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I had a thought but it was a response to a deleted tweet, so you all get to see it now. when it comes to videogame dialogue choice prompts: vague intentions ("sympathize") : bad the actual line you're gonna say : good the line + a tone marker : better
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I get that for UI purposes you wanna minimize the info displayed. And I'm sure you can do interesting things with any of these. But when trying to solve the difficult problem of encouraging players to not just make boring choices... anything you can do to tempt them is valuable.
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what I am saying here is that Ladykiller In A Bind is a good game & you can learn a lot from it, although I did try to be careful about offering it up as a reference on previous projects given it is literally porn.