v21’s avatarv21’s Twitter Archive—№ 59,027

    1. …in reply to @AranKoning
      @AranKoning @joonturbo yep - the object hasn't actually been destroyed, but Unity overrides the equality operator to make a "mark for destroyed" object return true when compared to null. they can't override "?:" tho!
  1. …in reply to @v21
    @AranKoning @joonturbo (it'll get actually destroyed at the end of the frame)