_cripes Yeah, it's a good sign, and it made it's money very quickly indeed.
  592. …in reply to @oh_cripes
    @oh_cripes @Slaktus I am vocationally interested in novel modalities for interacting with technology, which this very much falls under.
  593. …in reply to @oh_cripes
    @oh_cripes @Slaktus I am also interested in passive logging as a means to glean insights into my own behaviour without making much effort.
  594. …in reply to @oh_cripes
    @oh_cripes @Slaktus People take pictures of each other youtube.com/watch?v=hcPBfXNeFLM
  595. …in reply to @oh_cripes
    @oh_cripes @Slaktus Yo, check the lyrics, they support both of your points.
  596. …in reply to @Slaktus
    @Slaktus @asponge At least hipsters smell nice and go to better parties.
  597. @iamdanw Because Media Molecule is owned by Sony?
  598. Can't wait to get started making my game with an overlaid paper texture. Next year is going to be the year of overlaid paper textures.
  599. …in reply to @haikus_by_KN
    @haikus_by_KN I just spent a few minutes confirming that you were Kipper. Well said, in any case.
  600. Hotline Miami
  601. …in reply to @rubzo
    @rubzo yes
  602. …in reply to @rubzo
    @rubzo it'd be hypocritical for me to say yes, as I'm doing work instead of playing it. But if you've nothing that needs done for tomorrow..
  603. …in reply to @BunchesOfBees
    @SeeBeeWhitman I would agree, but I've never played a character that's thrown up because he's disgusted with himself for killing someone.
  604. …in reply to @BunchesOfBees
    @SeeBeeWhitman (that happened in Hotline Miami. It turned my stomach too, and I stepped away from the computer for a while)
  605. …in reply to @BunchesOfBees
    @SeeBeeWhitman Okay, only now just saw that tweet with context. Carry on!
  606. …in reply to @haikus_by_KN
    @haikus_by_KN still fundamentally true. That makes me so thankful for never having worked in the industry you describe.
  607. …in reply to @haikus_by_KN
    @haikus_by_KN Yeah, I agree. Weaksauce remedy, but you should put a bio up on your site, and do some interviews about your life story.
  608. Wanted to play some Dishonoured. But instead I'm editing an interview where someone else talks about Dishonoured. It's less fun.
  609. …in reply to @undefined
    @jennatar I love Ed so much. Until it becomes about that loser kid in the later seasons. Then I find it so uncomfortable I leave the room.
  610. …in reply to @undefined
    @jennatar Yes. He was a twerp, and I identified with him.
  611. …in reply to @undefined
    @jennatar I never saw that. Though his mates hooking up was great, and redeemed a lot.
  612. …in reply to @undefined
    @jennatar yeah, so Warren moved on from Carol and crushed on ... someone else. His fat friend helped him try to woo her. He flailed for ages
  613. …in reply to @undefined
    @jennatar and the three of them became friends. Then his fat friend and the girl got together, and he whined about it for a bit. iirc.
  614. …in reply to @undefined
    @jennatar Yeah, I missed all this the first time round, seeing this only when catching up on VHS rips at uni.
  615. …in reply to @undefined
    @jennatar I remember Ed was the thing I got to watch if I was for some reason home at lunchtime on a school day.
  616. …in reply to @smestorp
    @smestorp why did that idea never occur to me? I'm an idiot. Are you trying it? Is it good?
  617. …in reply to @Draknek
    @Draknek just by the stage, right? I had the same booth. Only solution I found was to run Punch The Custard. Um, which doesn't help you.
  618. RT @asponge: Disgusted by what the Tomb Raider reboot does to Lara Croft. Her boots have side-zips. SIDE-ZIPS. Ban this sick filth. http ...
  619. …in reply to @asponge
    @asponge Poor Lara... she'll catch her death.
  620. Latest email in a a thread full of stressful logistics : "People are having a wonderful time"
  621. …in reply to @richlitt
  622. …in reply to @tomscott
    @tomscott @severalbees It really is!
  623. …in reply to @richlitt
  624. Spent all day wishing I was at GameCity. Apparently soon there's a CUBES tournament? One of the few games I do well at!
  625. RT @brendlewhat: look upon this hashtag and weep: #InfluencerMarketing these soulless machines of desire and acquisition walk among you, ...
