v21’s avatarv21’s Twitter Archive

Tweets from 2013/05

  1. …in reply to @MaddyThorson
    @MattThorson @increpare it's very occasionally nice being able to not care what script is receiving a message.
  2. …in reply to @MaddyThorson
    @MattThorson @increpare then again, if you want to leave the warm safety of the type system, you can do it with duck typing now.
  3. …in reply to @hannahnicklin
    @hannahnicklin literacy isn't a foolproof defence against being nudged (in the same way the placebo effect exists even with known placebos)
  4. …in reply to @hannahnicklin
    @hannahnicklin the moral weirdness comes when the system designer and you diverge on your goals & worldview.
  5. …in reply to @undefined
    @increpare @MattThorson Hang on, I think I might be lying. Not sure if "dynamic" is actually supported. :/
  6. …in reply to @undefined
    @increpare @MattThorson When I first started using Unity, many moons ago, I used Boo, where it does exist. So Mono could support it...
  7. …in reply to @mcclure111
    @mcclure111 @rocketcatgames @smestorp @S0phieH @aliendovecote Doing other things: a good way to have an unusual approach to games.
  8. I am on the same bill as Tim Hunkin! I will probably get to meet him! Fuck! emfcamp.org/wave/talks
  9. Relatedly: I'm giving a talk this Sunday, on a boat. emfcamp.org/wave/talks I'm gonna explain some jokes (that are also games)
  10. …in reply to @tef
    @tef I'm pretty sure you could also be, if you submitted a talk and came along.
  11. …in reply to @whitingjp
    @whitingjp that sounds great! I loved that tutorial series you ran on Tigsource ages ago.
  12. @whitingjp ha! Take that! I'm a "wizard", not just a lowly programmer!
  13. Next Saturday, we have having a party with games and stuff. On a boat: Come along, it'll be exciting onafuckingboat.eventbrite.com/
  14. Give this game ... about 3 or 4 minutes of your time? and you'll be ensnared candies.aniwey.net/
  15. …in reply to @tha_rami
    @tha_rami In 50 seconds I'll be able to get the copper sword and then I can defeat Goblin Mountain!
  16. RT @charlesrandall: Super Metroid and the Exclusion of Control Mastery. bluh.org/super-metroid-and-the-exclusion-of-control-mastery/
  17. …in reply to @jonbro
    @jonbro @moggy you can do that in game, y'know
  18. …in reply to @haikus_by_KN
    @haikus_by_KN You're releasing Alone In The Park in 6 weeks time?! Great news!
  19. …in reply to @haikus_by_KN
    @haikus_by_KN You can never build buzz too early!
  20. …in reply to @haikus_by_KN
    @haikus_by_KN Isn't it funny? How a bear likes honey? Buzz buzz buzz I wonder why he does.
  21. …in reply to @LineHollis
    @LineHollis @Khazar222 There's games websites with 40% women readers, terrified anyone will find out and they'll lose their ad revenue.
  22. …in reply to @nobodybutyours
    @somebodyweknow @smestorp @brandonnn I admit it. I cheated. "farm.maxLollipopsPerDay=10000000000"
  23. …in reply to @mareodomo
    @mareodomo Hard mode, sequel on it's way
  24. …in reply to @AurenSnyder
    @whatisian most? I mean, TV and film aren't even considered the same medium, that's so much the case.
  25. …in reply to @beckwig
    @beckwig "you say that, but [they're] being inundated with offers of people buying beer for us to give out for free. FREE BEER."
  26. …in reply to @beckwig
    @beckwig was about to suggest you brought your own lime, but you got there first. so I guess I have to be nakedly self-promotional instead.
  27. …in reply to @beckwig
    @beckwig DID YOU KNOW there is an event next weekend on the very same boat, with games and a bar you have to pay for? thewildrumpus.co.uk/
  28. Incidentally, the way to break free of the candy game is to cheat with the JS console, then to have your PC overheat and lose your save.
  29. Can't imagine what it's like for you guys who haven't even looked at the (really very readable) source code.
  30. …in reply to @asponge
    @asponge aw man, I gotta play some videogames! Else I'd be there for sure.
  31. …in reply to @musebloom
    @musebloom I'm gonna moan about a pet peeve of mine. Don't bother with a contact form, put your email with a mailto: link instead.
  32. …in reply to @musebloom
    @musebloom Other people might love them, to be fair! But at least have your email address there too, for people like me.
  33. hedgehog.actuallyASwarmOfBeesInstead = true;
  34. …in reply to @tpritc
    @tpritc I can't tell if you're referring to my code structure, or a hedgehog made out of bees.
  35. …in reply to @rubzo
    @rubzo @tpritc I camel case the whole time. C#, man.
  36. …in reply to @rubzo
    @rubzo @tpritc Besides, Unity converts camel case into spaces in the editor, but leaves _s alone. So it makes it prettier there.
  37. …in reply to @rubzo
    @rubzo @tpritc That a variable called hedgehog is actually a swarm of bees?
  38. …in reply to @rubzo
    @rubzo @tpritc But they're basically the same thing, right?
  39. …in reply to @edclef
    @edclef Did you click on a thing, and then a thing happened?
  40. …in reply to @tigershungry
    @tigershungry @doougle @edclef @GriselCat whaaat whaaat whaaaaat
  41. …in reply to @PerrinAshcroft
    @PerrinAshcroft I don't know. What I've been admiring is the way they're also practical ways to fix structural flaws in the design.
  42. …in reply to @rclarke
    @rclarke I have some highfalutin' "takeaway messages", but mainly people have been posting about it because they're been enjoying it?
  43. …in reply to @PerrinAshcroft
    @PerrinAshcroft Yeah, it's fun, immediate, interaction that Glitch lacked, imho.
  44. …in reply to @PerrinAshcroft
    @PerrinAshcroft I liked the bit where he offered to go gather stones from the river and ship them to players.
  45. …in reply to @Sosowski
    @Sosowski hahaha, I hadn't even noticed. You shoulda just kept it hush hush!
  46. …in reply to @Sosowski
    @Sosowski but it was good to see you again. and thanks for putting me in contact with Thorsten -- I never did thank you properly.
  47. …in reply to @GamesEvents
    @GamesEvents Oi, where's Wild Rumpus? List us, too!
  48. @S0phieH Hey, we're testing games now. You got a newer build of Lancing for us to test? Terry was saying it improved dramatically recently.
  49. @number108 You never sent me a Videoball build! Send it over!
  50. …in reply to @mxSophieH
    @S0phieH vtwentyone@gmail.com, please! Ta!
  51. …in reply to @xrafstarguts
    @aliendovecote @q0rt @metasynthie Fallen London is the closest I can think of to that. And that's great. You should make it.
  52. …in reply to @dunkr
    @dunkr @jennatar you should just go ahead and ask Terry for a special build...
  53. …in reply to @xrafstarguts
    @aliendovecote @q0rt @metasynthie an inelegant solution to the problems of people reading faster than you can write and needing money...
  54. …in reply to @iamcarneiro
    @iamcarneiro easy! Just reduce them both to pure black and pure white!
  55. …in reply to @xrafstarguts
    @aliendovecote @metasynthie @q0rt I love how natural, how effortlessly "web" most of those are. Who needs HTML5 when you've Candy Box?
  56. …in reply to @mcclure111
    @mcclure111 yes, that would be fantastic. As flaky as the wifi of course, but far more humane with it's failures.
  57. …in reply to @mcclure111
    @mcclure111 although you can have fun ruining other people's games of SpaceTeam by joining from the other room...
