v21’s avatarv21’s Twitter Archive—№ 73,636

        1. i've been way from Unity for a hot second and i forgot how disruptive it is to have to wait for a progress bar the whole tim [at this point in drafting the tweet, Unity finished deploying and stole focus]
      1. …in reply to @v21
        guess this is going to be a thread for Being Back At It in Unity
    1. …in reply to @v21
      imagine if Unity... could serialize Dictionaries??? imagine all the useless complexity that could be avoided. i think parts of the documentation still allude to this being a thing they might someday do, but it's been over a decade, c'mon.
  1. …in reply to @v21
    have just imported my cozy set of utility files i carry around from project to project. ManualTween.cs, Extensions.cs & StateSystem.cs
    1. …in reply to @v21
      glad i have the experience to know how to dig around enough to find some documentation for the PointerEventData class, after Unity apparently dropped it from the bundled documentation (along with IPointerClickHandler, which is still linked)
      1. …in reply to @v21
        on the flipside... feeling pretty comfy making stuff in this? making decent progress, writing decent code. reassuring to do something you know how to do.
        1. …in reply to @v21
          RectTransform math is still annoying tho. especially because i am converting data from a y-is-down co-ordinate system!
          1. …in reply to @v21
            another very "back at it with Unity" experience. i wrote a while loop, and you'll never guess what happened next...
            1. …in reply to @v21
              (for non-Unity programmers: imagine if getting stuck in a while loop means you had to forcequit your code editor, losing any unsaved work)
              1. …in reply to @v21
                feel i should say some positive things about Unity: rn I am testing on Android & assuming iOS will pretty much just work? and from experience this is not foolish to do. i don't know any other way to make mobile apps where this would be the case.