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@jukevox other things i was considering: React Native, Unity. built a first prototype in Unity, but Downpour is app-shaped, not game-shaped (lots of UI, user data, etc) so it made more sense to do it in Flutter.
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@jukevox the problem it is solving for me is: building a mobile app with good performance for both Android & iOS, and not having to do it twice.
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@jukevox Dart is a language you won't have used before, but is sufficiently boring that it's not at all painful to learn. Flutter is generally sensibly built, but the ecosystem is dependent on Google's continued investment. Gotta work kinda hard if you don't wanna do Material Design.