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the thing I'm especially stuck on with the Steve Gaynor story is the way that a person's identity can get so tangled up with the studio identity. I think the "using the company twitter handle as your personal account" thing is especially sticky.
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obviously that's fine when the studio is just you. even fine when it's "you plus a couple of contractors". but when you're at 20 people or so, no, stop.
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obviously the core of the issue isn't the Twitter account. but it does point to a feeling that the studio is you and the games you're making are your baby, and everyone else is just there to make it for you and hopefully screw it up as little as possible.
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as a positive example, I'm thinking about Grace Bruxner, who released the first Frog Detective under her name, realised that meant that everyone else's contributions got erased entirely, and has went to efforts since to credit the games to Worm Club as a whole.
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this tendency doesn't help, ofc @v21/436125209100181504?s=19