  58. Anyone got a script for Unity that'll make collider meshes visible even when they're not selected (in editor).
  59. …in reply to @LamplightGames
    @LamplightGames yeah, they're mesh colliders. But I managed to sort it by adding MeshRenderers that the cameras never draw.
  60. …in reply to @rclarke
    @rclarke All I took away from that article is that he likes bolding words.
  61. …in reply to @TomNullpointer
    @TomNullpointer I hear @doougle wrote a good one...
  62. HERE ARE THE GAMES! thewildrumpus.co.uk/games Niddhogg/Super Space ___ / Towerfall / Starwhal / Tenya Wanya Teens / Samurai Gunn!
  63. Also, yet more, yet to be announced. We are pushing the boat out on this one (ho ho ho) onafuckingboat.eventbrite.com
  64. …in reply to @AlanZucconi
    @AlanZucconi erk! Try again? I think tumblr was having a hiccup?
  65. Look at this fabulous thing specialstagesystems.com/system-overview/
  66. Some day I will be rich and will buy a lot of stupid hardware.
  67. Like, I'd commission this guy to make me something circuitbentvideo.com/projects/
  68. …in reply to @merrittk
    @m_kopas not really, right now.
  69. …in reply to @merrittk
    @m_kopas oh wait, we did this, this is exactly the game i don't really want to be making right now.
  70. …in reply to @merrittk
    @m_kopas but ... but ... money?
  71. …in reply to @smestorp
    @smestorp @Draknek @LewieP OH you were who I'd promised the sofa to, I was trying to remember.
  72. …in reply to @Draknek
    @Draknek @LewieP Doug is staying for WR, so ours isn't the most ideal. But we could squeeze you in if you need it.
  73. …in reply to @jonbro
    @jonbro what's your 2p game and why haven't you sent it to me yet?
  74. …in reply to @rubzo
    @rubzo Georg Bucken
  75. @Dick_Hogg I read that article and came put thinking "this orphan works legislation sounds like a great idea!"
  76. …in reply to @Dick_Hogg
    @Dick_Hogg well, I wouldn't class intellectual property rights as natural rights, bein' philosophical about it.
  77. …in reply to @Dick_Hogg
    @Dick_Hogg (pragmatically this legislation seems like a sensible correction, and doesn't generally weaken rightsholders)
  78. …in reply to @merrittk
    @m_kopas I like jokes that can only be understood with enough reflection into a situation.
  79. …in reply to @merrittk
    @m_kopas it's not really a board game, but [my] Punch The Custard is a digital/analogue hybrid that uses tactility in a v unsubtle way.
  80. thecatamites did an interview. p interesting stuff, you should read it. gamejolt.com/blog/interview-the-catamites/32/
  81. …in reply to @haikus_by_KN
    @haikus_by_KN endlessly seeking inspiration for your own? you should try youtube.com/watch?v=kpAS6zFVle4 (which I found in the same place)
  82. …in reply to @haikus_by_KN
    @haikus_by_KN i think it's just ... what it is. I don't need anything else, to be honest.
  83. …in reply to @AurenSnyder
  84. I already got an idea for object jam, but I need to find someone who doesn't mind being buried in a book-avalanche to test it.
  85. Also I guess I need to tidy my room. This jam sucks.
  86. …in reply to @nachimir
    @nachimir I am going to pretend you just offered to tidy my room.
  87. …in reply to @nachimir
    @nachimir Thanks.
  88. Object jam (early entry) nottheinternet.com/blog/object-jam-early-entry/ #objectjam
  89. RT @squidlarkin: It's pretty cool that the new ARAM mode in LoL was originally invented by players, played in practice mode with self-enfor…
  90. …in reply to @squidlarkin
    @squidlarkin woah, that's super cool.
  91. …in reply to @aanand
    @aanand he's definitely heard of it @SnoopDogg/308118289635213312
  92. @Dick_Hogg happy birthday, Dick! Sorry I can't make it to your party, it's a good day for it.
  93. Learning about the secret history of Wild Rumpus from @tigershungry at Sunday Assembly.
  94. Apparently we started life as a neonazi hate group? Who knew?
  95. …in reply to @tef
    @tef ah, damn, that really sucks. Come for the next weekend of boat shenanigans instead, I guess.
  96. …in reply to @tef
    @tef yeah, it sucks. Sad not to see you. But next weekend!
  97. On a DLR to @emw. With a really stupid quantity of luggage.
  98. …in reply to @BanditoJuan
    @BanditoJuan it is on, it is at The Crown, Angel, Islington all evening. Be good to see you!
  99. Fuck me that's a big boat
  100. @beckwig come say hello!
  101. People who saw my talk! The games were "Songs of travel" by @increpare, QWOP by @bfod, YOU HAVE FORGOTTEN HOW TO USE A PEN by @LeehSl.. #emw
  102. ... "The Illogical Journey of the Zambonis" by @realnoyb, PONGS by @pippinbarr, and Train by @br. #emw
  103. That's a bit of a weird list, out of context... Also there was Super Mario, and I would've done I Want To Be The Guy if not for time. #emw
  104. …in reply to @realnoyb
    @realnoyb haha, my pleasure, we played like the first half of the Zambonis on stage. Someone said it was like a personal Werner Herzog.
  105. MegaGIRP at #emw vine.co/v/b2KW6itjzhw
  106. …in reply to @undefined
    @Carachan1 naw, it's just like... sexism but against men. that's why it's called FEMinisim. read the dictionary some time.
  107. "It was comforting to inhabit worlds where I could instigate tangible self improvement" secondpersonshooter.com/2011/09/14/playing-god/
  108. Not sure I'm capable of doing trigonometry this morning,
  109. Q: What's the best thing about living in Switzerland? A: Well, the flag is a big plus.
  110. …in reply to @hollygramazio
    @severalbees This is really just a complaint, not anything you need to care about. But know that I envy you.
  111. …in reply to @hollygramazio
    @severalbees I really want this: I am hungover and exhausted. But I have to work today.
  112. YESTERDAY I was on a boat and saw the engine room and lay on the deck and tried to see stars and saw Tim Hunkin give a talk and drank.
  113. …in reply to @hollygramazio
    @severalbees @Carachan1 I think that does help, thanks. Splash a little gin where my mouth would be.
  114. Also I had a BAD TERRIBLE WE ARE NOT DOING THIS idea: Engine room Joust. Oil-slick narrow gaps between diesel engines, steep staircases...
  115. …in reply to @jonty
    @jonty we've got this event we're running next week... on a boat, lots of tech requirements...
  116. Here's a panorama of the engine room: ms.stubnitz.com/content/engine-room-360%C2%B0-panorama
  117. …in reply to @jonty
    @jonty Still can't believe you turned down a free submarine.
  118. …in reply to @rclarke
    @rclarke no, not dorkbot! This: emfcamp.org/wave
  119. …in reply to @emfcamp
    @emfcamp @emw You guys really don't rest on your laurels, do you?
  120. This is great! Oculus Rift Guillotine sim vimeo.com/65510054
  121. …in reply to @BRKeogh
    @BRKeogh right, so the OR has no lateral movement sensors, so the games that make the most sense have free movement of the head but not body
  122. Things I like about that Guillotine game: nottheinternet.com/blog/oculus-rift-guillotine/
  123. Oh, perfect Seamstressing here! RT @heftyseamstress they: Those humans, excluding you
  124. …in reply to @rclarke
  125. …in reply to @garethjenkins
    @garethjenkins I dunno, I find I have less patience, swimming in the infinite sea of games.
  126. …in reply to @garethjenkins
    @garethjenkins I've sympathy, because it can be long hard work making an interesting thing self-teaching and comprehensible, but...
