v21’s avatarv21’s Twitter Archive—№ 61,936

  1. procedural generation question: what's a good way to generate points which have a variable density? something like perlin noise, but instead of returning a value for a location, i want to start with an area and receive locations within it.
    1. …in reply to @v21
      currently my thinking has got to: - perlin noise & dither it? - something something yang tiles question mark - generate points randomly & then... wiggle them somehow so they cluster a bit?
      1. …in reply to @v21
        thanks to everyone who had helpful suggestions for this. Poisson disc sampling is doing me right
        1. …in reply to @v21
          also I am generating these as SVGs, and it's fun to watch Chrome load them
          1. …in reply to @v21
            and onto the page... #plottertwitter
            1. …in reply to @v21
              this step mainly involves keeping the cat sufficiently distracted she doesn't investigate the plotter while it's running
              1. …in reply to @v21