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@adrianhon on indie games, specifically: appealing to "people who don't think they like games" is a hard market to sell to! especially because the distribution channels you'd sell through are already pretty hostile to new people (mobile games excluded - but those are hard mode anyway)
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@adrianhon like, explaining to someone from a standing start how to download and play Untitled Goose Game on Steam... it is a challenge.
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@adrianhon (these problems are pretty different when looked at from the perspective of Sony, Nintendo or Microsoft, tho)