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@lacanta @Carrie_Patel i think one of the core game design skills is understanding the underlying cause behind a vague complaint. what often helps a lot is: - seeing what players do - hearing what they were thinking, and what they were trying to do
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@lacanta @Carrie_Patel but generally this kind of attitude is one you adopt with players - hopefully colleagues can have more insight and give you more helpful feedback. especially if they're in a position of more power, or control a domain that's also part of the problem
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@lacanta @Carrie_Patel so, like worst case is: someone gives a writer feedback that their writing is boring, but the reason the writing is boring is because it's disconnected from the gameplay, but the writer doesn't have authority to change that (and the person making the complaint does)