  127. What's the internet provider that you go to if you used to be with Be? No fibre here yet...
  128. …in reply to @jonbro
    @jonbro well, it's essentially not empowering, right? but maybe it could feel comforting...
  129. …in reply to @paulsinnett
    @paulsinnett yeah, me too. That's why I'm reminded to switch.
  130. RT @tef: not the onion, vanityfair.com/culture/my-phone/2013/03/dave-morin-path-facebook-apple “I don’t use a ring of any kind on my phone. This is so that I am always on offense and neve…
  131. …in reply to @geeoharee
    @geeoharee @Pisscress Glitch being the game the Flickr creators went off to make, for even more context.
  132. …in reply to @geeoharee
    @geeoharee @Pisscress (Flickr originally originated as a failed attempt to make a browser based game, oddly enough)
  133. I want to make games that encourage you to do things that feel good in other ways than by ending the game if you don't.
  134. …in reply to @smestorp
    @smestorp What are points worth if you can never die?
  135. Ha, @smestorp gave me an idea: A game where you can score points. But you can't die. So the points are never entered into a highscore table.
  136. …in reply to @undefined
    @Pisscress sure: nottheinternet.com
  137. Sad to be missing London Indies. Needs must!
  138. …in reply to @mcclure111
    @mcclure111 @christinelove But then again, I left Chrome recently because they restyled the right click menu...
  139. …in reply to @brandonnn
    @brandonnn I got a memory foam mattress, and I love it.
  140. …in reply to @brandonnn
    @brandonnn @buffalovision hm. I can't say I recall that being a problem, but I do live in London, not Austin.
  141. …in reply to @undefined
    @Carachan1 I should get in the Guardian! It'll be a good way to catch up with people.
  142. …in reply to @undefined
    @Carachan1 @daphaknee I just remembered some TMNT porn. home.comcast.net/~janicak/
  143. …in reply to @LewieP
    @LewieP Fuck that, most of the best people at London Indies aren't real devs.
  144. …in reply to @LewieP
    @LewieP I feel strongly about this because I felt like a total impostor when I first went.
  145. …in reply to @LewieP
    @LewieP And even now, I go to events and I don't know what to call myself. Esp. if I'm there due to Wild Rumpus.
  146. …in reply to @LewieP
    @LewieP Yeah, that's fair. Though I wouldn't personally worry about that stuff at all. That weird diffuse boundary is weird, though.
  147. …in reply to @LewieP
    @LewieP Like, the FIG editors, us at Wild Rumpus, Vlambeer-JW attending GDC this year as a reporter, Cara makin' Twines (& games at work)...
  148. Watch employee compliance rates rise! ClickSafe makes security effortless
  149. 36 game controllers feels like it should be too many.
  150. …in reply to @akerfoot
    @akerfoot @doougle @bfod can confirm you can get at least 16 connected to a single computer. We got 8 connected t'other night, no trouble.
  151. The only escape I can see is to shave the mouse @aliendovecote/331647948096159744/photo/1
  152. My source comments are pretty much equally split between explanations, TODOs and apologies.
  153. I guess if I don't want to do math, I should stop finding this kind of stuff interesting: edinburghhacklab.com/2013/05/robotics-adaptive-control-and-vision/
  154. I guess a useful skill I learnt in my degree is to be comfortable thinking of things as movements in high-dimensioned state spaces.
  155. …in reply to @HilariousCow
  156. …in reply to @Draknek
    @Draknek Ah, okay! Glad to hear it! (There was space, I'm just awful at responding to people)
  157. …in reply to @KommanderKlobb
    @KommanderKlobb I owe you some gushing about how great Helix is, @smestorp! And I owe you a request to get on Testflight, @haikus_by_KN
  158. …in reply to @alexcg
    @alexcg ha, thank you!
  159. …in reply to @haikus_by_KN
    @haikus_by_KN wait, no, other way round. I wanna see new AITP! vtwentyone@gmail.com
  160. …in reply to @haikus_by_KN
    @haikus_by_KN Yeah, that's the one I actually own (now). And it does suck you can't make it over for the festivities.
  161. …in reply to @haikus_by_KN
    @haikus_by_KN I forgive you (because making iOS builds is the worst thing)
  162. …in reply to @rubzo
    @rubzo Maybe it was a Mr Kane?
  163. Turns out Porpentine is a great, and powerful, and perceptive writer. Who knew, huh? reactionzine.com/7-thoughts-on-women-in-games/
  164. RT @vectorpoem: I wrote a few thoughts on the potential of modern Doom engines as a base for indie/experimental games: http://t.co/rHufh8sp…
  165. I did not expect 2 of the 5 best-selling laptops on Amazon to be Chromebooks
  166. I have 4 Kensington Locks
  167. RT @pippinbarr: Okay, I just got an email from Marina Abramovic. I will have to process this for a while.
  168. …in reply to @pippinbarr
  169. The main reason I chose this laptop was because I had always wanted a laptop which was blue. I'm afraid I cannot see any blue in it at all.
  170. extremely disappointed would be an understatement
  171. …in reply to @hannahnicklin
    @hannahnicklin I had a rule that I could eat cake that people gave me, or that I made, but not that I bought.
  172. …in reply to @hannahnicklin
    @hannahnicklin Also: I suck at responding! Yeah, let's meet! When you free from?
  173. Seven Hours Pass -- a tight little Twine game vacuumflowers.com/Seven%20Hours%20Pass
  174. …in reply to @SteveGaynorPDX
    @fullbright I did not realize you were rekall!
  175. …in reply to @ammonite
    @ammonite did the emails agree?
  176. …in reply to @LewieP
    @LewieP So would people be able to buy it (with a direct link or w/e), or just get codes through other methods?
  177. …in reply to @zoewi
    @zoewi @dutchgamegarden get him to send me a build!
  178. …in reply to @LewieP
    @LewieP What's your take on indies charging higher prices on their own sites than on distributors?
  179. …in reply to @LewieP
    @LewieP well, the same mindset of "oh okay, I'll buy that", without shopping around enables both. A rather alien mindset for you, I guess.
  180. …in reply to @LewieP
    @LewieP My hunch would be that fans making the choice to pay more, and support directly would be a fraction of that, even in the indies case
  181. People are slowly, gently, fighting against the way that having the right friends is one of the most important things for success in games.
  182. I was tempted to talk about this at Lost Levels (a unconference I was invited to talk at by a friend before it was even announced).
  183. …in reply to @smestorp
    @smestorp I know, and I think it was a smart call on their part. This fight isn't the only fight. Really, I just like the irony.
  184. …in reply to @LewieP
    @LewieP @S0phieH The really impressive thing is that they've managed to be part of the same conversation.
  185. …in reply to @hannahnicklin
    @hannahnicklin Farringdon, I think. Anywhere in particular, or shall I head towards the H&S office and we'll work it out from there?
  186. …in reply to @undefined
    @Pisscress so come to the pub after?
  187. …in reply to @undefined
    @daphaknee they're hard to separate, though? we make what we like to play, often, and it's hard to make unless you get paid.
  188. I hate AAA games.
  189. …in reply to @mikeBithell
    @mikeBithell (I assume you also follow @vectorpoem?)
  190. …in reply to @undefined
    @daphaknee I do generally agree w yr point. Whenever I say a "you should make games" thing, I try to remind people it's not just vidyagames.
