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@chrisamaphone the first games studio I worked for did these! using the Unity Web Player, which gives you an idea about how long ago this was. my understanding was that we did not make a profit
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@chrisamaphone games we made: - for Blink-182, a game where you had to stop a stopwatch on 182 seconds precisely (proud of this) - Mac Millar, you went down a slide, collecting coins & dodging poop
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@chrisamaphone - Azaelia Banks, game about being a mermaid, exploring & collecting stuff for points. I based the game feel on what flying feels like when I dream. she played it before release: her only feedback was to make her butt bigger.
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@chrisamaphone (all of these were just promo for existing music, not collabs)