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@catacalypto @ThePatanoiac attempting to answer this via sheer game designer intuition... dog wigs are a resource sink, but probably not very important. the asset cost for the bald spot is multiplied by the number of skins it applies to, but also there's a small number of dog skins & it's a small asset.
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@catacalypto @ThePatanoiac so ultimately it probably comes down to consistency... if I was designing it I would make the bald spot consistent as skins are swapped. fewer edge cases to deal with all round (what if you apply & deapply the skin, what if you apply the wig when a skin makes it not visible)
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@catacalypto @ThePatanoiac but also it really depends at what stage they added the feature, what random constraints of tooling & staffing intersected.