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@nielsen_holly as a game designer i have definitely felt this urge. the player did something, and we have to give them a reward. but we don't really have anything nice and systemic to give away. what if... they got some lore instead? that works. writer! write me 500 pieces of lore!
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@nielsen_holly which is... not good? not as rich and meaningful as it could be, not as tied into other systems, not as cohesive etc etc. but as a player i kind of love the specific texture this kind of dynamic creates?? the same part of me that loves badly fan-translated light novels, i guess