  626. …in reply to @benjedwards
    @benjedwards I dunno. Indie game devs spend more time talking about indie game dev than they do games. Natural course of things.
  627. …in reply to @Brookke
    @code_cookies That's a quick mod of the iOS version I made on the train to GC on Saturday. The web version is old because... no real reason.
  628. Help this frog do fractions! twinbeardstudios.com/frog-fractions
  629. I will keep telling you to play this Frog Fractions game until you do so. This is important.
  630. …in reply to @imaginary_lines
    @imaginary_lines it gets much easier once you get some upgrades. it's worth it, honest.
  631. …in reply to @imaginary_lines
    @imaginary_lines oh, ha, yes, that helps.
  632. …in reply to @tigershungry
    @tigershungry @bfod Was this a dream? We could make this more than a dream.
  633. …in reply to @asponge
    @asponge You know, we don't actually have a PS3...
  634. "Introducing PocketWarwick. You’ll need to feed, dress, train and educate him in this unique ‘sim’ game." itunes.apple.com/us/app/pocketwarwick/id547257601
  635. "PocketWarwick stars actual pocket-sized celebrity, Warwick Davis who is the star of Life’s Too Short, Willow..Harry Potter and Leprechaun."
  636. …in reply to @brandonnn
    @brandonnn I genuinely like that you look at an approximately life-sized phone in this game played on a phone.
  637. "The food that you buy and feed to the character are foods that I enjoy – I mean, I’m finishing off a cheese sandwich right now [laughs]."
  638. "You know, I think some people would look at games and kind of brush them off as being quite simplistic, but ...
  639. ... after working on Pocket Warwick, providing the facial expressions, as well as the hours of voice recording I’ve done, that’s not true."
  640. "It’s essentially a tamagotchi management game, but with cutting humour and extensive dialogue from the actor." vg247.com/2012/10/20/warwick-davis-interview-from-star-wars-to-app-store/
  641. I can't promise I'll stop tweeting about PocketWarwick. But I'll try.
  642. …in reply to @patrickashe
    @patrickashe You're a braver man than I.
  643. Because I was looking for it - here's @robertflorence's original column, with the removed part highlighted : neogaf.com/forum/showpost.php?p=43585928&postcount=48
  644. …in reply to @ammonite
    @ammonite Mini Mix Mayhem! Good 4P : Bloop, Centrifeud, Chicanery, Ring Fling.
  645. …in reply to @patrickashe
    @patrickashe @ammonite Yeah, I was trying to remember the name of that one, too...
  646. …in reply to @rclarke
    @rclarke @patrickashe @ammonite There we go! All crowded round an iPad on a stool...
  647. Retailer-exclusive bonus content
  648. …in reply to @ammonite
    @ammonite It goes down to 4 tiles for a single player, and takes a while to ramp up the consecutive games. But it gets frantic later, yeah.
  649. …in reply to @asponge
    @asponge That song always reminds me of this song : youtube.com/watch?v=r56R5MOUXnc
  650. RT @Herring1967: No one at the BBC knew a thing RT @SOTCAA: Enough about Savile, let's watch a classic 1999 episode of 'TMWRNJ'. Aaargh! ...
  651. @LewieP @Carachan1 I am returning to pass out on your coach again on Friday and Saturday nights. Is this okay? (Y/N)
  652. …in reply to @undefined
    @Carachan1 @LewieP that is fine by me. I shall bring my sleeping bag.
  653. …in reply to @Livelyivy
    @Livelyivy @auntiepixelante @rich_lem Oh shit, now I'm angry about that Jonathan Blow Atlantic profile again.
  654. Boo. Punch The Custard is apparently not eligible for a Bafta.
  655. …in reply to @KommanderKlobb
    @KommanderKlobb They didn't say! I'm asking.
  656. @LewieP SavyGamer related headsup: I'm putting CUBES free tomorrow for the day.
  657. …in reply to @HilariousCow
    @HilariousCow Don't think abut time in the UK, whatever you do. If you have any devices that show you this info, change 'em.
