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a lot of annoying problems in game programming turn out to be simple problems once you've done the hard work of getting it into the right coordinate space @grapefrukt/1407984324939485186
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a lot of game design is just making interestingly wrinkled state spaces for players to explore
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I guess this means I should do more ML (computers using lots of data to guess transformations between high dimensional states that happen to magically solve your problems)
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it's a productive way to think about stuff, is what I'm saying