  191. Just been practicing sitting down like Riker does with @joonturbo
  192. Just finished Princess Chardonnay in Bomb Kingdom. Really charming, every level a new angle on the mechanic @ishisoft freeindiegam.es/2013/05/princess-chardonnay-in-bomb-kingdom-ishisoft/#comments
  193. Wanna make a game about correctly attributing the "via"s of things you find on the Internet when you post them on.
  194. @beckwig I see your favvin'. I actually made a blogpost, if you want even more. nottheinternet.com/blog/single-joke-games/
  195. …in reply to @beckwig
    @beckwig ha, I did consider sending a followup tweet reading GO TO BED. But I figured you were a grown woman and could stay up if you wanted
  196. …in reply to @beckwig
    @beckwig anyway, Pippin Barr's stuff is all great, Justin Smith's stuff is all great, Bennett Foddy's stuff is all obviously great.
  197. …in reply to @beckwig
    @beckwig and you should play both Shitsnake and the sequel ("Shitsnake 2: Shit harder", from memory. It's a text adventure)
  198. …in reply to @martinhollis
    @martinhollis @Livelyivy Code that works until you realize it shouldn't, then stops...
  199. …in reply to @ishisoft
    @ishisoft @fastramdesign what's the 0 bomb solution? Do you need to get a bomb down there to jump the last cake?
  200. "Al-Shamika was a new fashion and lifestyle magazine for Muslim women and suicide bombers published online by Al-Qaeda"
  201. actually, this thing about alpacas and the indie games scene is good thoughts samanthaleighallen.com/alpacas
  202. drinking decaf coffee. worried it's gonna be a gateway drug to the harder stuff.
  203. …in reply to @nickludlam
    @nickludlam @Minkette Not just you! It's stolen ASCII art of him.
  204. …in reply to @Minkette
    @Minkette @nickludlam Not sure? candies.aniwey.net/ascii.html sez "I will never use these ascii art to gain money in any manner."
  205. Here are the final games for Wild Rumpus (on a fucking boat): Lovers in a Dangerous Spacetime, JS Joust and GO NUTZ! onafuckingboat.eventbrite.com/
  206. It'll be a fun time! You don't even need to play videogames if you don't want to. There's also dancing and alcohol and a giant boat.
  207. …in reply to @Gillespionage
    @Gillespionage ah, wonderful!
  208. …in reply to @Gillespionage
    @Gillespionage they're a gift
  209. …in reply to @Gillespionage
  210. …in reply to @KommanderKlobb
    @KommanderKlobb you post anime gifs and then other people repost them. and then you spend 3 hours failing to make your page look good.
  211. …in reply to @fernantastic
    @compositeredfox put away twitter, get out a notepad. draw some things.
  212. …in reply to @patrickashe
    @patrickashe @KommanderKlobb Oh, I never do that. I just save the image and upload it as a fresh post. Much better that way.
  213. …in reply to @st33d
    @st33d I keep looking at hex resources to make a hexagonal shader, and I keep failing to make it. Maybe this time~~~?
  214. …in reply to @nachimir
    @nachimir what? You're staying overnight? Amazing.
  215. I feel like I want to start doing more things I feel properly prepared for.
  216. …in reply to @nachimir
    @nachimir oh, beautiful. And surreal, no doubt. Also I love that building, I can never decide if it's just cool, or just tacky.
  217. …in reply to @HilariousCow
    @HilariousCow yeah, you give them a stupid thing to collect, then make the joke and stop after they've collected exactly one (1) of them.
  218. Endlessly rolling around in bed. In a bit I'll go to a boat.
  219. …in reply to @nikpoon
    @nquo haha, ask us in a month or two's time and maybe we'll know!
  220. Just found the email where @tigershungry asks me if I'm up for helping out with a local multiplayer night they're doing at Cargo.
  221. When the name was "Load Up On Guns" -- "I wanted to move away from twee names and more into fight mode".
  222. …in reply to @tigershungry
    @tigershungry @AltCharlieP @HeDanni it's a H2n. Served me well, but I'm no expert
  223. …in reply to @BanditoJuan
    @BanditoJuan London Hackspace will be open, is lovely. Not quite a coworking space, but.
  224. …in reply to @BanditoJuan
    @BanditoJuan or you could come out to the pub in Canary Wharf...
  225. …in reply to @undefined
    @nyarluu oh, man -- ps1ish really nails it. I'd love to make a game riffing off remembered ps1 feel.
  226. …in reply to @terrycavanagh
    @terrycavanagh will be hefting stuff about on the boat. But I need to eat... so I guess it depends where?
  227. …in reply to @smestorp
    @smestorp @docky (and of course O. And Glitch Tank) and also Mini Mix Mayhem.
  228. …in reply to @undefined
    @nyarluu Earthbound and Mother 3 taught me this lesson well.
  229. I am experiencing Windows 8.
  230. Setting up
  231. @droqen I had a go on Bonus Look! It's really fun/interesting. Bunch of mysteries left, but I am at peace with it.
  232. What happens now then? What do you do if you're not organising a party on a boat?
  233. This is self-congratulatory, but: I am really proud of last night's party. It might be the best we've ever run?
  234. There were _longer queues for the women's toilets_!
  235. …in reply to @hannahnicklin
    @hannahnicklin haha, that's Jonty's plan to follow up EMW.
  236. …in reply to @VitaminPowered
    @VitaminPowered submarine, hovercraft, private jet, hot air balloon, zeppelin, warehouse-somehow-safely-on-fire... we got ideas.
  237. …in reply to @richlitt
    @richlitt you own a boat, though...
  238. …in reply to @undefined
    @jennatar go to bed in second life, then go to bed in your bed.
  239. …in reply to @undefined
    @jennatar go to bed Jenn
  240. …in reply to @undefined
    @jennatar don't make me join second life, install the client, find you and make me tell you to go to bed in non-person.
  241. …in reply to @undefined
    @jennatar if you just sat and watched that for half an hour, you'd feel fine about sleep. The mist is not your enemy, Jenn.
  242. …in reply to @TomNullpointer
    @TomNullpointer those were great suits!
  243. …in reply to @pxlwy
    @JamesLowey @nachimir sail on to Dunkirk.
  244. …in reply to @GreenflyStudios
    @GreenflyStudios yeah, we have a bunch! Send it over: I'm at vtwentyone@gmail.com
  245. …in reply to @patrickashe
    @patrickashe haha, we should do a games book swap some day - I've got a copy
  246. …in reply to @whitingjp
    @whitingjp I think it gets better in direct proportion to the ticket price. Next time we'll charge £100.
  247. …in reply to @pozorvlak
    @pozorvlak I was just starting to get worried, phew!
  248. …in reply to @AurenSnyder
  249. …in reply to @terrycavanagh
    @terrycavanagh we went to Lucky Chip, by the way.
  250. …in reply to @undefined
  251. …in reply to @AurenSnyder
    @whatisian @mcclure111 to put in possibly less useful language - the statespace has relatively continuous valid positions.
  252. RT @robertjwatson: The @LupeFiasco timeline is hilarious. Mgmt 'intervention' after he started discussing the finer points of Marxist theor…
  253. I kinda want to irritate people today. Maybe I'll casually slip the word "poetess" into a conversation.
  254. "The “triple-I” game"
  255. What talks should I listen to while I do all of this boring setup work?
  256. …in reply to @garethbriggs
    @garethbriggs @patrickashe I don't even think Joust especially. Context is really important.
  257. …in reply to @jga
    @jga "maybe this time will be different? I am pretty sure this code will terminate" ... and then I have to force-quit the editor.
  258. @haikus_by_KN good work on the trailer, I think your agonizing was worth it.
  259. …in reply to @edclef
    @edclef Probably! Will have a dig.
  260. …in reply to @edclef
    @edclef How do you want it? It's 790 meg. (I think it's the one -- VLC keeps crashing as I seek ahead)
  261. …in reply to @edclef
    @edclef Of course not! Do what you like.
