-
a good thread on what it means to design a game on a team (although I generally only run the simulation of the game between the hours of 10am and 6pm on a weekday. it's enough!) @krides/1380832622344081413
-
the other model you also need to keep running in your head is the one that tells you how much work (and when, and by who) it'll be to make the game you're talking about. and how risky all the different bits are.
-
the question is often not "can we do this cool thing?", it's "what happens if we cut this cool thing?"
-
although, tbh, even that's not true. because at this point, the ideas that seem coolest to me are the ones where people say "hey, I thought of a way to do something in a slightly different way and save a bunch of work"
-
this also means I am now incapable of answering the question "if money was no object, what would you make?"