v21’s avatarv21’s Twitter Archive—№ 74,019

            1. …in reply to @betterthemask
              @betterthemask this is excellent, thank you (and i was very surprised to find my tweet in the middle of it, lol)
          1. …in reply to @v21
            @betterthemask as you might imagine, i've thought a lot about designing for a lack of attention - both the sleepy stuff, but also Beasts (allowing attention to flow to the social interactions rather than demanding it for the game)...
        1. …in reply to @v21
          @betterthemask ... and also at Niantic (because players need to have some attention spare for the real world so they don't fall into a hole). i like it because i like thinking about where games fit into people's lives-designing with space, trying to give scaffolding rather than demanding it all
      1. …in reply to @v21
        @betterthemask but i've not really drawn that thread out from those specific games & problem spaces into a broader political meaning (political in the widest sense of the word, of course). so some thinking to do. thanks.
    1. …in reply to @v21
      @betterthemask actually that's not quite true. mainly i have been thinking about the pernicious fight for attention within every part of people's lives. less attention = more places to cram games. Niantic stuff is good if it gets people outside, but a walk without a phone is better than with it
  1. …in reply to @v21
    @betterthemask thinking about @molleindustria's talk about this molleindustria.org/indiepocalypse/. is it designing for letting go, or is it designing to fit into yet more niches in people's lives. capitalist logic says "new market! get in there before someone else does!", and suggests it's inevitable.