v21’s avatarv21’s Twitter Archive—№ 58,326

            1. got a cold, so thought I'd play Abzu again and have a nice chill time with the fish... but I am pre-emptively annoyed that it has mystical glowy spheres as the core progression mechanic
          1. …in reply to @v21
            I mean, I have also been playing BotW, which is also bad for this. I don't like the conflation of spiritually meaningful moments with completing tasks and ungating progression through the game. Plus it is very vague? Very <insert meaningful thing here>.
        1. …in reply to @v21
          does Gris have glowy mystical spheres? I vaguely remember from from my housemate playing, but I might be wrong. the vagueness reminds me of folks smart critique of the unspecificity of its story.
      1. …in reply to @v21
        I think about "whimsy" and Keita Takahashi a lot when analysing how to design games. It's kinda the opposite of this - ground everything, going for the specific over the abstract, even when there's no reason for the specific except delighting in that one thing.
    1. …in reply to @v21
      a specific example: in Tenya Wanya Teens, the instructions are given by his parrot. why that parrot? well, he had photos of it, so he didn't need to draw it. and why not a parrot? it's better than a text box and no parrot. (there may be other reasons for the parrot I don't know)
  1. …in reply to @v21