v21’s avatarv21’s Twitter Archive—№ 75,852

      1. i hate the conversations on here which are just about arguing whether something is the game designer's fault or the player's fault
    1. …in reply to @v21
      like... what does that even meannnn. how are these things comparable? what is the outcome you are hoping to have from this discussion?
  1. …in reply to @v21
    as a game designer, my job is to make some interactive stuff which elicits particular player behaviours and feelings (often: "having fun", whatever that means)
    1. …in reply to @v21
      i can't blame the player for responding in the wrong way? my job is to try to understand how they will respond and feel and design for that. that's why playtesting is at the very core of game design.
      1. …in reply to @v21
        but also not all games are for everyone, everyone has a different way of looking at the world, glorious diversity of human experience etc. and you have no obligation to play a game a particular way. it's yours, go nuts, experience the death of the author!
        1. …in reply to @v21
          like, i did a whole thread celebrating the fact that users (players) are capable of using tools (playing games) in ways other than the designers intended. @v21/1429707902563102720?s=20&t=ZocPivi6d-vnxdmQupGrGQ
          1. …in reply to @v21
            including, crucially, the ability to stop playing. in fact, i would say that the very core of play is... being able to stop @v21/1455303944763105281?s=20&t=NN0Uz4JUzfDinmvxuHOheQ