v21’s avatarv21’s Twitter Archive—№ 59,026

  1. …in reply to @AranKoning
    @AranKoning @joonturbo yep - the object hasn't actually been destroyed, but Unity overrides the equality operator to make a "mark for destroyed" object return true when compared to null. they can't override "?:" tho!
    1. …in reply to @v21
      @AranKoning @joonturbo (it'll get actually destroyed at the end of the frame)