v21’s avatarv21’s Twitter Archive—№ 73,299

    1. …in reply to @lorenschmidt
      @lorenschmidt yeah, there's a thing here about how (single player) videogames always make the player the most important person. if for no other reason than them being the only entity within the game who can turn the game off.
  1. …in reply to @v21
    @lorenschmidt which suggests two approaches: - a multiplayer system - a game which can, permanently or temporarily, refuse to be played. (thinking of Hurt Me Plenty as reference, although permadeath in roguelikes also works in a softer way)