v21’s avatarv21’s Twitter Archive—№ 58,198

  1. I think the fuss about Twine/Bandersnatch is a bit overplayed? Or at least - Twine is the go-to prototyping tool for simple choice-based narrative. The bit at the start of Firewatch, Ryan North's CYOAs, I am sure many AAA games...
    1. …in reply to @v21
      Now, it definitely does suck that a free tool supported by love & sweat is used on projects that have made millions (most open source is basically a nightmare if you think about this bit too long). But it's another thing to say that Twine was crucial to their success.
      1. …in reply to @v21
        And Twine-as-a-tool is a bit separate to Twine-as-a-community. You can definitely see places that community has been used as unpaid R&D for the industry, and honestly that sucks even worse... but I'm not sure that's the case here. I would welcome corrections on this point!
        1. …in reply to @v21
          But yeah - Netflix still built out a whole other tool for actually authoring this stuff (presumably at the editing stage rather than the script stage). It's still basically a Black Mirror episode with some jiggery-pokery.
          1. …in reply to @v21
            (but yes, please, give the people who made Twine such a vibrant scene some money, and see what they can do when they're not working with a platform with the main selling point of being usable when you don't have time or money)
            1. …in reply to @v21
              wait, actually, one more tweet. I used the past tense there, because Twine is definitely more of a tool than a scene these days. For a good immersion in what made that scene so interesting and important, I would recommend to you this book, Videogames For Humans