v21’s avatarv21’s Twitter Archive—№ 56,252

    1. …in reply to @johnnemann
      @johnnemann as other people said, they're basically the same - the main thing is that you can set sprites to render by transform order rather than z-depth
  1. …in reply to @v21
    @johnnemann oh, and the 2-D physics, too. but yeah, you can kind of munge the two together (and the UI system! Beasts of Balance uses all 3 in different places! Wheeee)