v21’s avatarv21’s Twitter Archive—№ 63,114

  1. …in reply to @joonturbo
    @joonturbo @TheRealMannapi yeah - ultimately people know they're playing a videogame, and you want the edges to be boring... and an invisible wall is pretty boring. less about making narrative sense and more just establishing a level design language that tells you that it's not worth trying to go that way