  262. Anyone know of a good thing to delete bits of a mesh within Unity?
  263. …in reply to @dsilverstone
    @dsilverstone @resiak when they got rid of animated avatars, it only applied to new uploads. Guess I'm a relic of the good old days?
  264. …in reply to @vectorpoem
    @vectorpoem oh man: "the second rule is that you have to have fun" (aaaa, it doesn't work that way)
  265. …in reply to @radiatoryang
    @radiatoryang ah, this is a mesh collider. S'jus' exporting, editing, reimporting and lining it back up is painful (and what I'm doing now).
  266. …in reply to @renaudbedard
    @renaudbedard I like glitchy stuff, so I make useful shaders, then later I go take out all the saturate()s to see what happens.
  267. Notes for a visual hypertext story editor by @vectorpoem github.com/JPLeBreton/dreamer/blob/master/README.md
  268. I don't know I agree with focusing on a client-side app -- I think it's been a hindrance to Twine (thus Twine 2's approach) cc @vectorpoem
  269. …in reply to @vectorpoem
    @vectorpoem Mainly just the initial friction to starting. Still important that it's not dependent on your server, particularly, though...
  270. …in reply to @vectorpoem
    @vectorpoem But thinking more on this, maybe the advantages of that are outweighed by having an actually functional interface.
  271. …in reply to @hannahnicklin
    @hannahnicklin Isn't that just Twitter? (You're thinking of "The Design of Everyday Things" by Donald Norman)
  272. …in reply to @undefined
    @jennatar I did this, some time ago. I didn't really discover anything interesting.
  273. @RichardLittauer just outside
  274. …in reply to @jonbro
  275. This blog post, by @radiatoryang, has just destroyed two vidyagame theory concepts and given me a new one. Read it. blog.radiator.debacle.us/2013/05/on-focalization-and-against-convenient.html
  276. …in reply to @radiatoryang
  277. …in reply to @Crazyreyn
    @Crazyreyn ah, whoops, I had forgotten about that. Emailed you now!
  278. …in reply to @Dick_Hogg
    @Dick_Hogg I made a covers album of the entirety of Abbey Road, once open.spotify.com/user/v21/playlist/3BnoAHeCm6G7ZoGcntoN5v
  279. …in reply to @Dick_Hogg
    @Dick_Hogg And now I see they've taken down McLemore Avenue, which is a fantastic album. Booker T & the MGs doing a medley of Abbey Road.
  280. @Dick_Hogg It turns out it works, just not on the web player...
  281. HAHA! Take that, hexagons, I have you now!
  282. I like this sentence "Equivalently, this algorithm finds a Hamiltonian path in the permutohedron."
  283. @pippinbarr "to discuss future collaboration" !!!!!!?!
  284. RT @pippinbarr: .@v21 @patrickashe Indeed! A mysterious collaboration does seem to be on the cards! Mystery mystery!
  285. Any not-terrible ways to reorder Image Effects on a camera at runtime? #unity3d
  286. …in reply to @undefined
    @Carachan1 @gamecamp @reallyfancy That ... actually sounds really useful.
  287. I wanna talk about stuff at GameCamp, but I think I ran out of things to talk about?
  288. …in reply to @undefined
    @reallyfancy thanks for that reminder. Easy to forget.
  289. …in reply to @mxSophieH
    @S0phieH @edclef yeah, that was my thought
  290. RT @patrickashe: Awesome games. Awesome performance. Awesome stuff inbetween the two. London. June 14th. cptheatre.co.uk/event_details.php?sectionid=home&eventid=673&searchid=current
  291. I think @asponge is using the Cockney Thug as a motivational soundtrack.
  292. …in reply to @smestorp
    @smestorp Your last challenge: hard work! How would I hear of such a thing?
  293. …in reply to @ragzouken
    @ragzouken @whitingjp @smestorp yep. Big fan of the random button on these things.
  294. …in reply to @pippinbarr
    @pippinbarr I'm sure they hate you too.
  295. …in reply to @mcclure111
    @mcclure111 I have wondered where this boundary should be drawn before.
  296. …in reply to @mcclure111
    @mcclure111 not even that... At what point does software become expressive enough that it's creator loses rights to it's output?
  297. You can tell it's a good game when you stop playing one stop before you get off, because you're not going to get off if it's a good run.
  298. @smestorp I just unlocked a house on Helix. Wow!
  299. …in reply to @doougle
    @doougle ccing @severalbees, she likes old things.
  300. …in reply to @smestorp
    @smestorp that was on brog, but I've been playing (and enjoying) them all about equally.
  301. …in reply to @smestorp
    @smestorp biggest complaint: when I play sober, I push down too hard and my thumb gets a bit sore.
  302. "You're receiving this email because your Oculus order will be advancing to "Processing" status in the next 24 hours. "
  303. …in reply to @smestorp
    @smestorp I started off playing G, and only advancing higher to get training for it. I do think the two lives are inelegant, though.
  304. …in reply to @smestorp
    @smestorp I *might* be starting to get bored with G, after a hour or two's play. Let's try now.
  305. …in reply to @smestorp
    @smestorp played it, and I remembered my original argument! Sometimes I just want to circle things, and not worry about being "good".
  306. …in reply to @smestorp
    @smestorp I'm starting to outgrow G now(tho still satisfying), but I'd be curious to see a version with infinite lives and no score.
  307. …in reply to @undefined
    @jennatar @ardvarc never got on with FileZilla. WinSCP is good enough for me. (New version, you say?)
  308. …in reply to @KommanderKlobb
    @KommanderKlobb They're used to hearing the same 6 songs repeated over and over -- perhaps it's genuine surprise they don't hate these yet.
  309. …in reply to @undefined
  310. …in reply to @KommanderKlobb
    @KommanderKlobb ahhh! lots of those numbers aren't sensibly comparable.
  311. Oh man! Look at this video someone took at Wild Rumpus last weekend! vimeo.com/66275750
  312. …in reply to @KommanderKlobb
    @KommanderKlobb Those numbers are more sensibly comparable! They're in the same units, at least!
  313. You start running events because of the cool times people seem to be having in videos on the internet of things you can't be at.
  314. And then you see videos of people having cool times at t thing you made happen, and... it feels satisfying.
  315. Ahhh, this chart is endlessly irritating to me informationisbeautiful.net/visualizations/billion-dollar-o-gram-2013/
  316. …in reply to @smestorp
    @smestorp @KommanderKlobb I've been anxiously hoping for a photo that shows it in it's true beauty and scale...
  317. …in reply to @undefined
    @therussmorris git, or github?
  318. …in reply to @joonturbo
    @joonturbo @KommanderKlobb If you do, that'd make the whole party worthwhile in itself.
  319. Does anyone else get irritated by how much time and effort and thought it takes to do things properly?
  320. …in reply to @KommanderKlobb
    @KommanderKlobb god, yes, me too!
  321. …in reply to @bfod
    @bfod @KommanderKlobb I do sometimes wonder -- if I was in that position, would I be Gabe Newell, Peter Molyneux, David Braben or Notch...
  322. …in reply to @undefined
    @therussmorris I haven't worked with you for some time, but I am guessing that you still don't understand git.
  323. …in reply to @undefined
    @therussmorris (I still don't really understand git)
  324. …in reply to @hannahnicklin
    @hannahnicklin Oh, did you see: there's a video of me beating you at TWT vimeo.com/66275750
  325. …in reply to @hannahnicklin
    @hannahnicklin @aanand Indeed. Who knows if that ever really happened?