  658. …in reply to @HilariousCow
    @HilariousCow hahahaha
  659. @EvNarc You gave my game CUBES a glowing review back in May -- so I wanted to say I've just put it free for the day nottheinternet.com/cubes/
  660. @JayceStokes You may or may not be glad to hear that CUBES is free for the next 24 hours.
  661. CUBES is free for the next 24 hours! (or will be once Apple gets round to setting it that way) itunes.apple.com/us/app/cubes/id493069991
  662. @Batsphinx CUBES (which you've previously said lovely things about, thank you!) is free for the next 24 hours.
  663. RT @terrycavanagh: Infomercial gifs: imgur.com/a/WpRg2
  664. …in reply to @Slaktus
    @Slaktus If this is in the context of HOTLINE MIAMI I'mma cut someone.
  665. …in reply to @Slaktus
    @Slaktus To set expectations. Because it frames what the game sets out to achieve. Because, rightly, these are also consumer reports.
  666. …in reply to @Slaktus
    @Slaktus You're slightly remiss if you don't mention the bugs, too, as much as it pains me to admit it.
  667. …in reply to @Slaktus
    @Slaktus @bonzrat I'm perfectly happy with this review. I even linked to it before. Not quite my perspective, but totally valid.
  668. …in reply to @Slaktus
    @Slaktus @bonzrat (Personally I'm blown away by the achievement in making all elements coincide to produce that theme, that mood)
  669. …in reply to @Slaktus
    @Slaktus @bonzrat (And that it's also a taut visceral game of hitting people in the face with doors is just gravy.)
  670. …in reply to @Slaktus
    @Slaktus @bonzrat Yeah, totally. Don't wanna downplay that. But the other thing is currently for me the highest ideal in games, so.
  671. …in reply to @Slaktus
    @Slaktus I got bored of systems.
  672. …in reply to @LauKorsgaard
    @LauKorsgaard me too! Also for that hollow nauseous feeling.
  673. …in reply to @Slaktus
    @Slaktus @Grabcocque Why is six quid relevant, if we're just going to be critics?
  674. …in reply to @Slaktus
    @Slaktus Mood undersells it. It's about everything pulling together and reinforcing a cohesive theme, mechanics included.
  675. …in reply to @Slaktus
    @Slaktus Mother 3 is a rag-bag of mechanics, but all in the service of "funny, heart-rending, strange" & twin themes of family & music.
  676. …in reply to @Slaktus
    @Slaktus which is far preferable to a small coherent set of mechanics from which a great depth of possibilites emerge. To me, these days.
  677. …in reply to @rclarke
    @rclarke Yeah, I just saw it hadn't and set it again a minute ago. How long does it take to take effect, usually?
  678. …in reply to @Slaktus
    @Slaktus Vomiting on the corpse of the hobo the game made you kill. The moment of PTSD-like panic at entering a video store and no enemies.
  679. Haha! Only 12 hours after I first told it to, iTunes has actually made CUBES free! Sorry anyone who was lured by fake free CUBES meanwhile.
  680. Relatedly : CUBES is currently free for iOS! Enjoy! bit.ly/cubesgame
  681. …in reply to @rclarke
    @rclarke Yeah, I think I'd hit in the middle of their planned outage. Which I thought I'd avoided, but timezones. :/
  682. …in reply to @realnoyb
    @realnoyb No, I think that's just your screen dimming due to not receiving a touch. Looked into disabling that, but failed.
  683. YES! YES! I am so happy this happened! RT @SimonParkin Kid playing Proteus on a trampoline while dressed as a frog. instagr.am/p/RPrgthnXvz/
  684. …in reply to @StevieB64
    @StevieB64 You're such a flatterer.
  685. Fuckers! Skype is making me upgrade from 2.7 to the shitty new UI.
  686. …in reply to @nachimir
    @nachimir "I'm sorry, I have a subsequent engagement"
  687. Off to Nottingham!
  688. …in reply to @ammonite
    @ammonite Ha. Yes, I've been in the same position before. Happy to have the excuse to be spammy!
  689. …in reply to @patrickashe
    @patrickashe I reckon you're wrong on this one. Youtubers are super important these days.
  690. …in reply to @edclef
    @edclef @dkanaga @bfod I love you all.
