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@oopsohno @Melissainau that's the thing about sites - you don't know what you're gonna get til you flip them over! or what you'll need to defeat the guardian, for that matter. i guess a bunch of the game design is about making that risk both sometimes necessary but also still usually a choice.
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@oopsohno @Melissainau eg: you don't know what resources the site will give you, but you need a mix of resources to advance along the research track. and also lots of ways to convert resources. slow smaller ways to acquire any particular resource, but you get lots of ??? from going exploring