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survival game adaptation of Susanna Clarke's Piranesi
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[SPOILERS] collect mussels, fish, craft with seaweed, piece together a story from scattered papers & bones. leave chalk routes to point back to your base. autodraw a map as you explore. climb on statues. look at statues. predict tides. async messaging via chalk with NPCs.
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it's all there already, basically
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aaaand it is pretty asset efficient, but also has a striking and distinctive world! dunno where you'd get the statues from - maybe there's some photogrammetry database out there you could use. or pose free 3D models, render them in marble.