-
procedural generation question: what's a good way to generate points which have a variable density? something like perlin noise, but instead of returning a value for a location, i want to start with an area and receive locations within it.
-
currently my thinking has got to: - perlin noise & dither it? - something something yang tiles question mark - generate points randomly & then... wiggle them somehow so they cluster a bit?
-
also I am generating these as SVGs, and it's fun to watch Chrome load them
-
and onto the page... #plottertwitter
-
this step mainly involves keeping the cat sufficiently distracted she doesn't investigate the plotter while it's running