v21’s avatarv21’s Twitter Archive—№ 57,641

      1. this is an excellent series of posts, looking at the state of games criticism. I really love that it engages with the material realities of the platforms where it takes place, and situates it within a long view. zoyastreet.wordpress.com/2018/11/09/hampering-the-search-for-real-criticism-discourse-empress-of-the-world/
    1. …in reply to @v21
      on that note, I want to speculate on the aims of Wireframe magazine, because it's not every day a new multiformat games magazine launches.
  1. …in reply to @v21
    it's published by Raspberry Pi, who have an educational remit. they're people who want to bring back the glory days of the BBC Micro, still on the get-kids-to-code train. which is a less shiny train than it once was, but still a pretty reasonable train to be on.
    1. …in reply to @v21
      and a thing i have heard from people teaching kids coding is that videogames are absolutely the way to do it. kids like games, they like making games (and it's a great way to connect coding to arts stuff). just think about all the kids learning Java to make their Minecraft mods.
      1. …in reply to @v21
        but it's hard to go from Scratch to Fortnite, y'know? so here's a magazine that comes along with a stories about Far Cry, and then, 2/3rds of the way through, there's a bunch of stuff about reward curves, with illustrative graphs.
        1. …in reply to @v21
          maybe it's just chocolate coated broccoli... but I like the idea that there's a place for writing about games that can actually engage with some of the (imo fascinating, but I'm biased) processes that actually make up games production. not even just for the kids.
          1. …in reply to @v21
            there's other things in the cocktail that leads to shrieking claims of "lazy devs!!" and outrage over shrinking puddles, but wild ignorance over how games are actually made is in there for sure
            1. …in reply to @v21
              of course, maybe it won't connect with kids, and the gap between material realities in the industry & what you can convey in a magazine is pretty wide. & who knows how to tackle the vastness of the industry in this kind of publication and still give people newsstand hooks…