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here's two takes on grant funding (prompted by that good @netgal_emi post, here it is: emreed.net/VGArtsFunding.html)
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the skills & approach needed to successfully get funding and the skills & approach needed to do a good art can be quite different! & that that's often a shame?
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i often think about the balance of: number of applications * avg time spent on each application * reasonable day rate vs total money granted because i am not sure that the 2nd number is always larger
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neither of these are games specific, really. to be honest, they're mainly about designing good processes & thinking carefully about what the form looks like. maybe this is the game designer in me...
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what i am saying is that maybe a better way to give grants is: - quick form - panel filters out stuff that doesn't meet a baseline standard of competence - money is randomly allocated to projects beyond that
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(& just think how nice it would be to be able to blame a RNG for not getting a grant approved!)
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here's a funding scheme run by people who have had to apply for a lot of funding schemes: @thewhitepube/1296377632691564545?s=20 - no deadline - v quick application process - mix of self-applications & them finding people - no reports or "outcomes", just trust & support
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yes yes yes, more randomly distributed grant funding, i love to see it: @carolinefiennes/1567508657721548805
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incl, in the thread, a nice blog post on the evidence for randomized grants: giving-evidence.com/2015/07/24/random-grants/