  326. …in reply to @robertpeacock22
    @robertpeacock22 An argument about what is meant by "essentially", an argument about what is meant by "work".
  327. …in reply to @robertpeacock22
    @robertpeacock22 I gain a lot of satisfaction from making things; I gain a lot from getting drunk in a park.
  328. …in reply to @doougle
    @doougle wish I'd spelt them correctly, now.
  329. Bought Frozen Synapse to tide me over til Clairvoyance comes out for iOS. Anyone want a game?
  330. …in reply to @getdizzzy
    @getdizzzy @nealen on iOS. But it's got cross platform play, so that works too. I'm v21 on there, too.
  331. I am disrecommending Frozen Synapse. It's quit on me twice in two matches and one of the icons is a bit smeary.
  332. Actually, to delve into FS disappointment a bit more - what kind of iOS game has email notifications, but no native notifications?
  333. …in reply to @rubzo
    @rubzo on iOS, I mean.
  334. Not even set off for Gamecamp yet
  335. Just discovered I'm a year older than I thought.
  336. "Fucking do it, Angela!" We are back and watching Murder She Wrote.
  337. …in reply to @jonbro
    @jonbro I am yet to be convinced that anonymity is the core of the problem
  338. …in reply to @jonbro
    @jonbro it'd make it more immediately obvious in these cases - but how do you enforce against sock-puppeting, even with Googley real names.
  339. …in reply to @jonbro
    @jonbro so I don't see why similar shit would happen in a more obfuscated fashion - there was enough evidence to hang him as is.
  340. …in reply to @jonbro
    @jonbro (whether anonymity encompasses relatively stable pseudonyms (like "v21", for instance) or not is an interesting q, too)
  341. Everything is obvious if you understand the context sufficiently.
  342. Game design is just common sense.
  343. Should probably change my lock screen cc @tigershungry @patrickashe
  344. Crazy times last night with @tigershungry and Toca Boca Hair Salon 2
  345. …in reply to @mcclure111
    @mcclure111 Shaun of the Dead: a man wakes up, groggily goes to the shops. Later goes to the pub with some friends.
  346. …in reply to @BRKeogh
    @BRKeogh deadly premonition is the best.
  347. …in reply to @BRKeogh
    @BRKeogh it's really fun to talk like York and do the animations.
  348. …in reply to @TRUTRUTRULUV
    @c_hedborg "#pragma target 3.0" ?
  349. Looking at tumblr.com/tagged/yahoo, it's good to see how many people appreciate porn on Tumblr. Man cannot live by Facebook alone.
  350. …in reply to @JonasKyratzes
    @JonasKyratzes @ElectronDance @richardgoodness @ericbrasure @second_truth I can live with incoherence, but I at least want to care.
  351. …in reply to @JonasKyratzes
    @JonasKyratzes @ElectronDance @richardgoodness @ericbrasure @second_truth oh, and that "Introducing" title: so bullshit.
  352. …in reply to @TRUTRUTRULUV
    @c_hedborg thought that lifted the instruction limit to something way higher than 64 instructions... but obviously there's a cost.
  353. …in reply to @webbedspace
    @webbedspace holy shit, it's server-based, I bet it does.
  354. a fun fractal drawing thingy called Doodal dl.dropboxusercontent.com/u/29654821/Doodal.swf
  355. …in reply to @hannahnicklin
    @hannahnicklin @performancepub "You need permission to access this item."
  356. …in reply to @hannahnicklin
    @hannahnicklin :D -- although, looking at the numbers, they look a bit painful. How come the 1st broke even exactly?
  357. …in reply to @hannahnicklin
    @hannahnicklin ahah, wonderful.
  358. …in reply to @undefined
    @WhisperBat Making the line between safety and vulnerability an interesting, intricate one.
  359. …in reply to @undefined
    @WhisperBat That reinforces, justifies already existing OCD tendencies. That justify our habit of overfitting our fears.
  360. …in reply to @phototropy
    @phototropy Going from working at an office to working at home, I feel little warning bells go off if I don't go out at least twice a week.
  361. is it better or worse when people on whitemenwearinggoogleglass.tumblr.com/ are well dressed?
  362. Oh wow: Looks like Google thinks "SoundCloud" and "Bandcamp" are synonyms.
  363. …in reply to @agAitcheson
    @agAitcheson The keyboard version is online at nottheinternet.com/games/abastard/ (though: uagh -- the HTML is fucked, let's fix that).
  364. …in reply to @agAitcheson
    @agAitcheson The iOS version got put on hold when I changed jobs away from one that provided me with an iPad and a Mac :P Soon, though...
  365. …in reply to @agAitcheson
    @agAitcheson (Well done on @Carachan1's Guardian piece, by the way)
  366. …in reply to @notsimonv3
    @simonv3 I'm too lazy to work out how to reconfigure my server.
  367. RT @RichardDawkins: Yes, I'm aware that "owned" is a mis-spelling of "pwned" which makes it even more irritating
  368. …in reply to @notsimonv3
    @simonv3 admittedly, no, I'm serving static html pages with vanilla Apache. (I do see your point)
  369. …in reply to @undefined
    @Carachan1 looks p great to me -- if I wanted to nitpick, I'd reduce headline size and take out some whitespace, but that might just be me.
  370. …in reply to @agAitcheson
    @agAitcheson hah, yeah, they both have a large component of Shoving. Lemme know if you want me to unearth a standalone build...
  371. …in reply to @dikte
    @dikte @doougle we are using Unity's 3D physics so far (for checking collisions, ray casting etc, not pushing stuff about)
  372. …in reply to @dikte
    @dikte @doougle oh, missed the gfx part! That's RageSpline, with the SVG import thing. Works pretty well!
  373. …in reply to @dikte
    @dikte yup! Takes an SVG file, gives you a prefab.
  374. …in reply to @dikte
    @dikte you can add a MeshCollider component, but it won't have any depth -- but depending on # of entities, you might need to use primitives
  375. …in reply to @dikte
    @dikte I've not explored too widely - @benthorizon set most of it up, and I've been working within that. Been decent so far, though.
  376. …in reply to @io_brindle
    @john_brindle I want Versu porn.
  377. Networking is just about making friends with an ulterior motive.
  378. Flickr's FAQ is currently amusingly contradictory flickr.com/help/limits/#65
  379. …in reply to @undefined
    @Carachan1 I like the pic of you hiding in a fort.
  380. …in reply to @undefined
    @Carachan1 Other kind of ulterior motive.
  381. Also, who has my copy of Zinesters?
  382. …in reply to @tigershungry
    @tigershungry You don't need to localize pebbles.
  383. …in reply to @undefined
    @Carachan1 Oh, cool, I thought it might be.
  384. …in reply to @tigershungry
    @tigershungry What's worse? Pebbles and hills or "diverse" urban stock photos?
  385. …in reply to @patrickashe
    @patrickashe hey, I'm in that.
  386. This essay is so great (on the problem of people doing things with friends) bopsecrets.org/CF/structurelessness.htm
  387. RT @WildRumpus: Looook, it our boys @KommanderKlobb & @v21 talking about Tenya Wanya Teens & crimping parties at GDC gamasutra.com/view/news/192538/Video_GDCs_weird_and_wild_Experimental_Gameplay_Workshop.php?
  388. …in reply to @LewieP
    @LewieP Dunno how much control you have over hosting, but might be worth digging into proper server logs.
  389. …in reply to @LewieP
    @LewieP Won't get you as nice data as Analytics, but at least you can get a pageview number.
  390. …in reply to @oopsohno
    @oopsohno hello arrays! Are you out there?
  391. …in reply to @RaygunGoth
    @RaygunGoth @asponge So the brilliant thing is that that machine can't actually send text messages.
