v21’s avatarv21’s Twitter Archive—№ 78,823

                                                    1. epicycles!
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                                                    more epicycles
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                                                  i was gonna stop working on this, and then... little itch. here's a series of exports as i tweaked it
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                                                i begrudgingly changed my code to be in a little interactive webpage instead of needing a compilation step to see an output... and yes, i immediately fixed an annoying bug & discovered some cool stuff. fine.
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                                              need to leave this while i have cool stuff to poke at next time, but here's a neat twist on the above...
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                                            looking for the messy stuff
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                                          i bet these last two would sound *real good* when rendered as the whine of servos controlling a pen
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                                        a simpler one
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                                    enjoying disconnections
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                                  who's this??
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                                making a tool to generate these, here's a WIP clip
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                              it's white now
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                            fractional slice
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                          3
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                        woolly
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                      worm loop
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                    i love animating* (* holding down the arrow key on a range control)
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                  fat worm
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                SVG export is working well
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              aniiiiimation
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            for the record, i had to learn some forbidden CSS dark arts to do the thing where the arrow appears on the slider. hope you appreciate!!
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          made it do the thing so that changing the speed back calculates where the current position needs to be so everything works smoothly. this is the kind of code where you go: "it works!! let's never touch this again!"
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        just to satisfy myself: you can share the things you make AND they will be in sync between both places
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      turns out this caused a performance hit because the current time is too big a number :/ but then i fixed it :) and then i added a variable number of line segments depending on how fast it's running. possibly a bad idea, but!! performance test:
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    it's so funny to be working on a project that is performance-bound by doing a single sum lots of times. normally the maths is the fast bit!
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      squeeze it
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        ribbons
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          chasing
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            machinery
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              compression zone
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                and: it's up! go play! @v21/1554498700365414403
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                            getting close to @v21/988050683650805760 territory here, tbqh
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                                    okay okay, let's mix it up
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                                      worked on these some more tonight & I have some real Tetris effect stuff going on now. closing my eyes for bed and just seeing circles, circling.
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                                        colour!
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                                          more colour
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