v21’s avatarv21’s Twitter Archive—№ 59,640

                                1. want to see the festival? let's walk round & I can tweet pictures. welcome *dramatic Jurassic Park impression* to NOW PLAY THIS.
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                                okay, so first off is the ticket desk which is basically a ticket desk & not that interesting. except! look at these nice official vinyls & a nice hand-drawn sign with our nice identity
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                              (also, most of these photos will be from my phone camera which is not that great & I don't have the energy to post-process them. sorry. also, god twitter makes this hard- having to post from the mobile website in order to attach multiple pictures, this software is so bad. ANYWAY)
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                            but also by the ticket area is Desert Golfing! Visitors (and us) (and the person staffing the ticket desk next to it, sometimes) have now completed 2471 holes in 14783 strokes. The landscape has turned blue.
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                          okay, 1473 holes in 14802 strokes...
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                        first room! so, nicely framed through the door as you approach from the ticket desk, here is Zium Garden (this photo, as with all the others that look like they were taken by a professional, by @bencatchpole)
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                      tag yourself
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                    we also have Flux, by @WeThrowSwitches, debuting at the show. it's a game that basically comes down to reaction times, and @hollygramazio consistently beats me at it.
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                  and the final game in the room is Crip Casino (by @abipalmer_bot), a set of 3 fruit machines that have been nodded (physically modded, with labels & paper & tape) to produce absurdist physiotherapy instructions, medical diagnoses and wellness tips.
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                also it has been great fun being the person who walks round with huge bunch of keys on a shoelace, opening up the machines and sighing about the coin dispenser in the top hopper getting jammed again
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              (oh, and I should mention - the machine "999 My Arm Is Missing" is a new commission for the festival)
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            this room is an introduction to the different ways we've tackled this year's theme, which is community. so: Zium, showing a game dev community inspiring each other, Flux, a game that forms a micro-community while it's being played, and Crip Casino, about the disabled community.
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          the next room is all about that special feeling of community you get inside a sweaty karaoke room. it’s Malapropic Karaoke by @cmmnwrks!
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        okay! and across the way we have what we've been calling the cities room, where we go to each of three cities (Melbourne, Shenzen and Norwich) and look at a game from there and its context and inspirations.
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      for Melbourne we are looking (through a magnifying glass) at @gracebruxner's Frog Detective 2: The Case of the Invisible Wizard
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    (one of these photos was taken by me, can you deduce which one?)
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      we're also showing Short Trip, by Grace's tutor @alexanderperrin. you can play this now! it's at alexanderperrin.com.au/paper/shorttrip/
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        also if you want to play the first Frog Detective game, the admirably named "Grace Bruxner presents: The Haunted Island : a Frog Detective Game", you can! it is $5 and at this link: fisho.itch.io/Haunted-Island
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          And from Shenzhen, we are showing Beat&Nest, made by Yu Tian at this years Global Game Jam. It was an exercise in using the new Unity3D ECS technology to allow tens of thousands of entities to be individually simulated.
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            Yu Tian works at a studio called Multiverse - we have a specially English localised version of their game League of Wannabes here.
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              And from Norwich we have a non-digital game, Katie Wickens' in-development tabletop storytelling game MythMash.
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                Katie originally developed the game as part of her masters at Norwich University of the Arts, and we're showing it in conjunction with Rhythm of the Gods, also originating there. (video in next tweet)
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                  here it is
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                    next room! this room is about games designed for very particular groups of people. your friends. your family. just yourself.
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                      in the middle of the room, we have Brenda Romero's Black Box. this was made in response to an upsetting event in her life. it has been played once, by her, and this is merely the artefact resulting from that game.
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                        (a difficult curatorial thing is that by this point, people definitely expect to interact with all the things they can. and this game has already been played, it's done)
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                          and two card games, Crimes Against Animosity by Damien Bonafont (to help his family talk about politics) and the Back Alleys of Heritage Street by Dipyaman Kar (for and with residents of Chitpur, Kolkata)
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                            here’s a small child graffitiing all over @thomasbowker’s Draw. (he also worked on Frog Detective). this was (until we showed it) a private online space for his friends to draw in and over each other.
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                              “I made this game as a present for my friend who likes sharks” (Sharkburst, by Princess Games)
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                                a collection of cards that have been modified or created by players, for their own groups of friends (I made one of these, shhh)
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                                  and a station where you can write up games that you’ve personally played with the wrong rules
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                                    (“wrong”)
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                                      one weird trick for good exhibitions : put trees in them
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                                        through the trees is Endless Forest, by Tale of Tales. thank you to all the players who have danced with us through the show.
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                                          (it has been lovely to see small kids get really entranced by this game)
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                                            (you can play online and come meet our deer for the last four hours of the festival, if you like. free download here: tale-of-tales.com/TheEndlessForest/)
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                                              next room! this one is full of games that reflect some particular community out in the world
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                                                we have boardgames (Lost and Found: Order in the Court, about Jewish law, Safe Journi, about travelling within Nigeria, and Dream Phone, about boys)
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                                                  (side note before we move on: it was great to meet @nibcardgames when he was over last weekend)
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                                                    we have @zoyander's series of Interactive Portraits : Trans People in Japan, rendering interviews within PICO-8 and on tiny handmade consoles within custom cushions. also you can play them online if you're not serious zoyander.cc/iportraits.html
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                                                      we have a table of narrative games on ipads, including @WritNelson's Mazurka: A Ghost in Italy xalaviermakeswords.itch.io/mazurka-a-ghost-in-italy
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                                                        the BAFTA-winning (and, more significantly, the game that entranced my dad so much he visited he played the whole thing, causing him to not really see the second half of the exhibition) Florence florencegame.com/
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                                                          and a new commission by @morayati, Lies and Cigars. go back and try to uncover what happened at the party at the end of the world katherinestasaph.itch.io/liesandcigars
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                                                            and finally we have @Aquma and @mollysoda's Wrong Box, revisiting the ruins of AIM, MySpace and Neopets mollysoda.itch.io/wrong-box
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                                                              very pleased with the sticker, poster, and old tower PC situation we’ve got going on for this
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                                                                onwards! down what we have been forcing ourselves to stop calling “the toilet corridor”
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                                                                  where you are now greeted by a gigantic print (compiled by @ragzouken) of all the avatars from (almost) all the Bitsy games. can you find yours?