  691. …in reply to @brandonnn
    @brandonnn @smestorp @edclef goddamn you guys, wait a sec, I'm walking over now
  692. It's fucking snowing.
  693. I AM AWAKE BUT STILL REALLY QUITE TIRED
  694. Hey! I've been drinking and sleeping instead of finding an internet connection, so CUBES is still free bit.ly/cubesgame
  695. Goddamn! CUBES is on a jumbotron. This is a weird feeling.
  696. RT @brandonnn: "Oh! I touched real fork." - @dkanaga (<3 + cc: @edclef @jonbro @tigershungry @v21)
  697. …in reply to @edclef
    @edclef @tigershungry @jonbro I am alive and awake. Where are you guys headed?
  698. …in reply to @edclef
    @edclef @tigershungry @jonbro alright, on my way in a sec
  699. @LewieP @Carachan1 I have gone off to get breakfast. Thank you for letting me crash, I will see you soon!
  700. …in reply to @awesommelier
    @awesommelier I dunno, I find nothing gets me out bed better than the knowledge I'm just subjecting myself to that kind of crap by staying.
  701. RT @haikus_by_KN: Our game Buddha Finger is out TODAY on the App Store. Consider buying it (99c), playing it & giving it a review! h ...
  702. @awesommelier this insight courtesy of a horrendous mixed metaphor in Woman's Hour.
  703. Goodbye Nottingham! Goodbye GameCity! It has been emotional.
  704. The best things: the amazing, emotional, games journalism readings. Seeing CUBES on a jumbotron. The laughter of children. Karaoke. Friends.
  705. RT @robertflorence: Tonight I pretty much assembled the team for a successor to Consolevania. That's 2013 sorted.
  706. …in reply to @john_axon
    @john_axon that isn't normal, no! Not heard of that before... Did it happen immediately or 4 secs in? What device are you on?
  707. …in reply to @jkillingsw0rth
    @jasonkill thank you! That made my day.
  708. CUBES is no longer free! Which means you can now give me money for it instead. bit.ly/cubesgame cc @tigershungry @ammonite
  709. I'll retweet a compliment now, because it's an ace one.
  710. …in reply to @HookshotInc
    @HookshotInc @KommanderKlobb no worries! Proper attribution is actually even more complex - by my count 6 people helped make the game.
  711. …in reply to @HookshotInc
    @HookshotInc but the article gave me a great big grin when I read it earlier. So thank you.
  712. I wanna read a paper on allow, used as in m.urbandictionary.com/#define?term=allow
  713. I wish urban dictionary geostamped their entries, too.
  714. …in reply to @TheCodeTroll
    @TheCodeTroll I disagree entirely! It expresses something more clearly than any other way. I can't think of any decent replacement.
  715. …in reply to @TheCodeTroll
    @TheCodeTroll you sure (and I'm sorry, this is kind of rude of me) you're not objecting to the fact its usage is a signifier of lower class?
  716. "Allow" kind of reminds me of "fonx", internal slang at "Wammux" my old company.
  717. "Fonx" I think came from "thanks, but no thanks", but it was generally used as a verb. Usually, but not always, with a negative implication.
  718. Feels weird to think in slang local to a few hundred people. But they've clustered some in new companies, so maybe usage will spread...
  719. …in reply to @FuckThisJam
    @FuckThisJam @PeterMolydeux ain't that New Star Soccer?
  720. …in reply to @ragzouken
    @ragzouken it's really useful. And it is very much southwest - but south west London.
  721. I arrive home to find a papier mache construction, a tube of fake blood and a white suit in the living room.
  722. …in reply to @Poxican
    @Poxican Shit, I hope so!
  723. Still got this gallery of infomercial ads open in a tab imgur.com/a/WpRg2
  724. Hey Chrome, I am a person who often downloads zip files that contain exes you've not seen before. It's a valid lifestyle choice, accept it.
  725. More seriously, as a creator of unpopular exes, this kind of thing scares me. Chrome, Gatekeeper in OSX, Win8, even the fucking App Store...
  726. Only place the wolves don't seem to be circling is the web. Or is that hope misplaced, too?
  727. I still have gamesculture.biz open. It's not even a website. I'm just haunted by the website it would be if it was.
  728. …in reply to @D_Nye_Griffiths
    @D_Nye_Griffiths @asponge That is in fact the same game with the OkCupid link in the readme.
