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the thing about being a videogame designer is that you don't have to be good at designing every videogame. you just have to be good at designing the games you're working on.
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(not to get too tautological about it)
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and it can help to have a broad range of experience, to magpie bits from surprising places. but also that experience doesn't have to be experience of videogame design, you can pull it from any part of life.
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literally yesterday I made a game that was a small adaptation of a experiment I learned about while studying psychology, if you want an example @v21/1479817152047857664?t=9yYWnziFrCplYSsAVl0Bgw&s=19
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and games are so different from each other, the possibility space is so broad, the specific context and constraints of each one so... specific... that there is a lot to learn just about the game you're making. being an expert in that is the important thing, not "game design"
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this thread inspired by listening to Wren Brier talk about Unpacking being the first game she'd designed play.acast.com/s/talking-simulator/unpacking-with-wren-brier