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@mode7games as someone who once wrote a workflow in order to use Twine as an editor for an entirely different model of interactive narrative, I agree. If you're not leaning into the classic hypertext model then it stops being that useful past the prototyping stage.
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@mode7games but if you're still prototyping, then it's really hard to beat it being free and easy to get going with. and if you look at the Wired piece, it was most crucial... during the outlining stage