  729. "Not a single original idea was on display, and indeed many standard ideas were absent." hahahaha
  730. …in reply to @haikus_by_KN
  731. …in reply to @Slaktus
    @Slaktus @edclef I had to see the names mentioned in the screenshots to be sure that wasn't sarcasm.
  732. …in reply to @dkanaga
    @dkanaga @smestorp @rich_lem @compositeredfox @martinhollis For the record, I had a devil of a time trying to take pictures of screens at GC
  733. …in reply to @dkanaga
    @dkanaga @smestorp @rich_lem @compositeredfox @martinhollis didn't help it was a CRT, though...
  734. …in reply to @ammonite
    @ammonite link seems buggered to me
  735. …in reply to @LewieP
    @LewieP I enjoy that there are two potential places to mentally add a full stop to correctly punctuate that utterance.
  736. RT @meganamram: Mozart was such a prodigy that by the time he was four, he was seven
  737. RT @sobri: wow. really cool Javascript demos of maze making algorithms weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap tap the "Run" buttons
  738. …in reply to @pippinbarr
    @pippinbarr @ElectronDance I don't like this criticism applied to HM because a) I really like it and b) the violence isn't unconsidered.
  739. …in reply to @pippinbarr
    @pippinbarr @ElectronDance The violence is on-purpose, it feels violent, it's chosen and used for effect, not just the default ...
  740. …in reply to @pippinbarr
    @pippinbarr @ElectronDance ... thing you verb to another noun in a video game. It's disturbing.
  741. RT @severalbees: @garethbriggs "Ahhhh but isn't criticising prescriptivism the *real* prescriptivism?".
  742. …in reply to @undefined
    @jennatar Hire someone to help clean, then cancel just before they arrive, after you've cleaned.
  743. RT @HilariousCow: #unity3d “@Superpig: I finally put together a proper home for my Unity MonoBehaviour Lifecycle infographic: http://t.c ...
  744. …in reply to @docky
    @docky I just use paper, or a whiteboard. Balsamiq has been good in the past, but I don't do it enough to be worth the faff.
  745. …in reply to @docky
    @docky We often end up massively overdoing things in PS, mind. But that's usually because of clients.
  746. …in reply to @asponge
    @asponge now I imagining coming home to find you a tiny baby in a pile of adult clothes.
  747. …in reply to @LewieP
    @LewieP I refuse! I'm going to die as much as I want to.
  748. …in reply to @Brendy_C
    @Brendy_C @Carachan1 @Tom_OBedlam coming to our party?!
  749. …in reply to @MetzoPaino
    @MetzoPaino I have a NanoKontrol 2 that cost me $30. It's fun (not used it for music at all, just for games)
  750. Maybe one day I'll finish a game, then finish the one I was playing before that. Close off all the unfinished playthroughs, til childhood.
  751. …in reply to @LewieP
    @LewieP The years I spent on the ending sequence... wasted.
  752. …in reply to @undefined
    @jennatar I once had a rat called Sredni Vashtar.
  753. I'm sad that we ended up with a boring name instead of the batshit Everything Everywhere, or the mocking T-Morange.
  754. Anyone needing inspiration for #fuckthisjam -- I think I have the service company for you : betable.com/
  755. …in reply to @undefined
    @Carachan1 @bonzrat are you gonna write a HLM review? Or would that just be 2000 words of sex noises?
  756. …in reply to @abscond
    @abscond I'm really struggling to think of anything I own that's made from just plastic and fits within a 10x10x10 volume.
  757. …in reply to @ammonite
    @ammonite Not quite your question, but last Christmas I had a very enjoyable few days watching @asponge play through Deadly Premonition.
  758. AbstractSingletonProxyFactoryBean: Convenient proxy factory bean superclass for proxy factory beans that create only singletons #programming
  759. God fucking damn! A Slower Speed Of Light - a game where you can reduce the speed of light gamelab.mit.edu/games/a-slower-speed-of-light/
  760. …in reply to @la_miaow
    @la_miaow that goes together great with yr twitter background
  761. "BTW, I'm a fan of David Icke - so if you want to remain dis-informed ignore this post."
