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the depressing thing is that indie dev is increasingly moving to the model where it is funded by doing deals with platform holders. and the bigger studios are also owned by the platform holders.
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hope you like the stuff that people working for platform holders like funding!
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tied into this is a shift away from buying videogames, and into getting them through subscription services. which is great now, as there's lots of competition, the platform holders are pumping money into it to get the customer base in.
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but again, it means that getting money from your game is more about negotiating a good deal than selling copies to players directly. and once a subscription platform is well established... that's when the profit margins start rising.
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thank goodness there are still 3 consoles + PC + mobile + the occasional tech company thinking it'd be fun to chance their arm. a shred of competition.
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more thoughts in the same vein @MaxKriegerVG/1460714291074580482?s=20