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@AnnaHollinrake the best intro book I know is A Game Design Vocabulary, but you're probably beyond that level? personally I learned a lot about "what does game design thinking look like" from reading Michael Brough's blog - here's a sample post. mightyvision.blogspot.com/2017/12/cinco-paus-dev-notes.html?m=1
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@AnnaHollinrake or, similarly, Terry Cavanagh's notes on Dicey Dungeons distractionware.com/blog/2019/03/design-diary-the-v0-16-enemy-audit/