v21’s avatarv21’s Twitter Archive—№ 62,004

            1. procedural generation question: what's a good way to generate points which have a variable density? something like perlin noise, but instead of returning a value for a location, i want to start with an area and receive locations within it.
          1. …in reply to @v21
            currently my thinking has got to: - perlin noise & dither it? - something something yang tiles question mark - generate points randomly & then... wiggle them somehow so they cluster a bit?
        1. …in reply to @v21
          thanks to everyone who had helpful suggestions for this. Poisson disc sampling is doing me right
      1. …in reply to @v21
        also I am generating these as SVGs, and it's fun to watch Chrome load them
    1. …in reply to @v21
      and onto the page... #plottertwitter
  1. …in reply to @v21
    this step mainly involves keeping the cat sufficiently distracted she doesn't investigate the plotter while it's running
    1. …in reply to @v21