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I think the fuss about Twine/Bandersnatch is a bit overplayed? Or at least - Twine is the go-to prototyping tool for simple choice-based narrative. The bit at the start of Firewatch, Ryan North's CYOAs, I am sure many AAA games...
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Now, it definitely does suck that a free tool supported by love & sweat is used on projects that have made millions (most open source is basically a nightmare if you think about this bit too long). But it's another thing to say that Twine was crucial to their success.
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And Twine-as-a-tool is a bit separate to Twine-as-a-community. You can definitely see places that community has been used as unpaid R&D for the industry, and honestly that sucks even worse... but I'm not sure that's the case here. I would welcome corrections on this point!
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But yeah - Netflix still built out a whole other tool for actually authoring this stuff (presumably at the editing stage rather than the script stage). It's still basically a Black Mirror episode with some jiggery-pokery.
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(but yes, please, give the people who made Twine such a vibrant scene some money, and see what they can do when they're not working with a platform with the main selling point of being usable when you don't have time or money)