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                                                                    and now into the River Rooms. washing through this space is the sounds of children playing, both in real life and from the film we're showing, @Assemblestudio's The Voice of Children assemblestudio.co.uk/projects/the-voice-of-children
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                                                                      here's some pictures of it being shown in the space, so you can properly appreciate my projector keystoning skills
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                                                                        (I used a spirit level and a ruler, applied to a square drawn in Paint, to get it perfect before we painted the wall for Endless Forest)
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                                                                          another new commission! @deer_ful made us a game about constructing emoji ("it didn't really occur to me that people wouldn't just put in three eyes every time")
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                                                                            @alt254's Octopad, which is a NES controller dissolved into 8 controllers each with only a single button. single player games are suddenly exercises in cooperation. we've been running Tetris on it.
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                                                                              Daniel Shapley's Drink Like A Pirate, a game of slamming down tankards in time to a sea shanty
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                                                                                and let's post lots of photos of @Sabrina_Shirazi's AFFIX
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                                                                                      this is the best game about piloting a giant mech I have ever played
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                                                                                        (this is a room about the communities that can be formed as you play a particular game. working together or apart, or just stuck together into a giant mass through foam shapes and velcro)
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                                                                                          and at the end of the main exhibition, we have three different bits about creating yourself, as a visitor to the festival. it's nice to make things,y'know? it's nice to experience that community of play, of making, for yourself.
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                                                                                            So: Glyphsprache, a joint commission with @AMazeFest (a good idea, and also our own small way of building a bridge across a border) by @HarryGiles and @Bleeptrack.
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                                                                                              draw glyphs to add them to a shared lexicon (on the left hand side), then build poems of those glyphs (on the right hand side)
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                                                                                                and sok-stories, which I have posted about before. also a new commission! here's some cute photos of it:
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                                                                                                  you can make a simple game with sketchy drawings, and rules about combining different objects, and then post them and then they can be played by visitors to the rest of the festival!
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                                                                                                    (I am actually tweeting this from Endless Forest, where we have just been turned into a bird!! what!)
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                                                                                                      okay, anyway, here is the game about making a cup of tea I made in sok-stories mainly before the festival started @v21/1117159593128419329?s=19
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                                                                                                        and here's my thread about the inflation micro-genre that has developed within sok-stories @v21/1116295197409841152?s=19
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                                                                                                          and finally (kinda finally, this is the end of the main exhibition) we have the zine area. both reading...
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                                                                                                            ...and making...
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                                                                                                              which has culminated in the official Now Play This zine, put together (as was the rest of the zine area), by @netgal_emi (pictured. also a process shot shown on her phone)
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                                                                                                                        and we're done! okay, not quite: heading outside, we have @Robin_B's Giant Wobble Garden. it sounds like a stony mechanical beach
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                                                                                                                          and then further along the River Terrace, another new commission for this year, @kristiminchin's Making Faces. hidden within the configuration of colourful shapes, there is a face. can you find it?
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                                                                                                                            and up into Seamen’s Hall, where we have a few extra things available to the whole Somerset House community
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                                                                                                                              here’s Kypros Kyprianou’s No Change being demonstrated by @jericawebber
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                                                                                                                                and here is cursors.io. it’s an online game of cooperation. it is hard to complete.
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                                                                                                                                  and now a short diversion to the board games lounge, which is so full today that it has spilled out to a nearby cafe
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                                                                                                                                    here’s @hollygramazio’s tasting menu (produced, if you can’t tell, in the zine area on site)
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                                                                                                                                      amongst which I’m especially going to call out the specially curated selection of three games: Probationary: The Game of Life on Licence (by Hwa Young Jung)
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                                                                                                                                        , Phrasell (by and here demoed by @stuffByBez)
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                                                                                                                                          and Propaganda (by Sindi Breshani)
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                                                                                                                                            and then heading out into the courtyard... last but definitely not least, it's our final commission, Transit Meditation by @helvetica
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                                                                                                                                              this is a unicursal, "church" labyrinth. one path, passing in and going out. nothing to do but carry your flag. it *is* a meditation.
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                                                                                                                                                okay! and that's the festival! oh, and also all the workshops, the conference, all the other things and people and events that have floated around it. if you want more detail on any of these games, may I direct you to our shiny website: nowplaythis.net/2019-festival/
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                                                                                                                                                  oh god, I knew I was forgetting something. one more commission! this one taking place across the site. it’s Kevan Davis and @vivschwarz’s trail, Escape from Somerset House.
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                                                                                                                                                    it’s structured like a Metroidvania, with rules placed on your movement and treasures to collect as you move through the building and complete puzzles embedded within the fabric of the site. don’t look at this picture too closely if you don’t want spoilers.