-
oddly, one reason I ended up at the place of saying this kind of thing was from my experience debugging difficult things. @lottelydia/1250441393954123777
-
it got me into the habit of never having complete confidence in my assumptions - you gather data, you form a hypothesis, and then you test it. but if that isn't the problem, then you need to question your data, question your hypotheses, work back into ever more unlikely scenarios
-
I've carried that attitude into design work, too. maybe I'm wrong! I'm confident enough to be happy moving forward with it - but if someone else's understanding is different, then I want to hear it. everything is a little bit provisional (until it's too late to change it)
-
I mean, also I see one of the biggest parts of the role of a (non-solo) game designer being that everyone has something approximating the same idea of what the game is and how it works. So this is a good & obvious thing to be asking.