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@mousefountain so it depends how you're drawing that distinction - but you can get pretty far by manually processing a LUT in a post-process effect - if you posterize it, you'll get posterization, but you can do funkier stuff to get some nice palettes in there.
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@mousefountain (i did this in my Panoramical scene)
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@mousefountain oh, and the code for this is built in (or was) - docs.unity3d.com/2018.1/Documentation/Manual/PostProcessing-UserLut.html