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@tha_rami @FlorianVltmn @joonturbo @TahitiP4ncake there are art games where the interaction methods are genuinely new : if they're successful, they spend most of their effort teaching people how to interact with them.
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@tha_rami @FlorianVltmn @joonturbo @TahitiP4ncake (a reasonable compromise is to rely on interaction methods that people are very likely to know from outside videogames: an instructive (maybe apocryphal?) example is that Solitaire was originally included in Windows to teach & motivate using the mouse)