  392. …in reply to @asponge
    @asponge this is the bit that started blowing my mind "Founded in 1987 as part of an AIDS research project for NIH"
  393. …in reply to @philippawarr
    @philippawarr @Carachan1 I do like the comment telling you about placketts, though.
  394. …in reply to @radiatoryang
    @radiatoryang to hijack the discussion slightly -- I use manual timers, not coroutines (though I know how) -- it helps with cancelling stuff
  395. …in reply to @Dick_Hogg
    @Dick_Hogg You have a Tumblr!?
  396. …in reply to @undefined
    @jennatar I have been feeling the opposite. To disengage from documenting, and just live.
  397. …in reply to @retroremakes
    @retroremakes whoa! That's amazing.
  398. So glad we settled on "Xbone"
  399. "at the moment Chris is saying that his account was hacked." huffingtonpost.co.uk/2013/05/21/ukip-councillor-alan-jesson-facebook_n_3312256.html
  400. …in reply to @garethbriggs
    @garethbriggs Did you find it?
  401. …in reply to @smestorp
    @smestorp @docky There's sometimes a reason to -- bitmasking enums in C#, for instance.
  402. …in reply to @docky
    @docky @smestorp Oh, yep, for me too. Definitely code that I'd write in small encapsulated fragments, labelled "here be dragons". But useful
  403. …in reply to @whitingjp
    @whitingjp @smestorp @docky Not efficiency -- conforming with Unity's opinion, and neater to pass a single variable about.
  404. …in reply to @undefined
    @therussmorris text serialization of scenes? That's the best news of all of them!
  405. Unity Free apparently now does text serialisation of scenes?! This is great news.
  406. …in reply to @undefined
    @therussmorris Nope, entirely serious.
  407. …in reply to @v21
    @therussmorris I mean, I have a mobile license already, and I basically never use shadows, and who cares about the xbone?
  408. …in reply to @undefined
    @jennatar I showed you my hands, yes?
  409. …in reply to @undefined
    @jennatar I have p short fingers, but big palms.
  410. …in reply to @tigershungry
    @tigershungry @jennatar Longest finger to first crease at the base of the palm, or thumb to littlest finger?
  411. …in reply to @tigershungry
    @tigershungry @jennatar I mean, hey, I've got huge palms, I'm not even in the running here.
  412. I really wish I could control pretty much anything in a Unity3D Particle System from a script.
  413. I have some lovely looking rain particles. I wish to make them go down horizontally when it is windy. This is not an easy task.
  414. …in reply to @undefined
    @joe_babz I am working fulltime on a 2D game in Unity. There's not that much only available in Pro. Yes?
  415. …in reply to @undefined
    @therussmorris @Gillespionage Yep, Unity. Hadn't even considered that, though it still seems like a lot of faff given how abstracted this is
  416. …in reply to @Gillespionage
    @Gillespionage @overwound I got one system working alright by emitting particles from a script, one Emit(new Particle{stuff}) at a time.
  417. …in reply to @asponge
    @asponge It's "Cif" nowadays.
  418. …in reply to @ellaguro
    @ellaguro I've been thinking a lot about "games for non-games people". Obviously you can't need gamer experience to play, but beyond...
  419. …in reply to @ellaguro
    @ellaguro ... that - you can't hit "everyone who doesn't play games". Aim narrower. Make a game for a particular non-games community.
  420. …in reply to @ellaguro
    @ellaguro Football Manager is hardcore, intricate, wildly successful, and sells largely to people that don't play other games.
  421. KoDP is amazingly tightly designed. I keep wanting to steal parts, then realising it wouldn't work as well without all the other parts.
  422. Fabulous opportunities to do a whole bunch of work for an uncertain reward.
  423. This game is great itunes.apple.com/gb/app/id641975866?mt=8&affId=2260279 (handjamming multiplayer iOS)
  424. These new computer speakers I've got are really making me appreciate my headphones.
  425. …in reply to @terrycavanagh
  426. …in reply to @st33d
    @st33d @terrycavanagh @asponge @LewieP we're on our way still. On Hackney Road.
  427. …in reply to @undefined
    @reallyfancy whoa! that looks great!
  428. …in reply to @smestorp
    @smestorp @haikus_by_KN @Draknek This is what I was going to say, but with less specificity and less certainty.
  429. …in reply to @jasperbyrne
    @jasperbyrne @docky @increpare @st33d @terrycavanagh a pleasure having burgers with you! any time!
  430. …in reply to @nachimir
    @nachimir I've broken my habit of playing it. But I think I am three steps away.
  431. …in reply to @pozorvlak
    @pozorvlak I've really enjoyed doing exercises similar to that linguistics one before.
  432. …in reply to @LewieP
    @LewieP ah, it uses offset from the IR projector to the camera (or V1 did, at least), so it'd have to be a full-scale diorama...
  433. …in reply to @jwaaaap
    @jwaaaap I've always just done it on one frame -- but I can see situations where the other'd be nicer.
  434. Make something you think is great and it'll all work out thetalkhouse.com/features/view/zachary-lipez-zachary-lipez-calling-it-quits
  435. RT @teg5511: Step 3. If you remove your junk from that box because of the pain, you are an animal and not human and I will kill you.
  436. RT @teg5511: Step 2. Put your junk in that box
  437. RT @teg5511: Step 1. Cut a hole in the box.
  438. This game by @droqen has a great moment of revelation in it dl.dropboxusercontent.com/u/4452540/locklake/index.html
  439. …in reply to @undefined
    @Devin__Raposo @droqen That wasn't even the revelation I meant.
  440. …in reply to @undefined
    @Devin__Raposo @droqen (& yes, I am pretty sure it is)
  441. …in reply to @undefined
    @jennatar "ehh"
  442. …in reply to @undefined
    @jennatar I mean, it's a bit confusing, isn't it?
  443. …in reply to @undefined
    @jennatar It's not the clearest of films, I guess I'm saying.
  444. …in reply to @undefined
    @jennatar Like, they mumble a lot.
  445. …in reply to @undefined
    @jennatar Actually, just going back to this tweet: I really admire your use of quotation marks here.
  446. …in reply to @rclarke
    @rclarke Well, in the sense of play being a human universal...
  447. …in reply to @mxSophieH
    @S0phieH that looks great. I guess you get free ramp lighting with a limited palette?
  448. …in reply to @mxSophieH
    @S0phieH ah-haha. My mind is fixated on post-process effects, I should venture into the world of actual 3D rendering.
  449. I wish Skype would actually send IMs to people
  450. …in reply to @haikus_by_KN
    @haikus_by_KN To be fair, Skype does often have delays of up to a minute between ringing on my iPad and on my laptop.
  451. to Brighton!
  452. I think I drank this gin too fast.
  453. …in reply to @xrafstarguts
    @aliendovecote I proved playing Caesar 3 as a kid - getting the city just balanced, and slowly growing while keeping it uneventful.
  454. What is... the biggest Bacardi Breezer?
  455. Who'd be up for a games-theory book club? cc @patrickashe
  456. …in reply to @HilariousCow
    @HilariousCow Oh, yeah! Mine is supposed to be here tomorrow! (And I will then ignore it for at least a week)
  457. Played Mölkky ( en.wikipedia.org/wiki/M%C3%B6lkky) yesterday. I was shit.
  458. …in reply to @doougle
    @doougle it's a holiday in the UK, too!
  459. …in reply to @undefined
    @WhisperBat @Alectryon one way of getting round this a bit is to require it, but make the mechanics somewhat mysterious/veiled.
