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@grapefrukt yeah - my exact situation was that i have a JSON format that's used by web stuff as well as Unity, and I had to change part of the format to switch to a list so Unity's JsonUtility could deserialize it nicely.
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@grapefrukt obviously other json deserializers are available, but JsonUtility is fast & doesn't add a new dependency. but really Unity should support this, it is one of the Basic Data Structures.