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@mousefountain yes, exactly! and pulls in some of that with the way you need to manage your balance explicitly. and then longer term it doesn't get boring because rain & bandits might happen, you can get a vehicle, you can skip stuff with roads, etc etc.
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@mousefountain but the thing that'd be easy to fuck up is to let that stuff take away from the focus on being a body on a hill.
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@mousefountain Proteus solves this by committing to the richness of the landscape, filling it full of stuff that is moment-to-moment interactive but just softly enough to not overwhelm the walk. And by being short, with a strong (abstract) narrative arc.