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@lazerwalker I would expect it wraps whatever the current Unity request API, which from memory does all the actual networking stuff async.
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@lazerwalker so, yeah, I'd be fine with it being on the main thread
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@lazerwalker (assuming it's pretty lightweight in terms of the work it's doing, ie this isn't fetching some data and then immediately doing some heavy lifting building audio sample data from it. but that feels like a safe assumption)