-
@redblobgames @unormal i think i might run into issues with wanting so few samples (and using at a high enough res) that the 255 bins are a bit constraining. but this is a interesting approach, and worth exploring properly, thanks
-
@redblobgames @unormal (ie, i could just pull all pixels with value 255, then randomly select those with a probability that is sampled from the perlin noise)