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wise thread. I would add, though, that ironically enough this fundamentally Marxist analysis is shared by the managerial class in ways that cause them to make sub-optimal decisions. @ckjong/1432036676986150920
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namely, that even assuming little worker power, it's still in their mercenary interests to have shorter working hours, strong teams & a sense of psychological safety at work - there's a fundamentally non-linear relationship between hours worked & the quality of the end product
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this is something that the people who run videogame companies have often failed to appreciate, as they are so caught up in the dynamics described within that thread.
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this means we can, as workers, improve working conditions, up to a point, by just appealing to the managerial class's better judgement. that point is not far enough - worker power is needed to take it further.