v21’s avatarv21’s Twitter Archive—№ 71,559

    1. a surprising thing you learn in game development is how bad people are at recognizing that things are the same object, just rotated around and scaled up or down a bit
  1. …in reply to @v21
    eg: Firewatch is a game about walking around a big forest. Lasts about 6 hours. For the majority of the game you're looking at trees. It uses a total of 23 different trees, just rotated around and scaled up and down a bit. Something something, miss the trees for the forest.
    1. …in reply to @v21
      (shoutout to @thatJaneNg, who was environment artist on Firewatch - second screenshot is from her GDC talk)
      1. …in reply to @v21