-
@helvetica @omarieclaire @dinosaurrparty I think this is a good point! these kinds of questions are pretty high trust already - scary and off-putting unless you're already in a trusting place. the mechanics lower the sense of vulnerability & add a load of lower stakes interactions to work up to the scarier stuff
-
@helvetica @omarieclaire @dinosaurrparty thinking about a friend who spent literal hours coming up with an acceptable answer for a new-hire "tell us an interesting fact about yourself". or the sheer terror & self loathing that I face when writing online dating profiles.
-
@helvetica @omarieclaire @dinosaurrparty if you've not seen it before, this is a good read about trust & friendship in online videogames projecthorseshoe.com/2016/10/02/designing-a-friendship-leveling-system/ (also obviously relevant is Bernie DeKoven's stuff about the necessity of being able to refuse to play to allow any play to take part)
-
@helvetica @omarieclaire @dinosaurrparty also: one way that the mechanics make this stuff less scary is that they are less expressive - they allow the player to blame the game for what they did, without feeling so exposed. there's a lot of good reasons to hate on CAH, but this is one of the reasons it's successful.