  762. …in reply to @RevStu
    @RevStu And that's the second revision, after they changed the image from imageshack.us/f/59/polygonnoshame.jpg/
  763. …in reply to @oopsohno
    @oopsohno I love seeing your Twitter accounts diverge as your frustration increases.
  764. …in reply to @patrickashe
    @patrickashe @c_hedborg @Dick_Hogg @heather_r haha, guilty.
  765. …in reply to @la_miaow
    @la_miaow haha. What you up to on Friday? Come to our Halloween party!
  766. …in reply to @AurenSnyder
    @whatisian I led a session on this at that last GameCamp, and there's a whole world of RP servers for various games.
  767. …in reply to @AurenSnyder
    @whatisian Minecraft RP is this whole world, frinstance. Which isn't quite the same, but probably soaks up a lot of the interested people.
  768. Look at this beautiful videogame! pidgame.com/
  769. …in reply to @AurenSnyder
    @whatisian @smestorp Hahaha, I had the same thought about an hour ago.
  770. …in reply to @haikus_by_KN
    @haikus_by_KN see also: me not having a presskit() page set up (could probably manage it now, maybe...)
  771. the chain of this tea infuser wicks tea out of the mug and onto my desk, where it forms small puddles #lifeproblems
  772. Can anyone think of videogames that can be performed by their designers?
  773. …in reply to @VitaminPowered
    @VitaminPowered No, Sleep is Death was on my list already. Ideally... games where you can perform game design live, y'know?
  774. …in reply to @fastramdesign
    @fastramdesign I like to drink green tea continuously through the day. But yes, I should buy a saucer.
  775. …in reply to @KommanderKlobb
    @KommanderKlobb I still need to finish Dishonoured and Hotline Miami before I can even dabble with your list...
  776. …in reply to @VitaminPowered
    @VitaminPowered Yeah, when I raised this at GameCamp I was pointed at Minecraft RP servers, and WoW RP servers.
  777. …in reply to @VitaminPowered
    @VitaminPowered I dunno, he was interesting for the first half. Different emphasis, though, I agree.
  778. …in reply to @TomNullpointer
    @TomNullpointer totally was! But what was that? How did it work?
  779. …in reply to @VitaminPowered
    @VitaminPowered yeah, totally this kind of thing. Interesting twist is whether it's done co-operatively (ie DMing) or competitively.
  780. …in reply to @VitaminPowered
    @VitaminPowered Also there's the question as to whether it's done "live", or in serial. Game design is setting up consistent sets of rules..
  781. …in reply to @VitaminPowered
    @VitaminPowered ...which fucks up slightly if you're then changing them inconsistently.
  782. …in reply to @AurenSnyder
    @whatisian Did not know about IWTBTG! You got any links for that? MSPA might do, I guess... very hazy lines around this idea.
  783. …in reply to @TomNullpointer
    @TomNullpointer Is that you playing the game, or you fucking with the game while someone else played?
  784. …in reply to @AurenSnyder
    @whatisian "FLOE, THERE IS ANOTHER BUTTON" -- oh, man, that's great.
  785. …in reply to @radiatoryang
    @radiatoryang @whatisian @dogbomb I'm more thinking of games where the game design can be performed - like, ...
  786. …in reply to @radiatoryang
    @radiatoryang @whatisian @dogbomb ... changing the number of players allowed on a pitch 'cuz it'll give this game a good finish.
  787. …in reply to @squidlarkin
    @squidlarkin @webbedspace I've never taken a Vesper5 move after midnight.
  788. RT @aanand: Happy Wednesday! I slowed down “Call Your Girlfriend” to half-speed like you wanted. f.cl.ly/items/3y1w3q1w2T3t043h0R1w/callyourgirlfriendx2.m4a
  789. …in reply to @Slaktus
    @Slaktus sounds like your approach is much better than the one I tried last time I was properly unemployed (ie hiding).
  790. …in reply to @hollygramazio
    @severalbees The best thing is that because it's at half speed, it means it lasts twice as long.
  791. @Keadin see, your last slide asks for forgiveness & understanding of fake gamers, but still agrees they exist.
  792. …in reply to @undefined
    @jennatar man, I don't even know what terrible taste is.
  793. …in reply to @undefined
    @Keadin I mean, I got that message, but it's a pretty rubbish message. And you're not denying the essential validity of the classification.