-
played some Deathloop, and I feel smug for being excited about it from a while back. the tone is a really good one for a game where you kill people repeatedly! it makes going around and killing people repeatedly good interesting fun!
-
a game that caters to me, a person who loved playing the first level of Deus Ex over and over again, sometimes varying my route but often just doing the same thing again and again with small variations
-
Borges wrote 'In a riddle whose answer is chess, what is the only prohibited word?' and I feel like Deathloop feels that way about quicksave. The game is about the feeling that quicksave gives you, so the game therefore cannot contain actual quicksave.
-
so impressive the way that Deathloop gives you a meaningful main objective for the whole game upfront, but one that's gives lots of space for structured missions, free-form discovery, learning as you work towards it. Here's the currently impossible task you'll eventually perform.
-
On the tone - the way that it makes it so the dialogue with Juliana after the first time you killed me is her saying something like "that was great! do it again!" and it makes sense for the world & the character.
-
if we're mutuals, please feel free to add me on Steam and then invade me. my friend code is 38560740
-
two thoughts on Juliana: - wow I suck at playing as her, I need some practice! - "archivist"is a really fucked up joke of a job for someone trapped in a timeloop to have, well done whoever came up with that