  460. …in reply to @undefined
    @WhisperBat @Alectryon Stops working once you learn how it works, but until that point, compassion is a good heuristic for success.
  461. …in reply to @undefined
    @WhisperBat @Alectryon (I say this because I've been playing King of Dragon Pass recently)
  462. …in reply to @undefined
    @WhisperBat @Alectryon @aliendovecote does a lot of interesting things! Feels like a parallel-universe game, where genres settled different.
  463. …in reply to @narF_snw
    @narF_snw the custard itself conducts - and you connect to ground by touching a bit of tin foil.
  464. …in reply to @narF_snw
    @narF_snw Makey makey is the easiest way to get the wiring working. Or, if you know electronics,it's just a resistor to increase sensitivity
  465. …in reply to @narF_snw
  466. …in reply to @mcclure111
    @mcclure111 that's why I liked Spacechem - I was free to not feel bad about using stupid kludges to make things work.
  467. Want to eat pork belly doughnuts from The Sycamore on Mission. I'm in bed in Bethnal Green.
  468. …in reply to @patrickashe
    @patrickashe art/theatre thing? I feel that. Way easier to have stupid ideas if you've got someone else to have them to.
  469. …in reply to @awesommelier
    @awesommelier yeah! We were staying on Guerrero, so it actually felt local. I also loved the bottomless mimosas.
  470. …in reply to @patrickashe
    @patrickashe Shit, now I'm sad to have missed it.
  471. …in reply to @KommanderKlobb
  472. …in reply to @mikeBithell
    @mikeBithell @LewieP @kierongillen I am pretty sure I am an insider by this point, I don't see how you wouldn't be.
  473. …in reply to @mikeBithell
    @mikeBithell @LewieP @kierongillen The best theoretical laying out of the whole clique thing I've ever read was this: bopsecrets.org/CF/structurelessness.htm
  474. …in reply to @kierongillen
    @kierongillen @LewieP @mikeBithell one useful step would be adding open submissions to things currently accessed through knowing people.
  475. …in reply to @kierongillen
    @kierongillen @LewieP @mikeBithell (ie Indie Fund, some vidya game websites, Wild Rumpus (to our shame), Valve (outside of Greenlight))
  476. …in reply to @undefined
    @Carachan1 @kierongillen @LewieP @mikeBithell Problem is, alternative cliques only mitigate, not fix the problem.
  477. …in reply to @undefined
  478. …in reply to @undefined
    @Carachan1 @kierongillen @LewieP @mikeBithell yus! &it's great to work with friends. Problem is them being necessary for power, opportunites
  479. …in reply to @kierongillen
    @kierongillen @Carachan1 @LewieP @mikeBithell I read those as chafing, pushing back against it.
  480. …in reply to @kierongillen
  481. …in reply to @undefined
    @itsmeYourfrend @Carachan1 @asponge It's one of the controllers we made for a game called Tenya Wanya Teens.
  482. Look at all these wonderful things that have happened! playfulculture.tumblr.com/
  483. …in reply to @JoeTheDough
    @JoeTheDough @patrickashe This is what I keep telling people!
  484. …in reply to @TheRichardClark
    @DeadYetLiving shit, no! This nickname is gonna be here for the life of the console!
  485. Tech snafu of the day: git is failing to pull on Windows some files in a folder with a trailing space...
  486. …in reply to @brandonnn
    @brandonnn @KommanderKlobb @rclarke Did you guys not know this was a thing?
  487. …in reply to @LewieP
    @LewieP don't let Sonic break your heart again
  488. The iOS app Orphion is a frustrating glimpse into touchscreen could-have-beens.
  489. …in reply to @ammonite
    @ammonite you saw that @Cmdr_Hadfield space darts video, right?
  490. …in reply to @AdriaandeJongh
    @AdriaandeJongh yep! I tried to tweet thanks at you at the time, but I found it in drafts a few weeks later.
  491. …in reply to @undefined
    @jennatar @Sarcasmorator oh man! The tagline is literally "You die in the game, you die in real life"?!
  492. …in reply to @undefined
  493. …in reply to @undefined
    @jennatar (PS: should that be @severalbees's, @severalbees', @severalbees or what?)
  494. …in reply to @leviathan_bound
    @adurdin It uses finger-blob sizes! You're not supposed to be able to do that on iOS!
  495. …in reply to @leviathan_bound
    @adurdin well, yes, exactly. S'been up a while... I'm kind of scared to draw attention to it (despite thinking it's fantastic)
  496. …in reply to @leviathan_bound
    @adurdin But it does make me sad for the gorgeous-feeling blob-size-using games on iOS that'll never be made.
  497. …in reply to @bfod
    @bfod Ha -- I recently switched to FF from Chrome, and have been enjoying the change.
  498. …in reply to @webbedspace
    @webbedspace Amazing, no expectations > Amazing, expectations > Not actually playing it, I guess.
  499. …in reply to @SpindleyQ
    @SpindleyQ @WhisperBat @DamianSommer To answer both your questions: Yes <3
  500. …in reply to @wjjjjt
    @resiak oh, amazing! And you even submitted a patch, too!
  501. …in reply to @patrickashe
    @patrickashe that sounds like a great lineup! Excited to see it in action.
  502. outsourced and automated any sense of caring for friends
  503. …in reply to @whitingjp
    @whitingjp i feel it's important to make lists of the games we'll never make
  504. …in reply to @whitingjp
    @whitingjp Mine is literally called "Terrible game ideas". It's got a couple of ideas that are crossed off!
  505. …in reply to @whitingjp
    @whitingjp Most recent addition: a game entirely made structures and holes made of truncated octahedra v21.tumblr.com/post/51714590255/truncated-octahedra
  506. …in reply to @psychicteeth
    @psychicteeth @LawrieARussell @whitingjp yep -- crossed off for having been made! It's an odd feeling.
  507. …in reply to @psychicteeth
    @psychicteeth @LawrieARussell @whitingjp *goes back and checks* Yeah! Silt for 7DFPS, A Bastard, and a gamejam font-guessing game.
  508. …in reply to @LewieP
    @LewieP Oh man, that's a good idea! Like Zineth, frees it up to be *hard*.
  509. "Faxanadu’s bewildering, labyrinthine tree is, for me, enmeshed with the night dad stayed out late without calling" trashbabes.com/Chastain/PhantomGames/phantomgames.html
  510. …in reply to @KommanderKlobb
    @KommanderKlobb @zoequinnzel they love 'em once they're there -- the harder challenge is getting them there.
  511. Is there a way to not save RageSpline-generated meshes when saving scenes?
  512. Twitter API returning results that do not respect arrow of time. twitter.bug.quietbabylon.com/ (via @annashipman)
  513. …in reply to @LewieP
    @LewieP Is that a question?
  514. This talk is a great overview of the state of the art of videogames and fucking molleindustria.org/blog/fucking-polygons-fucking-pixels-on-procedural-representations-of-sex/
  515. @doougle I totally missed new Solar Bears til you mentioned it earlier! Still working out if I love it like She Was..., but it's def good.
  516. Currently marveling at the work of Francoise Gamma computersclub.org/club/?author=15
  517. …in reply to @TomNullpointer
    @TomNullpointer I bet @HilariousCow could do it better than me, but I wanna make a game whose aesthetic comes from z-fighting.
  518. GameCity has been announced! festival.gamecity.org/news/gamecity8 it looks super cool...
  519. …in reply to @D_Nye_Griffiths
    @D_Nye_Griffiths they also have different street numbering schemes -- one goes up and down, the other odd/even
  520. RT @ellaguro: oh my god, David Lynch has started doing vines
  521. …in reply to @LewieP
    @LewieP why is it a through route?