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@IkbenBen @designCaitlin I always run into this with processes built around user stories. As a player, I want to... but you don't! not yet! part of the design is to make you want things you didn't want until you played the game. As a player, I want to want things?
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@IkbenBen @designCaitlin another way of saying this is that normal software is there to solve problems. but videogames are there to create problems.