v21’s avatarv21’s Twitter Archive—№ 66,042

    1. this is a good & thoughtful thread. i'm not sure how much i agree with it, but that's also because i'm new to working at the kind of scale where there are multiple designers working on separate details of the game @krides/1297042161104543745
  1. …in reply to @v21
    oh, actually, the thing i would add: make your illustrations and diagrams as quick & dirty as possible as your team culture allows. legibility and editability are the priorities, and looking pretty can pull against that